Game data files

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* [[CFL]]
 
* [[CFL]]
 
* [[FAR (The Sims)]]
 
* [[FAR (The Sims)]]
 +
* [[HMM Packfile]] (.PAK)
 
* [[Unity package file]]
 
* [[Unity package file]]
  
 
===Audio / Music===
 
===Audio / Music===
 +
(see also [[Audio and Music]])
  
 +
* [[BAKA]] (PCM 16 bit)
 
* beatmania / IIDX simulation
 
* beatmania / IIDX simulation
 
** [[BMS]]
 
** [[BMS]]
 +
* [[BH2PCM]] (extracted from [[Doom WAD]] by eXtendable WAD Editor)
 +
* [[BNSF]] (IS14)
 
* Commodore Amiga
 
* Commodore Amiga
 
** [[AC1D-DC1A Packer]]
 
** [[AC1D-DC1A Packer]]
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* Allegro (game programming library)
 
* Allegro (game programming library)
 
** [[Allegro packfile]]
 
** [[Allegro packfile]]
 +
 +
* Bitsboard
 +
** [[Bitsboard board]]
  
 
* Blizzard Entertainment
 
* Blizzard Entertainment
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** [[MDX (Blizzard)|MDX]]
 
** [[MDX (Blizzard)|MDX]]
 
** [[MoPaQ]]
 
** [[MoPaQ]]
 +
 +
* Build Engine
 +
** [[ART (Build Engine ART)]]
 +
** [[DAT (Build Engine Palette)]]
 +
** [[GRP (Build Engine Group Archive)]]
  
 
* [[D3TV]]
 
* [[D3TV]]
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** [[Free Hero Mesh level file]] (.level)
 
** [[Free Hero Mesh level file]] (.level)
 
** [[Free Hero Mesh solution file]] (.solution)
 
** [[Free Hero Mesh solution file]] (.solution)
 +
** [[Free Hero Mesh code page file]]
 +
** [[Free Hero Mesh composite puzzle set]]
  
 
* Hero Mesh
 
* Hero Mesh
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** [[Quake PAK]]
 
** [[Quake PAK]]
 
** [[Quake PK3]] (actually [[ZIP]])
 
** [[Quake PK3]] (actually [[ZIP]])
 +
** [[Quake WAD]]
  
 
* Infinity Engine
 
* Infinity Engine
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** [[GLA]] - Ghoul animation (.gla)
 
** [[GLA]] - Ghoul animation (.gla)
 
** [[GLM]] - Ghoul mesh (.glm)
 
** [[GLM]] - Ghoul mesh (.glm)
 +
 +
* Sokoban
 +
** [[Softdisk Publishing UDF files]] (used for Softdisk's version of Sokoban)
 +
** [[SOK (Sokoban)]]
 +
** [[Sokoban XML]]
  
 
* [[STOS memory bank]] (.mbk)
 
* [[STOS memory bank]] (.mbk)
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* Valve Source Engine
 
* Valve Source Engine
** [[Valve Model Format]] (.mdl)
+
** [[Valve Model Format]] (.mdl) [https://developer.valvesoftware.com/wiki/MDL Source Code]
 
** [[Valve Collision Model]] (.phy)
 
** [[Valve Collision Model]] (.phy)
 
** [[Valve Map Format]] (.vmf)
 
** [[Valve Map Format]] (.vmf)
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* [[ZZT]]
 
* [[ZZT]]
 +
** [[ZXT/ZAX]]
  
 
* [[ZZ Zero]]
 
* [[ZZ Zero]]
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* Barony
 
* Barony
 
** [[Barony Voxel]] (.vox)
 
** [[Barony Voxel]] (.vox)
 +
* Blur
 +
** [[BAF]] (Blur ADPCM)
 
* BVE, OpenBVE, Boso View Express (railroad simulator)
 
* BVE, OpenBVE, Boso View Express (railroad simulator)
 
** [[BVE object formats]]
 
** [[BVE object formats]]
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** [[Dangerous Dave tileset format]]
 
** [[Dangerous Dave tileset format]]
 
** (also uses [[Inverse Frequency Sound format]])
 
** (also uses [[Inverse Frequency Sound format]])
 +
* Dark Reign
 +
** [[FTG (Dark Reign)]]
 +
** [[PAL (Dark Reign)]]
 
* Dofus
 
* Dofus
 
** [[Dofus localization]]
 
** [[Dofus localization]]
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** [[DTX Mania simfile]]
 
** [[DTX Mania simfile]]
 
* Duke Nukem
 
* Duke Nukem
 +
** [[ART (Duke Nukem 3D)]]
 +
** [[DAT (Duke Nukem 3D)]]
 
** [[Duke Nukem level format]]
 
** [[Duke Nukem level format]]
 
** [[Duke Nukem graphics format]]
 
** [[Duke Nukem graphics format]]
 +
** [[GRP (Duke Nukem 3D)]]
 
* Fallout
 
* Fallout
 
** [[Fallout character description]] (.gcd)
 
** [[Fallout character description]] (.gcd)
 +
* Friday Night Funkin
 +
** [[Friday Night Funkin mod]]
 
* Garry's Mod
 
* Garry's Mod
 
** [[Garry's Mod Addon]] (.gma)
 
** [[Garry's Mod Addon]] (.gma)
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** [[SHI]]
 
** [[SHI]]
 
** [[SHO]]
 
** [[SHO]]
 +
* Mass Effect
 +
** [[AFC]] (AFX audio file; Mass Effect 2)
 
* MegaZeux
 
* MegaZeux
 
** [[MegaZeux Property List]]
 
** [[MegaZeux Property List]]
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** [[TeXnicard card database]]
 
** [[TeXnicard card database]]
 
** [[TeXnicard template]]
 
** [[TeXnicard template]]
 +
 +
== Uncategorized ==
 +
 +
* [[RBPACK]]
  
 
== External links ==
 
== External links ==

Revision as of 18:17, 3 February 2024

File Format
Name Game data files
Ontology

{{{caption}}}

Contents

Overview

Many popular games use proprietary file formats to store their assets. These include custom image, sound and video formats and custom archive formats. There is no way that all of these can be enumerated here in some way or another. And as long as the games can still be run by an Emulator it's not that much of a deal. However, a lot of work has been put into deciphering, decrypting and hacking these files, and that work should be preserved.

See also: Interactive Fiction for data formats related to text adventure games, Puzzles for puzzle-game files, and Saved Games for data saved by games to store a player's game status.

References

  • Xentax Wiki
  • ReWiki
  • QuickBMS, a tool suite to describe archives in an abstract BASIC-like language, and lots of scripts for even more games

General Game Formats

This section details formats such as Interplay ACM and Unreal Music Format which are used in a number of games.

Archiving / Compression

Audio / Music

(see also Audio and Music)

Game programming languages

(see also Programming Languages)

Other

  • Infinity Engine
  • NetImmerse / Gamebryo Engine
  • Raven Software game engine
    • GLA - Ghoul animation (.gla)
    • GLM - Ghoul mesh (.glm)
  • Torque 3D game engine

Individual Game Formats

This section details formats which are specific to a single game (or perhaps a game series), such as God of Thunder Music Format.

Game hints

Board/card games

Uncategorized

External links

Personal tools
Namespaces

Variants
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