Game data files
Dan Tobias (Talk | contribs) (→Other) |
(→General Game Formats: This formatting is just too weird. Maybe someone could make a page for Terminal Reality POD, whatever it is.) |
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Many popular games use proprietary file formats to store their assets. These include custom image, sound and video formats and custom archive formats. There is no way that all of these can be enumerated here in some way or another. And as long as the games can still be run by an [[Emulation_Software|Emulator]] it's not that much of a deal. However, a lot of work has been put into deciphering, decrypting and hacking these files, and that work should be preserved. | Many popular games use proprietary file formats to store their assets. These include custom image, sound and video formats and custom archive formats. There is no way that all of these can be enumerated here in some way or another. And as long as the games can still be run by an [[Emulation_Software|Emulator]] it's not that much of a deal. However, a lot of work has been put into deciphering, decrypting and hacking these files, and that work should be preserved. | ||
− | See also: [[Interactive Fiction]] for data formats related to text adventure games, and [[Saved Games]] for data saved by games to store a player's game status. | + | See also: [[Interactive Fiction]] for data formats related to text adventure games, [[Puzzles]] for puzzle-game files, and [[Saved Games]] for data saved by games to store a player's game status. |
==References== | ==References== | ||
* [http://wiki.xentax.com Xentax Wiki] | * [http://wiki.xentax.com Xentax Wiki] | ||
− | * [http://rewiki. | + | * [http://rewiki.awiki.org ReWiki] |
* [http://aluigi.altervista.org/quickbms.htm QuickBMS], a tool suite to describe archives in an abstract BASIC-like language, and lots of scripts for even more games | * [http://aluigi.altervista.org/quickbms.htm QuickBMS], a tool suite to describe archives in an abstract BASIC-like language, and lots of scripts for even more games | ||
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This section details formats such as [[Interplay ACM]] and [[Unreal Music Format]] which are used in a number of games. | This section details formats such as [[Interplay ACM]] and [[Unreal Music Format]] which are used in a number of games. | ||
+ | |||
+ | === Archiving / Compression === | ||
+ | * [[CFL]] | ||
+ | * [[FAR (The Sims)]] | ||
+ | * [[HMM Packfile]] (.PAK) | ||
+ | * [[Unity package file]] | ||
===Audio / Music=== | ===Audio / Music=== | ||
+ | (see also [[Audio and Music]]) | ||
+ | * [[BAKA]] (PCM 16 bit) | ||
* beatmania / IIDX simulation | * beatmania / IIDX simulation | ||
** [[BMS]] | ** [[BMS]] | ||
+ | * [[BH2PCM]] (extracted from [[Doom WAD]] by eXtendable WAD Editor) | ||
+ | * [[BNSF]] (IS14) | ||
* Commodore Amiga | * Commodore Amiga | ||
** [[AC1D-DC1A Packer]] | ** [[AC1D-DC1A Packer]] | ||
Line 30: | Line 40: | ||
** [[Game Music Creator]] | ** [[Game Music Creator]] | ||
** [[Jason Page]] | ** [[Jason Page]] | ||
+ | * Electronic Arts | ||
+ | ** [[Electronic Arts MUS]] | ||
* [[Epic Megagames MASI]] | * [[Epic Megagames MASI]] | ||
− | * [[id Software Music Format]] | + | * id Software |
+ | ** [[Doom MUS]] | ||
+ | ** [[id Software Music Format]] | ||
* [[Interplay ACM]] | * [[Interplay ACM]] | ||
* [[Inverse Frequency Sound format]] | * [[Inverse Frequency Sound format]] | ||
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** [[Nintendo GameCube / Wii BRSTM]] | ** [[Nintendo GameCube / Wii BRSTM]] | ||
− | === | + | === Game programming languages === |
− | * [[ | + | * [[Blitz3D]] |
− | * [[ | + | ** [[Blitz3D Model]] |
− | + | ||
+ | (see also [[Programming Languages]]) | ||
=== Other === | === Other === | ||
+ | |||
+ | * Allegro (game programming library) | ||
+ | ** [[Allegro packfile]] | ||
+ | |||
+ | * Atari | ||
+ | ** [[STOS memory bank]] (.mbk) | ||
+ | |||
+ | * Bitsboard | ||
+ | ** [[Bitsboard board]] | ||
+ | |||
+ | * Blizzard Entertainment | ||
+ | ** [[BLP]] | ||
+ | ** [[MDX (Blizzard)|MDX]] | ||
+ | ** [[MoPaQ]] | ||
+ | |||
+ | * Build Engine | ||
+ | ** [[ART (Build Engine ART)]] | ||
+ | ** [[DAT (Build Engine Palette)]] | ||
+ | ** [[GRP (Build Engine Group Archive)]] | ||
+ | |||
+ | * [[D3TV]] | ||
+ | |||
+ | * Electronic Arts | ||
+ | ** [[Electronic Arts CMV]] | ||
+ | ** [[Electronic Arts INF]] | ||
+ | ** [[Electronic Arts MAD]] | ||
+ | ** [[Electronic Arts MOV]] | ||
+ | ** [[Electronic Arts MPC]] | ||
+ | ** [[Electronic Arts TGV]] | ||
+ | ** [[Electronic Arts WVE]] | ||
+ | |||
+ | * Free Hero Mesh | ||
+ | ** [[Free Hero Mesh class definition file]] (.class) | ||
+ | ** [[Free Hero Mesh class resource file]] (.xclass) | ||
+ | ** [[Free Hero Mesh level file]] (.level) | ||
+ | ** [[Free Hero Mesh solution file]] (.solution) | ||
+ | ** [[Free Hero Mesh code page file]] | ||
+ | ** [[Free Hero Mesh composite puzzle set]] | ||
+ | |||
+ | * Hero Mesh | ||
+ | ** [[Hero Mesh puzzle set]] (.mb) | ||
+ | |||
+ | * id Software | ||
+ | ** [[BSP]] (map format used in Quake) | ||
+ | ** [[Doom WAD]] | ||
+ | ** [[Quake PAK]] | ||
+ | ** [[Quake PK3]] (actually [[ZIP]]) | ||
+ | ** [[Quake WAD]] | ||
+ | |||
+ | * Infinity Engine | ||
+ | ** [[BAM]] | ||
+ | |||
+ | * [[MegaZeux]] | ||
* NetImmerse / Gamebryo Engine | * NetImmerse / Gamebryo Engine | ||
** [[KF]] | ** [[KF]] | ||
** [[NIF]] | ** [[NIF]] | ||
+ | |||
+ | * Nintendo GameCube | ||
+ | ** [[Nintendo GameCube Opening.bnr]] | ||
+ | |||
+ | * Nintendo GameCube / Wii | ||
+ | ** [[DOL (Nintendo)]] | ||
+ | ** [[RARC]] | ||
+ | ** [[Yaz0]] | ||
+ | |||
+ | * Nintendo Wii | ||
+ | ** [[BootMii NAND Dump]] | ||
+ | ** [[BRFNT]] | ||
+ | ** [[Mii Data]] | ||
+ | ** [[Nintendo Wii BRLAN]] | ||
+ | ** [[Nintendo Wii BRLYT]] | ||
+ | ** [[Nintendo Wii BRRES]] | ||
+ | ** [[Nintendo Wii Content.bin]] | ||
+ | ** [[Nintendo Wii Data.bin]] | ||
+ | ** [[Nintendo Wii Opening.bnr]] | ||
+ | ** [[Nintendo Wii PAC]] | ||
+ | ** [[Nintendo Wii PCS]] | ||
+ | ** [[Nintendo Wii REL]] | ||
+ | ** [[Nintendo Wii Savegame]] | ||
+ | ** [[Nintendo Wii SEL]] | ||
+ | ** [[Nintendo Wii Ticket]] | ||
+ | ** [[Nintendo Wii TPL]] | ||
+ | ** [[Nintendo Wii U8]] | ||
+ | ** [[Nintendo Wii Update.inf]] | ||
+ | ** [[Nintendo Wii VFF]] | ||
+ | ** [[Title metadata]] | ||
+ | ** [[Virtual Console CCF]] | ||
+ | ** [[WAD (Wii)]] | ||
+ | ** [[WiiConnect24 file]] | ||
+ | |||
+ | * [[OHRRPGCE]] | ||
* [[Outerra engine]] (.otx) (used in Anteworld game) | * [[Outerra engine]] (.otx) (used in Anteworld game) | ||
− | + | * Raven Software game engine | |
+ | ** [[GLA]] - Ghoul animation (.gla) | ||
+ | ** [[GLM]] - Ghoul mesh (.glm) | ||
− | + | * Sokoban | |
+ | ** [[Softdisk Publishing UDF files]] (used for Softdisk's version of Sokoban) | ||
+ | ** [[SOK (Sokoban)]] | ||
+ | ** [[Sokoban XML]] | ||
+ | |||
+ | * Terminal Reality [https://github.com/jopadan/termpod/wiki/Terminal-Reality] | ||
+ | ** [[POD1]] (.pod) [https://github.com/jopadan/termpod/wiki/Pod-1-Format-Reference] (no CRC) | ||
+ | ** [[POD2]] (.pod) [https://github.com/jopadan/termpod/wiki/Pod-2-Format-Reference] (CRC=[[CRC-32#CRC-32/MPEG-2|CRC-32/MPEG-2]]) | ||
+ | ** [[POD3]] (.pod) [https://github.com/jopadan/termpod/wiki/Pod-3-Format-Reference] (CRC=CRC-32/MPEG-2) | ||
+ | ** [[POD4]] (.pod) [https://github.com/jopadan/termpod/wiki/Pod-4-Format-Reference] (CRC=CRC-32/MPEG-2) | ||
+ | ** [[POD5]] (.pod) [https://github.com/jopadan/termpod/wiki/Pod-5-Format-Reference] (CRC=CRC-32/MPEG-2) | ||
+ | ** [[POD6]] (.pod) [https://github.com/jopadan/termpod/wiki/Pod-6-Format-Reference] (no CRC) | ||
+ | ** [[EPD]] (.epd) [https://github.com/jopadan/termpod/wiki/Epd-Format-Reference] (CRC=CRC-32/MPEG-2) | ||
+ | |||
+ | * Tiled | ||
+ | ** [[Tiled JSON]] | ||
+ | ** [[Tiled TMX]] | ||
+ | ** [[Tiled TSX]] | ||
+ | |||
+ | * Torque 3D game engine | ||
+ | ** [[DTS]] (.dts) | ||
+ | |||
+ | * Valve Source Engine | ||
+ | ** [[Valve Model Format]] (.mdl) [https://developer.valvesoftware.com/wiki/MDL Source Code] | ||
+ | ** [[Valve Collision Model]] (.phy) | ||
+ | ** [[Valve Map Format]] (.vmf) | ||
+ | ** [[Valve Material Type]] (.vmt) | ||
+ | ** [[Valve Vertex Data]] (.vvd) | ||
+ | ** [[Valve Texture Format]] (.vtf) | ||
+ | |||
+ | * Xtremeworlds | ||
+ | ** [[Xtremeworlds PWX]] | ||
+ | ** [[Xtremeworlds map]] | ||
+ | |||
+ | * [[ZZT]] | ||
+ | ** [[ZXT/ZAX]] | ||
+ | |||
+ | * [[ZZ Zero]] | ||
+ | |||
+ | ==Individual Game Formats== | ||
+ | This section details formats which are specific to a single game (or perhaps a game series), such as [[God of Thunder Music Format]]. | ||
+ | * 7 Days to Die | ||
+ | ** [[TTS Prefab]] (.tts) | ||
+ | ** [[7DTD Map File]] (.map) | ||
+ | * Age of Empires | ||
+ | ** [[Data Resource File]] (.drs) | ||
+ | ** [[Age of Empires Graphics File]] (.slp) | ||
+ | * Age of Mythology | ||
+ | ** [[BAR (Age of Mythology)]] (.bar archive) | ||
* Alter Ego (1986) | * Alter Ego (1986) | ||
** [[Alter Ego Vignette Script format]] | ** [[Alter Ego Vignette Script format]] | ||
+ | * Arma | ||
+ | ** [[Arma PBO]] (.pbo) | ||
+ | * Barony | ||
+ | ** [[Barony Voxel]] (.vox) | ||
+ | * Blur | ||
+ | ** [[BAF]] (Blur ADPCM) | ||
* BVE, OpenBVE, Boso View Express (railroad simulator) | * BVE, OpenBVE, Boso View Express (railroad simulator) | ||
** [[BVE object formats]] | ** [[BVE object formats]] | ||
** [[BVE route formats]] | ** [[BVE route formats]] | ||
** [[BVE train.dat file]] | ** [[BVE train.dat file]] | ||
− | + | * Cartooners | |
+ | ** [[Cartooners actor file]] (.act) | ||
+ | ** [[Electronic Arts INF]] (.inf) | ||
+ | ** [[Electronic Arts MOV]] (.mov) | ||
+ | ** [[Electronic Arts MUS]] (.mus) | ||
+ | * Cities Skylines | ||
+ | ** [[Cities Skylines CRP]] (.crp) | ||
* Commander Keen 1 | * Commander Keen 1 | ||
** [[Commander Keen 1 Level format]] (.ck1) | ** [[Commander Keen 1 Level format]] (.ck1) | ||
+ | * Core Wars | ||
+ | ** [[RBJ (Redcode oBJect)]] (.rbj) | ||
* Crystal Caves | * Crystal Caves | ||
− | ** [[Crystal Caves Sound format]] | + | ** [[Crystal Caves Sound format]] (.snd) |
* Dance With Intensity | * Dance With Intensity | ||
** [[Dance With Intensity simfile]] (.dwi) | ** [[Dance With Intensity simfile]] (.dwi) | ||
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** [[Dangerous Dave tileset format]] | ** [[Dangerous Dave tileset format]] | ||
** (also uses [[Inverse Frequency Sound format]]) | ** (also uses [[Inverse Frequency Sound format]]) | ||
+ | * Dark Reign | ||
+ | ** [[FTG (Dark Reign)]] | ||
+ | ** [[PAL (Dark Reign)]] | ||
+ | * Dofus | ||
+ | ** [[Dofus localization]] | ||
* Donkey Konga 2 | * Donkey Konga 2 | ||
** [[Donkey Konga 2 DSP]] | ** [[Donkey Konga 2 DSP]] | ||
+ | * Doom | ||
+ | ** [[Doom cheat code encryption]] | ||
+ | ** [[Doom MUS]] (.mus) | ||
+ | ** [[Doom WAD]] (.wad) | ||
* DTX Mania | * DTX Mania | ||
** [[DTX Mania simfile]] | ** [[DTX Mania simfile]] | ||
* Duke Nukem | * Duke Nukem | ||
+ | ** [[ART (Duke Nukem 3D)]] | ||
+ | ** [[DAT (Duke Nukem 3D)]] | ||
** [[Duke Nukem level format]] | ** [[Duke Nukem level format]] | ||
** [[Duke Nukem graphics format]] | ** [[Duke Nukem graphics format]] | ||
+ | ** [[GRP (Duke Nukem 3D)]] | ||
+ | * Fallout | ||
+ | ** [[Fallout character description]] (.gcd) | ||
+ | * Friday Night Funkin | ||
+ | ** [[Friday Night Funkin mod]] | ||
+ | * Garry's Mod | ||
+ | ** [[Garry's Mod Addon]] (.gma) | ||
* God of Thunder | * God of Thunder | ||
** [[DAT (God of Thunder)]] | ** [[DAT (God of Thunder)]] | ||
** [[God of Thunder Music Format]] | ** [[God of Thunder Music Format]] | ||
+ | * Grand Theft Auto | ||
+ | ** [[RAGE Package Format]] (.rpf) | ||
+ | ** [[RenderWare binary stream file]] (.dff) | ||
* In the Groove | * In the Groove | ||
− | ** [[In the Groove PCK]] | + | ** [[In the Groove PCK]] (.pck) |
* Kick It Up | * Kick It Up | ||
** [[Kick It Up simfile]] (.ksf) | ** [[Kick It Up simfile]] (.ksf) | ||
+ | * Lego Island | ||
+ | ** [[Lego Island World Database]] (.wdb) | ||
+ | * Magic & Mayhem | ||
+ | ** [[Magic & Mayhem sprites file]] | ||
+ | * Mario Kart Wii | ||
+ | ** [[Wii BTI]] | ||
* Mario Paint | * Mario Paint | ||
** [[Mario Paint Composer]] | ** [[Mario Paint Composer]] | ||
** [[SHI]] | ** [[SHI]] | ||
** [[SHO]] | ** [[SHO]] | ||
+ | * Mass Effect | ||
+ | ** [[AFC]] (AFX audio file; Mass Effect 2) | ||
+ | * MegaZeux | ||
+ | ** [[MegaZeux Property List]] | ||
+ | * Minecraft | ||
+ | ** [[Minecraft Alpha level format]] | ||
+ | ** [[Minecraft Anvil format]] | ||
+ | ** [[Minecraft Bedrock Edition level format]] | ||
+ | ** [[Minecraft chunk format]] | ||
+ | ** [[Minecraft classic level format]] | ||
+ | ** [[Minecraft classic server protocol]] | ||
+ | ** [[Minecraft generated structures format]] | ||
+ | ** [[Minecraft Indev level format]] | ||
+ | ** [[Minecraft Java Edition level format]] | ||
+ | ** [[Minecraft loot table]] | ||
+ | ** [[Minecraft map item format]] | ||
+ | ** [[Minecraft model]] | ||
+ | ** [[Minecraft NBT format]] | ||
+ | ** [[Minecraft player format]] | ||
+ | ** [[Minecraft raids.dat format]] | ||
+ | ** [[Minecraft Region format]] | ||
+ | ** [[Minecraft server_level.dat]] | ||
+ | ** [[Minecraft server list format]] | ||
+ | ** [[Minecraft structure block file format]] | ||
+ | ** [[Minecraft scoreboard format]] | ||
+ | ** [[Minecraft sounds.json]] | ||
+ | ** [[Minecraft villages.dat format]] | ||
+ | ** [[Schematic file format]] | ||
+ | * Mortal Kombat 4 | ||
+ | ** [[Mortal Kombat 4 filesys.dat]] | ||
+ | * Pokémon | ||
+ | ** [[Pokémon Mystery Dungeon]] | ||
+ | ** [[Pokémon ROM]] | ||
+ | ** [[RMC]] | ||
+ | * Quake | ||
+ | ** [[MD2]] - Quake 2 model format (.md2) | ||
+ | ** [[MD3]] - Quake 3 model format (.md3) | ||
+ | ** [[MD4 (Quake)|MD4]] - Quake MD4 model format (used in later Quake 3 versions) (.md4) | ||
+ | * Rise of the Triad | ||
+ | ** [[Rise of the Triad level format]] | ||
+ | ** (also uses [[Doom WAD]]) | ||
+ | * RobotWar | ||
+ | ** [[RobotWar|RobotWar programming language]] | ||
+ | * Sims, The | ||
+ | ** [[CFP]] (Compressed Floating Point) | ||
+ | ** [[CMX/BCF]] | ||
+ | ** [[FAR (The Sims)]] | ||
+ | ** [[IFF (The Sims)]] (.iff, .flr, .wll, .spf, .stx) | ||
+ | ** [[SKN/BMF]] | ||
+ | * StarCraft | ||
+ | ** [[StarCraft group file]] (.grp) | ||
* StepMania | * StepMania | ||
** [[StepMania simfile]] (.sm) | ** [[StepMania simfile]] (.sm) | ||
** [[StepMania 5 simfile]] (.ssc) | ** [[StepMania 5 simfile]] (.ssc) | ||
** [[StepMania AMX simfile]] (.sma) | ** [[StepMania AMX simfile]] (.sma) | ||
+ | * Stronghold | ||
+ | **[[Stronghold GM1]] (.gm1) | ||
+ | **[[TGX Graphics]] (.tgx) | ||
* Supaplex | * Supaplex | ||
− | ** [[Supaplex Level format]] | + | ** [[Supaplex Level format]] (.dat) |
+ | * Super Mario Galaxy | ||
+ | ** [[Super Mario Galaxy savefile]] | ||
* Super Paper Mario | * Super Paper Mario | ||
** [[BRSTMPSM]] (music data) | ** [[BRSTMPSM]] (music data) | ||
+ | * Total War | ||
+ | ** [[Total War ESF]] (.esf) | ||
* Vinyl Goddess From Mars | * Vinyl Goddess From Mars | ||
** [[Vinyl Goddess From Mars Instrument Format]] | ** [[Vinyl Goddess From Mars Instrument Format]] | ||
** [[Vinyl Goddess From Mars Music Format]] | ** [[Vinyl Goddess From Mars Music Format]] | ||
+ | * Warcraft | ||
+ | ** [[Warcraft II PUD]] (.pud) (custom maps) | ||
+ | * Wiggle Planet | ||
+ | ** [[Wiglet]] | ||
+ | * Wii Fit / Wii Fit Plus | ||
+ | ** [[Wii Fit BMG]] | ||
+ | |||
+ | == Game hints == | ||
+ | * [[UHS]] | ||
+ | |||
+ | == Board/card games == | ||
+ | * [[Magic Set Editor]] | ||
+ | ** [[Magic Set Editor card set]] (.mse-set) | ||
+ | ** [[Magic Set Editor export template]] (.mse-export-template) | ||
+ | ** [[Magic Set Editor game definition]] (.mse-game) | ||
+ | ** [[Magic Set Editor include package]] (.mse-include) | ||
+ | ** [[Magic Set Editor installer]] (???) | ||
+ | ** [[Magic Set Editor style sheet]] (.mse-style) | ||
+ | ** [[Magic Set Editor symbol font]] (.mse-symbol-font) | ||
+ | * [[REKO Cardset]] | ||
+ | * [[TeXnicard]] | ||
+ | ** [[TeXnicard card database]] | ||
+ | ** [[TeXnicard template]] | ||
+ | * [[Wiz Solitaire]] | ||
+ | |||
+ | == Uncategorized == | ||
+ | |||
+ | * [[RBPACK]] | ||
== External links == | == External links == | ||
Line 116: | Line 396: | ||
* [http://www.stavros.io/posts/winning-candy-crush/ How to 'hack' Candy Crush] | * [http://www.stavros.io/posts/winning-candy-crush/ How to 'hack' Candy Crush] | ||
* [http://www.glitchthegame.com/public-domain-game-art/ Glitch game files, released into the public domain] | * [http://www.glitchthegame.com/public-domain-game-art/ Glitch game files, released into the public domain] | ||
− | |||
− | |||
− | |||
* [https://github.com/jmechner/Prince-of-Persia-Apple-II Prince of Persia source code (Apple II)] | * [https://github.com/jmechner/Prince-of-Persia-Apple-II Prince of Persia source code (Apple II)] | ||
− | * [http://www. | + | * [http://sourceforge.net/projects/dice/ DICE: emulator of early discrete-circuit video games] |
− | * [https://archive.org/ | + | * [http://www.polygon.com/2014/4/22/5640114/maze-invaders-atari-arcade-source-code-strong-museum-icheg Museum acquires 'virtually complete' source code from Atari's arcade heyday] |
+ | * [https://archive.org/details/pdp1_spacewar Spacewar! for the PDP-1 (1962)] (with in-browser emulation) | ||
+ | * [http://tcrf.net/Category:Games_with_hidden_developer_messages Games with hidden developer messages] | ||
+ | * [http://www.loc.gov/preservation/resources/rfs/softgame.html Library of Congress Recommended Format Specifications: Software/Gaming] | ||
+ | * [https://github.com/keendreams/keen Keen Dreams Source Code (open-source release)] |
Latest revision as of 15:18, 12 October 2024
Contents |
[edit] Overview
Many popular games use proprietary file formats to store their assets. These include custom image, sound and video formats and custom archive formats. There is no way that all of these can be enumerated here in some way or another. And as long as the games can still be run by an Emulator it's not that much of a deal. However, a lot of work has been put into deciphering, decrypting and hacking these files, and that work should be preserved.
See also: Interactive Fiction for data formats related to text adventure games, Puzzles for puzzle-game files, and Saved Games for data saved by games to store a player's game status.
[edit] References
- Xentax Wiki
- ReWiki
- QuickBMS, a tool suite to describe archives in an abstract BASIC-like language, and lots of scripts for even more games
[edit] General Game Formats
This section details formats such as Interplay ACM and Unreal Music Format which are used in a number of games.
[edit] Archiving / Compression
[edit] Audio / Music
(see also Audio and Music)
- BAKA (PCM 16 bit)
- beatmania / IIDX simulation
- BH2PCM (extracted from Doom WAD by eXtendable WAD Editor)
- BNSF (IS14)
- Commodore Amiga
- Electronic Arts
- Epic Megagames MASI
- id Software
- Interplay ACM
- Inverse Frequency Sound format
- Ken's Adlib Music
- Sierra AGI
- Sierra SCI
- Westwood Studios ADL
- Westwood Studios AUD
- Xbox IMA ADPCM
- Nintendo GameCube / Wii
[edit] Game programming languages
(see also Programming Languages)
[edit] Other
- Allegro (game programming library)
- Atari
- STOS memory bank (.mbk)
- Bitsboard
- Electronic Arts
- Free Hero Mesh
- Hero Mesh
- Hero Mesh puzzle set (.mb)
- Infinity Engine
- Nintendo GameCube
- Nintendo GameCube / Wii
- Nintendo Wii
- BootMii NAND Dump
- BRFNT
- Mii Data
- Nintendo Wii BRLAN
- Nintendo Wii BRLYT
- Nintendo Wii BRRES
- Nintendo Wii Content.bin
- Nintendo Wii Data.bin
- Nintendo Wii Opening.bnr
- Nintendo Wii PAC
- Nintendo Wii PCS
- Nintendo Wii REL
- Nintendo Wii Savegame
- Nintendo Wii SEL
- Nintendo Wii Ticket
- Nintendo Wii TPL
- Nintendo Wii U8
- Nintendo Wii Update.inf
- Nintendo Wii VFF
- Title metadata
- Virtual Console CCF
- WAD (Wii)
- WiiConnect24 file
- Outerra engine (.otx) (used in Anteworld game)
- Sokoban
- Softdisk Publishing UDF files (used for Softdisk's version of Sokoban)
- SOK (Sokoban)
- Sokoban XML
- Terminal Reality [1]
- Tiled
- Torque 3D game engine
- DTS (.dts)
- Valve Source Engine
- Valve Model Format (.mdl) Source Code
- Valve Collision Model (.phy)
- Valve Map Format (.vmf)
- Valve Material Type (.vmt)
- Valve Vertex Data (.vvd)
- Valve Texture Format (.vtf)
- Xtremeworlds
[edit] Individual Game Formats
This section details formats which are specific to a single game (or perhaps a game series), such as God of Thunder Music Format.
- 7 Days to Die
- TTS Prefab (.tts)
- 7DTD Map File (.map)
- Age of Empires
- Data Resource File (.drs)
- Age of Empires Graphics File (.slp)
- Age of Mythology
- BAR (Age of Mythology) (.bar archive)
- Alter Ego (1986)
- Arma
- Arma PBO (.pbo)
- Barony
- Barony Voxel (.vox)
- Blur
- BAF (Blur ADPCM)
- BVE, OpenBVE, Boso View Express (railroad simulator)
- Cartooners
- Cartooners actor file (.act)
- Electronic Arts INF (.inf)
- Electronic Arts MOV (.mov)
- Electronic Arts MUS (.mus)
- Cities Skylines
- Cities Skylines CRP (.crp)
- Commander Keen 1
- Core Wars
- RBJ (Redcode oBJect) (.rbj)
- Crystal Caves
- Crystal Caves Sound format (.snd)
- Dance With Intensity
- Dance With Intensity simfile (.dwi)
- Dangerous Dave
- Dark Reign
- Dofus
- Donkey Konga 2
- Doom
- Doom cheat code encryption
- Doom MUS (.mus)
- Doom WAD (.wad)
- DTX Mania
- Duke Nukem
- Fallout
- Friday Night Funkin
- Garry's Mod
- Garry's Mod Addon (.gma)
- God of Thunder
- Grand Theft Auto
- RAGE Package Format (.rpf)
- RenderWare binary stream file (.dff)
- In the Groove
- In the Groove PCK (.pck)
- Kick It Up
- Kick It Up simfile (.ksf)
- Lego Island
- Lego Island World Database (.wdb)
- Magic & Mayhem
- Mario Kart Wii
- Mario Paint
- Mass Effect
- AFC (AFX audio file; Mass Effect 2)
- MegaZeux
- Minecraft
- Minecraft Alpha level format
- Minecraft Anvil format
- Minecraft Bedrock Edition level format
- Minecraft chunk format
- Minecraft classic level format
- Minecraft classic server protocol
- Minecraft generated structures format
- Minecraft Indev level format
- Minecraft Java Edition level format
- Minecraft loot table
- Minecraft map item format
- Minecraft model
- Minecraft NBT format
- Minecraft player format
- Minecraft raids.dat format
- Minecraft Region format
- Minecraft server_level.dat
- Minecraft server list format
- Minecraft structure block file format
- Minecraft scoreboard format
- Minecraft sounds.json
- Minecraft villages.dat format
- Schematic file format
- Mortal Kombat 4
- Pokémon
- Quake
- Rise of the Triad
- Rise of the Triad level format
- (also uses Doom WAD)
- RobotWar
- Sims, The
- CFP (Compressed Floating Point)
- CMX/BCF
- FAR (The Sims)
- IFF (The Sims) (.iff, .flr, .wll, .spf, .stx)
- SKN/BMF
- StarCraft
- StarCraft group file (.grp)
- StepMania
- StepMania simfile (.sm)
- StepMania 5 simfile (.ssc)
- StepMania AMX simfile (.sma)
- Stronghold
- Stronghold GM1 (.gm1)
- TGX Graphics (.tgx)
- Supaplex
- Supaplex Level format (.dat)
- Super Mario Galaxy
- Super Paper Mario
- BRSTMPSM (music data)
- Total War
- Total War ESF (.esf)
- Vinyl Goddess From Mars
- Warcraft
- Warcraft II PUD (.pud) (custom maps)
- Wiggle Planet
- Wii Fit / Wii Fit Plus
[edit] Game hints
[edit] Board/card games
- Magic Set Editor
- Magic Set Editor card set (.mse-set)
- Magic Set Editor export template (.mse-export-template)
- Magic Set Editor game definition (.mse-game)
- Magic Set Editor include package (.mse-include)
- Magic Set Editor installer (???)
- Magic Set Editor style sheet (.mse-style)
- Magic Set Editor symbol font (.mse-symbol-font)
- REKO Cardset
- TeXnicard
- Wiz Solitaire
[edit] Uncategorized
[edit] External links
- Possibly the first video game, in 1958
- Nintendo Ultra64 Programming Manual
- Sega Pengo: bug found in maze generating algorithm
- How to 'hack' Candy Crush
- Glitch game files, released into the public domain
- Prince of Persia source code (Apple II)
- DICE: emulator of early discrete-circuit video games
- Museum acquires 'virtually complete' source code from Atari's arcade heyday
- Spacewar! for the PDP-1 (1962) (with in-browser emulation)
- Games with hidden developer messages
- Library of Congress Recommended Format Specifications: Software/Gaming
- Keen Dreams Source Code (open-source release)