Game data files
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(→General Game Formats: This formatting is just too weird. Maybe someone could make a page for Terminal Reality POD, whatever it is.) |
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==References== | ==References== | ||
* [http://wiki.xentax.com Xentax Wiki] | * [http://wiki.xentax.com Xentax Wiki] | ||
− | * [http://rewiki. | + | * [http://rewiki.awiki.org ReWiki] |
* [http://aluigi.altervista.org/quickbms.htm QuickBMS], a tool suite to describe archives in an abstract BASIC-like language, and lots of scripts for even more games | * [http://aluigi.altervista.org/quickbms.htm QuickBMS], a tool suite to describe archives in an abstract BASIC-like language, and lots of scripts for even more games | ||
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This section details formats such as [[Interplay ACM]] and [[Unreal Music Format]] which are used in a number of games. | This section details formats such as [[Interplay ACM]] and [[Unreal Music Format]] which are used in a number of games. | ||
+ | |||
+ | === Archiving / Compression === | ||
+ | * [[CFL]] | ||
+ | * [[FAR (The Sims)]] | ||
+ | * [[HMM Packfile]] (.PAK) | ||
+ | * [[Unity package file]] | ||
===Audio / Music=== | ===Audio / Music=== | ||
+ | (see also [[Audio and Music]]) | ||
+ | * [[BAKA]] (PCM 16 bit) | ||
* beatmania / IIDX simulation | * beatmania / IIDX simulation | ||
** [[BMS]] | ** [[BMS]] | ||
+ | * [[BH2PCM]] (extracted from [[Doom WAD]] by eXtendable WAD Editor) | ||
+ | * [[BNSF]] (IS14) | ||
* Commodore Amiga | * Commodore Amiga | ||
** [[AC1D-DC1A Packer]] | ** [[AC1D-DC1A Packer]] | ||
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** [[Nintendo GameCube / Wii AST]] | ** [[Nintendo GameCube / Wii AST]] | ||
** [[Nintendo GameCube / Wii BRSTM]] | ** [[Nintendo GameCube / Wii BRSTM]] | ||
+ | |||
+ | === Game programming languages === | ||
+ | |||
+ | * [[Blitz3D]] | ||
+ | ** [[Blitz3D Model]] | ||
+ | |||
+ | (see also [[Programming Languages]]) | ||
=== Other === | === Other === | ||
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* Allegro (game programming library) | * Allegro (game programming library) | ||
** [[Allegro packfile]] | ** [[Allegro packfile]] | ||
+ | |||
+ | * Atari | ||
+ | ** [[STOS memory bank]] (.mbk) | ||
+ | |||
+ | * Bitsboard | ||
+ | ** [[Bitsboard board]] | ||
* Blizzard Entertainment | * Blizzard Entertainment | ||
** [[BLP]] | ** [[BLP]] | ||
+ | ** [[MDX (Blizzard)|MDX]] | ||
** [[MoPaQ]] | ** [[MoPaQ]] | ||
+ | |||
+ | * Build Engine | ||
+ | ** [[ART (Build Engine ART)]] | ||
+ | ** [[DAT (Build Engine Palette)]] | ||
+ | ** [[GRP (Build Engine Group Archive)]] | ||
+ | |||
+ | * [[D3TV]] | ||
* Electronic Arts | * Electronic Arts | ||
+ | ** [[Electronic Arts CMV]] | ||
** [[Electronic Arts INF]] | ** [[Electronic Arts INF]] | ||
+ | ** [[Electronic Arts MAD]] | ||
** [[Electronic Arts MOV]] | ** [[Electronic Arts MOV]] | ||
+ | ** [[Electronic Arts MPC]] | ||
+ | ** [[Electronic Arts TGV]] | ||
+ | ** [[Electronic Arts WVE]] | ||
+ | |||
+ | * Free Hero Mesh | ||
+ | ** [[Free Hero Mesh class definition file]] (.class) | ||
+ | ** [[Free Hero Mesh class resource file]] (.xclass) | ||
+ | ** [[Free Hero Mesh level file]] (.level) | ||
+ | ** [[Free Hero Mesh solution file]] (.solution) | ||
+ | ** [[Free Hero Mesh code page file]] | ||
+ | ** [[Free Hero Mesh composite puzzle set]] | ||
+ | |||
+ | * Hero Mesh | ||
+ | ** [[Hero Mesh puzzle set]] (.mb) | ||
* id Software | * id Software | ||
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** [[Quake PAK]] | ** [[Quake PAK]] | ||
** [[Quake PK3]] (actually [[ZIP]]) | ** [[Quake PK3]] (actually [[ZIP]]) | ||
+ | ** [[Quake WAD]] | ||
* Infinity Engine | * Infinity Engine | ||
** [[BAM]] | ** [[BAM]] | ||
+ | |||
+ | * [[MegaZeux]] | ||
* NetImmerse / Gamebryo Engine | * NetImmerse / Gamebryo Engine | ||
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* Nintendo Wii | * Nintendo Wii | ||
** [[BootMii NAND Dump]] | ** [[BootMii NAND Dump]] | ||
+ | ** [[BRFNT]] | ||
** [[Mii Data]] | ** [[Mii Data]] | ||
** [[Nintendo Wii BRLAN]] | ** [[Nintendo Wii BRLAN]] | ||
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** [[Nintendo Wii SEL]] | ** [[Nintendo Wii SEL]] | ||
** [[Nintendo Wii Ticket]] | ** [[Nintendo Wii Ticket]] | ||
− | |||
** [[Nintendo Wii TPL]] | ** [[Nintendo Wii TPL]] | ||
** [[Nintendo Wii U8]] | ** [[Nintendo Wii U8]] | ||
** [[Nintendo Wii Update.inf]] | ** [[Nintendo Wii Update.inf]] | ||
** [[Nintendo Wii VFF]] | ** [[Nintendo Wii VFF]] | ||
− | ** [[ | + | ** [[Title metadata]] |
** [[Virtual Console CCF]] | ** [[Virtual Console CCF]] | ||
+ | ** [[WAD (Wii)]] | ||
** [[WiiConnect24 file]] | ** [[WiiConnect24 file]] | ||
+ | |||
+ | * [[OHRRPGCE]] | ||
* [[Outerra engine]] (.otx) (used in Anteworld game) | * [[Outerra engine]] (.otx) (used in Anteworld game) | ||
− | |||
− | *Valve Source Engine | + | * Raven Software game engine |
− | **[[Valve Model Format]] (.mdl) | + | ** [[GLA]] - Ghoul animation (.gla) |
− | **[[Valve Collision Model]] (.phy) | + | ** [[GLM]] - Ghoul mesh (.glm) |
− | **[[Valve Map Format]] (.vmf) | + | |
− | **[[Valve Material Type]] (.vmt) | + | * Sokoban |
− | **[[Valve Vertex Data]] (.vvd) | + | ** [[Softdisk Publishing UDF files]] (used for Softdisk's version of Sokoban) |
− | **[[Valve Texture Format]] (.vtf) | + | ** [[SOK (Sokoban)]] |
+ | ** [[Sokoban XML]] | ||
+ | |||
+ | * Terminal Reality [https://github.com/jopadan/termpod/wiki/Terminal-Reality] | ||
+ | ** [[POD1]] (.pod) [https://github.com/jopadan/termpod/wiki/Pod-1-Format-Reference] (no CRC) | ||
+ | ** [[POD2]] (.pod) [https://github.com/jopadan/termpod/wiki/Pod-2-Format-Reference] (CRC=[[CRC-32#CRC-32/MPEG-2|CRC-32/MPEG-2]]) | ||
+ | ** [[POD3]] (.pod) [https://github.com/jopadan/termpod/wiki/Pod-3-Format-Reference] (CRC=CRC-32/MPEG-2) | ||
+ | ** [[POD4]] (.pod) [https://github.com/jopadan/termpod/wiki/Pod-4-Format-Reference] (CRC=CRC-32/MPEG-2) | ||
+ | ** [[POD5]] (.pod) [https://github.com/jopadan/termpod/wiki/Pod-5-Format-Reference] (CRC=CRC-32/MPEG-2) | ||
+ | ** [[POD6]] (.pod) [https://github.com/jopadan/termpod/wiki/Pod-6-Format-Reference] (no CRC) | ||
+ | ** [[EPD]] (.epd) [https://github.com/jopadan/termpod/wiki/Epd-Format-Reference] (CRC=CRC-32/MPEG-2) | ||
+ | |||
+ | * Tiled | ||
+ | ** [[Tiled JSON]] | ||
+ | ** [[Tiled TMX]] | ||
+ | ** [[Tiled TSX]] | ||
+ | |||
+ | * Torque 3D game engine | ||
+ | ** [[DTS]] (.dts) | ||
+ | |||
+ | * Valve Source Engine | ||
+ | ** [[Valve Model Format]] (.mdl) [https://developer.valvesoftware.com/wiki/MDL Source Code] | ||
+ | ** [[Valve Collision Model]] (.phy) | ||
+ | ** [[Valve Map Format]] (.vmf) | ||
+ | ** [[Valve Material Type]] (.vmt) | ||
+ | ** [[Valve Vertex Data]] (.vvd) | ||
+ | ** [[Valve Texture Format]] (.vtf) | ||
* Xtremeworlds | * Xtremeworlds | ||
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* [[ZZT]] | * [[ZZT]] | ||
+ | ** [[ZXT/ZAX]] | ||
+ | |||
+ | * [[ZZ Zero]] | ||
==Individual Game Formats== | ==Individual Game Formats== | ||
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* Barony | * Barony | ||
** [[Barony Voxel]] (.vox) | ** [[Barony Voxel]] (.vox) | ||
+ | * Blur | ||
+ | ** [[BAF]] (Blur ADPCM) | ||
* BVE, OpenBVE, Boso View Express (railroad simulator) | * BVE, OpenBVE, Boso View Express (railroad simulator) | ||
** [[BVE object formats]] | ** [[BVE object formats]] | ||
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** [[Dangerous Dave tileset format]] | ** [[Dangerous Dave tileset format]] | ||
** (also uses [[Inverse Frequency Sound format]]) | ** (also uses [[Inverse Frequency Sound format]]) | ||
+ | * Dark Reign | ||
+ | ** [[FTG (Dark Reign)]] | ||
+ | ** [[PAL (Dark Reign)]] | ||
* Dofus | * Dofus | ||
** [[Dofus localization]] | ** [[Dofus localization]] | ||
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** [[Donkey Konga 2 DSP]] | ** [[Donkey Konga 2 DSP]] | ||
* Doom | * Doom | ||
+ | ** [[Doom cheat code encryption]] | ||
** [[Doom MUS]] (.mus) | ** [[Doom MUS]] (.mus) | ||
** [[Doom WAD]] (.wad) | ** [[Doom WAD]] (.wad) | ||
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** [[DTX Mania simfile]] | ** [[DTX Mania simfile]] | ||
* Duke Nukem | * Duke Nukem | ||
+ | ** [[ART (Duke Nukem 3D)]] | ||
+ | ** [[DAT (Duke Nukem 3D)]] | ||
** [[Duke Nukem level format]] | ** [[Duke Nukem level format]] | ||
** [[Duke Nukem graphics format]] | ** [[Duke Nukem graphics format]] | ||
+ | ** [[GRP (Duke Nukem 3D)]] | ||
* Fallout | * Fallout | ||
** [[Fallout character description]] (.gcd) | ** [[Fallout character description]] (.gcd) | ||
+ | * Friday Night Funkin | ||
+ | ** [[Friday Night Funkin mod]] | ||
* Garry's Mod | * Garry's Mod | ||
** [[Garry's Mod Addon]] (.gma) | ** [[Garry's Mod Addon]] (.gma) | ||
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* Grand Theft Auto | * Grand Theft Auto | ||
** [[RAGE Package Format]] (.rpf) | ** [[RAGE Package Format]] (.rpf) | ||
+ | ** [[RenderWare binary stream file]] (.dff) | ||
* In the Groove | * In the Groove | ||
** [[In the Groove PCK]] (.pck) | ** [[In the Groove PCK]] (.pck) | ||
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** [[Magic & Mayhem sprites file]] | ** [[Magic & Mayhem sprites file]] | ||
* Mario Kart Wii | * Mario Kart Wii | ||
− | |||
** [[Wii BTI]] | ** [[Wii BTI]] | ||
* Mario Paint | * Mario Paint | ||
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** [[SHI]] | ** [[SHI]] | ||
** [[SHO]] | ** [[SHO]] | ||
+ | * Mass Effect | ||
+ | ** [[AFC]] (AFX audio file; Mass Effect 2) | ||
+ | * MegaZeux | ||
+ | ** [[MegaZeux Property List]] | ||
* Minecraft | * Minecraft | ||
** [[Minecraft Alpha level format]] | ** [[Minecraft Alpha level format]] | ||
** [[Minecraft Anvil format]] | ** [[Minecraft Anvil format]] | ||
+ | ** [[Minecraft Bedrock Edition level format]] | ||
** [[Minecraft chunk format]] | ** [[Minecraft chunk format]] | ||
** [[Minecraft classic level format]] | ** [[Minecraft classic level format]] | ||
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** [[Minecraft generated structures format]] | ** [[Minecraft generated structures format]] | ||
** [[Minecraft Indev level format]] | ** [[Minecraft Indev level format]] | ||
− | ** [[Minecraft level format]] | + | ** [[Minecraft Java Edition level format]] |
** [[Minecraft loot table]] | ** [[Minecraft loot table]] | ||
** [[Minecraft map item format]] | ** [[Minecraft map item format]] | ||
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** [[Minecraft Region format]] | ** [[Minecraft Region format]] | ||
** [[Minecraft server_level.dat]] | ** [[Minecraft server_level.dat]] | ||
+ | ** [[Minecraft server list format]] | ||
** [[Minecraft structure block file format]] | ** [[Minecraft structure block file format]] | ||
− | |||
** [[Minecraft scoreboard format]] | ** [[Minecraft scoreboard format]] | ||
− | |||
** [[Minecraft sounds.json]] | ** [[Minecraft sounds.json]] | ||
− | |||
** [[Minecraft villages.dat format]] | ** [[Minecraft villages.dat format]] | ||
+ | ** [[Schematic file format]] | ||
+ | * Mortal Kombat 4 | ||
+ | ** [[Mortal Kombat 4 filesys.dat]] | ||
* Pokémon | * Pokémon | ||
** [[Pokémon Mystery Dungeon]] | ** [[Pokémon Mystery Dungeon]] | ||
** [[Pokémon ROM]] | ** [[Pokémon ROM]] | ||
+ | ** [[RMC]] | ||
+ | * Quake | ||
+ | ** [[MD2]] - Quake 2 model format (.md2) | ||
+ | ** [[MD3]] - Quake 3 model format (.md3) | ||
+ | ** [[MD4 (Quake)|MD4]] - Quake MD4 model format (used in later Quake 3 versions) (.md4) | ||
+ | * Rise of the Triad | ||
+ | ** [[Rise of the Triad level format]] | ||
+ | ** (also uses [[Doom WAD]]) | ||
* RobotWar | * RobotWar | ||
** [[RobotWar|RobotWar programming language]] | ** [[RobotWar|RobotWar programming language]] | ||
+ | * Sims, The | ||
+ | ** [[CFP]] (Compressed Floating Point) | ||
+ | ** [[CMX/BCF]] | ||
+ | ** [[FAR (The Sims)]] | ||
+ | ** [[IFF (The Sims)]] (.iff, .flr, .wll, .spf, .stx) | ||
+ | ** [[SKN/BMF]] | ||
* StarCraft | * StarCraft | ||
** [[StarCraft group file]] (.grp) | ** [[StarCraft group file]] (.grp) | ||
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== Game hints == | == Game hints == | ||
* [[UHS]] | * [[UHS]] | ||
+ | |||
+ | == Board/card games == | ||
+ | * [[Magic Set Editor]] | ||
+ | ** [[Magic Set Editor card set]] (.mse-set) | ||
+ | ** [[Magic Set Editor export template]] (.mse-export-template) | ||
+ | ** [[Magic Set Editor game definition]] (.mse-game) | ||
+ | ** [[Magic Set Editor include package]] (.mse-include) | ||
+ | ** [[Magic Set Editor installer]] (???) | ||
+ | ** [[Magic Set Editor style sheet]] (.mse-style) | ||
+ | ** [[Magic Set Editor symbol font]] (.mse-symbol-font) | ||
+ | * [[REKO Cardset]] | ||
+ | * [[TeXnicard]] | ||
+ | ** [[TeXnicard card database]] | ||
+ | ** [[TeXnicard template]] | ||
+ | * [[Wiz Solitaire]] | ||
+ | |||
+ | == Uncategorized == | ||
+ | |||
+ | * [[RBPACK]] | ||
== External links == | == External links == |
Latest revision as of 15:18, 12 October 2024
Contents |
[edit] Overview
Many popular games use proprietary file formats to store their assets. These include custom image, sound and video formats and custom archive formats. There is no way that all of these can be enumerated here in some way or another. And as long as the games can still be run by an Emulator it's not that much of a deal. However, a lot of work has been put into deciphering, decrypting and hacking these files, and that work should be preserved.
See also: Interactive Fiction for data formats related to text adventure games, Puzzles for puzzle-game files, and Saved Games for data saved by games to store a player's game status.
[edit] References
- Xentax Wiki
- ReWiki
- QuickBMS, a tool suite to describe archives in an abstract BASIC-like language, and lots of scripts for even more games
[edit] General Game Formats
This section details formats such as Interplay ACM and Unreal Music Format which are used in a number of games.
[edit] Archiving / Compression
[edit] Audio / Music
(see also Audio and Music)
- BAKA (PCM 16 bit)
- beatmania / IIDX simulation
- BH2PCM (extracted from Doom WAD by eXtendable WAD Editor)
- BNSF (IS14)
- Commodore Amiga
- Electronic Arts
- Epic Megagames MASI
- id Software
- Interplay ACM
- Inverse Frequency Sound format
- Ken's Adlib Music
- Sierra AGI
- Sierra SCI
- Westwood Studios ADL
- Westwood Studios AUD
- Xbox IMA ADPCM
- Nintendo GameCube / Wii
[edit] Game programming languages
(see also Programming Languages)
[edit] Other
- Allegro (game programming library)
- Atari
- STOS memory bank (.mbk)
- Bitsboard
- Electronic Arts
- Free Hero Mesh
- Hero Mesh
- Hero Mesh puzzle set (.mb)
- Infinity Engine
- Nintendo GameCube
- Nintendo GameCube / Wii
- Nintendo Wii
- BootMii NAND Dump
- BRFNT
- Mii Data
- Nintendo Wii BRLAN
- Nintendo Wii BRLYT
- Nintendo Wii BRRES
- Nintendo Wii Content.bin
- Nintendo Wii Data.bin
- Nintendo Wii Opening.bnr
- Nintendo Wii PAC
- Nintendo Wii PCS
- Nintendo Wii REL
- Nintendo Wii Savegame
- Nintendo Wii SEL
- Nintendo Wii Ticket
- Nintendo Wii TPL
- Nintendo Wii U8
- Nintendo Wii Update.inf
- Nintendo Wii VFF
- Title metadata
- Virtual Console CCF
- WAD (Wii)
- WiiConnect24 file
- Outerra engine (.otx) (used in Anteworld game)
- Sokoban
- Softdisk Publishing UDF files (used for Softdisk's version of Sokoban)
- SOK (Sokoban)
- Sokoban XML
- Terminal Reality [1]
- Tiled
- Torque 3D game engine
- DTS (.dts)
- Valve Source Engine
- Valve Model Format (.mdl) Source Code
- Valve Collision Model (.phy)
- Valve Map Format (.vmf)
- Valve Material Type (.vmt)
- Valve Vertex Data (.vvd)
- Valve Texture Format (.vtf)
- Xtremeworlds
[edit] Individual Game Formats
This section details formats which are specific to a single game (or perhaps a game series), such as God of Thunder Music Format.
- 7 Days to Die
- TTS Prefab (.tts)
- 7DTD Map File (.map)
- Age of Empires
- Data Resource File (.drs)
- Age of Empires Graphics File (.slp)
- Age of Mythology
- BAR (Age of Mythology) (.bar archive)
- Alter Ego (1986)
- Arma
- Arma PBO (.pbo)
- Barony
- Barony Voxel (.vox)
- Blur
- BAF (Blur ADPCM)
- BVE, OpenBVE, Boso View Express (railroad simulator)
- Cartooners
- Cartooners actor file (.act)
- Electronic Arts INF (.inf)
- Electronic Arts MOV (.mov)
- Electronic Arts MUS (.mus)
- Cities Skylines
- Cities Skylines CRP (.crp)
- Commander Keen 1
- Core Wars
- RBJ (Redcode oBJect) (.rbj)
- Crystal Caves
- Crystal Caves Sound format (.snd)
- Dance With Intensity
- Dance With Intensity simfile (.dwi)
- Dangerous Dave
- Dark Reign
- Dofus
- Donkey Konga 2
- Doom
- Doom cheat code encryption
- Doom MUS (.mus)
- Doom WAD (.wad)
- DTX Mania
- Duke Nukem
- Fallout
- Friday Night Funkin
- Garry's Mod
- Garry's Mod Addon (.gma)
- God of Thunder
- Grand Theft Auto
- RAGE Package Format (.rpf)
- RenderWare binary stream file (.dff)
- In the Groove
- In the Groove PCK (.pck)
- Kick It Up
- Kick It Up simfile (.ksf)
- Lego Island
- Lego Island World Database (.wdb)
- Magic & Mayhem
- Mario Kart Wii
- Mario Paint
- Mass Effect
- AFC (AFX audio file; Mass Effect 2)
- MegaZeux
- Minecraft
- Minecraft Alpha level format
- Minecraft Anvil format
- Minecraft Bedrock Edition level format
- Minecraft chunk format
- Minecraft classic level format
- Minecraft classic server protocol
- Minecraft generated structures format
- Minecraft Indev level format
- Minecraft Java Edition level format
- Minecraft loot table
- Minecraft map item format
- Minecraft model
- Minecraft NBT format
- Minecraft player format
- Minecraft raids.dat format
- Minecraft Region format
- Minecraft server_level.dat
- Minecraft server list format
- Minecraft structure block file format
- Minecraft scoreboard format
- Minecraft sounds.json
- Minecraft villages.dat format
- Schematic file format
- Mortal Kombat 4
- Pokémon
- Quake
- Rise of the Triad
- Rise of the Triad level format
- (also uses Doom WAD)
- RobotWar
- Sims, The
- CFP (Compressed Floating Point)
- CMX/BCF
- FAR (The Sims)
- IFF (The Sims) (.iff, .flr, .wll, .spf, .stx)
- SKN/BMF
- StarCraft
- StarCraft group file (.grp)
- StepMania
- StepMania simfile (.sm)
- StepMania 5 simfile (.ssc)
- StepMania AMX simfile (.sma)
- Stronghold
- Stronghold GM1 (.gm1)
- TGX Graphics (.tgx)
- Supaplex
- Supaplex Level format (.dat)
- Super Mario Galaxy
- Super Paper Mario
- BRSTMPSM (music data)
- Total War
- Total War ESF (.esf)
- Vinyl Goddess From Mars
- Warcraft
- Warcraft II PUD (.pud) (custom maps)
- Wiggle Planet
- Wii Fit / Wii Fit Plus
[edit] Game hints
[edit] Board/card games
- Magic Set Editor
- Magic Set Editor card set (.mse-set)
- Magic Set Editor export template (.mse-export-template)
- Magic Set Editor game definition (.mse-game)
- Magic Set Editor include package (.mse-include)
- Magic Set Editor installer (???)
- Magic Set Editor style sheet (.mse-style)
- Magic Set Editor symbol font (.mse-symbol-font)
- REKO Cardset
- TeXnicard
- Wiz Solitaire
[edit] Uncategorized
[edit] External links
- Possibly the first video game, in 1958
- Nintendo Ultra64 Programming Manual
- Sega Pengo: bug found in maze generating algorithm
- How to 'hack' Candy Crush
- Glitch game files, released into the public domain
- Prince of Persia source code (Apple II)
- DICE: emulator of early discrete-circuit video games
- Museum acquires 'virtually complete' source code from Atari's arcade heyday
- Spacewar! for the PDP-1 (1962) (with in-browser emulation)
- Games with hidden developer messages
- Library of Congress Recommended Format Specifications: Software/Gaming
- Keen Dreams Source Code (open-source release)