Free Hero Mesh class definition file
A Free Hero Mesh puzzle set consists of four files; this article is about the .class file, which contains the program codes implementing the rules of the game.
This file is a plain text file, with a somewhat Lisp-like format, describing the classes of objects, their attributes, and the code to implement their behaviours; however, the code implementing behaviours is stack-based, like Forth or PostScript. It also includes a macro preprocessor.
The character encoding is normally the PC character encoding (CP437); however, it is possible to declare the use of other IBM PC code pages other than 437 as well (see MS-DOS encodings). The (CodePage) block specifies the number of the code page to use; if it is omitted, then 437 is assumed by default.
Example
; Example sokoban code in Free Hero Mesh (public domain)
($Player
(Image "PLAYER")
Player
Input
(Strength 1)
('RIGHT E Move)
('UP N Move)
('LEFT W Move)
('DOWN S Move)
(BEGIN_TURN $Box #TEST 0 0 BroadcastSum lnot if WinLevel then)
)
($Floor
(Image "FLOOR")
(Density 1)
)
($Box
(Image "BOX")
Shovable
(Weight 1)
(Height 1)
(#TEST $Target Loc ObjClassAt lnot)
)
($Target
(Image "TARGET")
(Density -1)
)