Game data files

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(Individual Game Formats: Doom -> DeHackEd)
 
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|formattype=electronic
 
|formattype=electronic
 
|thiscat=Game data files
 
|thiscat=Game data files
|image=Arcade-gaming-1361761483gDu.jpg
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|image=
 
}}
 
}}
  
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* [[D3TV]]
 
* [[D3TV]]
 +
* [[DIV Games Studio]]
  
 
* Electronic Arts
 
* Electronic Arts
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** [[Sokoban XML]]
 
** [[Sokoban XML]]
  
* Terminal Reality
+
* Terminal Reality [https://github.com/jopadan/termpod/wiki/Terminal-Reality]
** checksum: NONE
+
** [[POD1]] (.pod) [https://github.com/jopadan/termpod/wiki/Pod-1-Format-Reference] (no CRC)
*** [[POD1]] (.pod) [https://github.com/jopadan/termpod/wiki/Pod-1-Format-Reference termpod/pod1]
+
** [[POD2]] (.pod) [https://github.com/jopadan/termpod/wiki/Pod-2-Format-Reference] (CRC=[[CRC-32#CRC-32/MPEG-2|CRC-32/MPEG-2]])
*** [[POD6]] (.pod) [https://github.com/jopadan/termpod/wiki/Pod-6-Format-Reference termpod/pod6]
+
** [[POD3]] (.pod) [https://github.com/jopadan/termpod/wiki/Pod-3-Format-Reference] (CRC=CRC-32/MPEG-2)
** checksum: CRC-32/MPEG-2
+
** [[POD4]] (.pod) [https://github.com/jopadan/termpod/wiki/Pod-4-Format-Reference] (CRC=CRC-32/MPEG-2)
*** [[POD2]] (.pod) [https://github.com/jopadan/termpod/wiki/Pod-2-Format-Reference termpod/pod2]
+
** [[POD5]] (.pod) [https://github.com/jopadan/termpod/wiki/Pod-5-Format-Reference] (CRC=CRC-32/MPEG-2)
*** [[POD3]] (.pod) [https://github.com/jopadan/termpod/wiki/Pod-3-Format-Reference termpod/pod3]
+
** [[POD6]] (.pod) [https://github.com/jopadan/termpod/wiki/Pod-6-Format-Reference] (no CRC)
*** [[POD4]] (.pod) [https://github.com/jopadan/termpod/wiki/Pod-4-Format-Reference termpod/pod4]
+
** [[EPD]]  (.epd) [https://github.com/jopadan/termpod/wiki/Epd-Format-Reference] (CRC=CRC-32/MPEG-2)
*** [[POD5]] (.pod) [https://github.com/jopadan/termpod/wiki/Pod-5-Format-Reference termpod/pod5]
+
*** [[EPD]]  (.epd) [https://github.com/jopadan/termpod/wiki/Epd-Format-Reference   termpod/pod6]
+
  
 
* Tiled
 
* Tiled
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** [[BVE route formats]]
 
** [[BVE route formats]]
 
** [[BVE train.dat file]]
 
** [[BVE train.dat file]]
 +
* Carnivores
 +
** [[CAR (Carnivores)]] (.car)
 
* Cartooners
 
* Cartooners
 
** [[Cartooners actor file]] (.act)
 
** [[Cartooners actor file]] (.act)
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** [[Electronic Arts MOV]] (.mov)
 
** [[Electronic Arts MOV]] (.mov)
 
** [[Electronic Arts MUS]] (.mus)
 
** [[Electronic Arts MUS]] (.mus)
 +
* Chasm: The Rift
 +
** [[CAR (Chasm: The Rift)]]
 
* Cities Skylines
 
* Cities Skylines
 
** [[Cities Skylines CRP]] (.crp)
 
** [[Cities Skylines CRP]] (.crp)
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** [[Doom MUS]] (.mus)
 
** [[Doom MUS]] (.mus)
 
** [[Doom WAD]] (.wad)
 
** [[Doom WAD]] (.wad)
 +
** [[DeHackEd patch]] (used by the Doom modding community)
 
* DTX Mania
 
* DTX Mania
 
** [[DTX Mania simfile]]
 
** [[DTX Mania simfile]]
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* In the Groove
 
* In the Groove
 
** [[In the Groove PCK]] (.pck)
 
** [[In the Groove PCK]] (.pck)
 +
* Jack Nicklaus Golf & Course Design: Signature Edition
 +
** [[JNSE golf course]]
 
* Kick It Up
 
* Kick It Up
 
** [[Kick It Up simfile]] (.ksf)
 
** [[Kick It Up simfile]] (.ksf)

Latest revision as of 16:54, 28 June 2025

File Format
Name Game data files
Ontology

Contents

 [hide

[edit] Overview

Many popular games use proprietary file formats to store their assets. These include custom image, sound and video formats and custom archive formats. There is no way that all of these can be enumerated here in some way or another. And as long as the games can still be run by an Emulator it's not that much of a deal. However, a lot of work has been put into deciphering, decrypting and hacking these files, and that work should be preserved.

See also: Interactive Fiction for data formats related to text adventure games, Puzzles for puzzle-game files, and Saved Games for data saved by games to store a player's game status.

[edit] References

  • Xentax Wiki
  • ReWiki
  • QuickBMS, a tool suite to describe archives in an abstract BASIC-like language, and lots of scripts for even more games

[edit] General Game Formats

This section details formats such as Interplay ACM and Unreal Music Format which are used in a number of games.

[edit] Archiving / Compression

[edit] Audio / Music

(see also Audio and Music)

[edit] Game programming languages

(see also Programming Languages)

[edit] Other

  • Infinity Engine
  • NetImmerse / Gamebryo Engine
  • Raven Software game engine
    • GLA - Ghoul animation (.gla)
    • GLM - Ghoul mesh (.glm)
  • Torque 3D game engine

[edit] Individual Game Formats

This section details formats which are specific to a single game (or perhaps a game series), such as God of Thunder Music Format.

[edit] Game hints

[edit] Board/card games

[edit] Uncategorized

[edit] External links

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