User contributions
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- 08:35, 2 September 2021 (diff | hist) . . (+97) . . Game data files (Free Hero Mesh code page file)
- 02:24, 28 August 2021 (diff | hist) . . (-150) . . PostScript binary object format (top)
- 02:17, 28 August 2021 (diff | hist) . . (+1,478) . . PostScript binary object format
- 21:26, 23 August 2021 (diff | hist) . . (+401) . . Just Solve the File Format Problem:Community portal
- 21:22, 23 August 2021 (diff | hist) . . (+14) . . Just Solve the File Format Problem:Community portal
- 08:00, 19 August 2021 (diff | hist) . . (+612) . . N ZXT/ZAX (Created page with "{{FormatInfo |formattype=electronic |subcat=Game data files |extensions={{ext|zxt}}, {{ext|zax}} |released=2021 }} ZXT/ZAX is a format for declaring extensions for ZZT wor...")
- 21:29, 17 August 2021 (diff | hist) . . (+4) . . General Digital Music module (Make a link for "MegaZeux"; hopefully later that article will be written (about the MegaZeux world format))
- 09:30, 31 July 2021 (diff | hist) . . (+379) . . Just Solve the File Format Problem:Community portal (List of my idea what maybe should be added on)
- 09:10, 31 July 2021 (diff | hist) . . (+384) . . MS-DOS (Mention the format of DOS file names; it may be relevant when documenting the file formats) (top)
- 20:36, 23 June 2021 (diff | hist) . . (+195) . . UUID (UUID into OID)
- 02:08, 23 June 2021 (diff | hist) . . (+152) . . Gemini
- 07:01, 18 June 2021 (diff | hist) . . (+1,432) . . N Gemini (Created page with "{{FormatInfo |formattype=electronic |subcat=Hypermedia |extensions={{ext|gmi}} |mimetypes={{mimetype|text/gemini}} |released=2020 }} Gemini is a simplified hypertext format wi...")
- 02:39, 7 May 2021 (diff | hist) . . (+170) . . Free Hero Mesh class resource file
- 02:38, 7 May 2021 (diff | hist) . . (+259) . . N Talk:CP437 (Created page with "This is a PC character set; it is not specific to DOS (although the code page numbers might be specific to DOS; I don't know). I am not sure how this should be mentioned in th...")
- 02:36, 7 May 2021 (diff | hist) . . (+326) . . Free Hero Mesh class definition file (Mention the character encoding of this file)
- 09:15, 30 April 2021 (diff | hist) . . (-22) . . Free Hero Mesh level file
- 09:14, 30 April 2021 (diff | hist) . . (+40) . . N Category:File formats with extension .level (Created page with "L") (top)
- 09:14, 30 April 2021 (diff | hist) . . (+527) . . N Free Hero Mesh level file (Created page with "{{FormatInfo |formattype=electronic |subcat=Game data files |extensions={{ext|level}} }} Category:Graphics Category:Hamster archive based formats A Free Hero Mesh puz...")
- 10:18, 26 April 2021 (diff | hist) . . (+54) . . ZZT (The save game format is same as the world format)
- 10:14, 26 April 2021 (diff | hist) . . (+171) . . Free Hero Mesh class resource file (Describe .DEP lumps)
- 00:44, 26 April 2021 (diff | hist) . . (+69) . . Farbfeld Utilities (Add some more file formats)
- 00:31, 15 January 2021 (diff | hist) . . (+348) . . Mono (Add format description) (top)
- 10:05, 13 January 2021 (diff | hist) . . (+1) . . Haiku Vector Icon Format (Update a link; the old link wasn't working)
- 07:36, 30 November 2020 (diff | hist) . . (+333) . . URL (Fix the wording a bit)
- 02:06, 20 October 2020 (diff | hist) . . (+341) . . N Talk:PDF (ZuGFeRD) (top)
- 22:17, 30 August 2020 (diff | hist) . . (+489) . . N Talk:GB (Nintendo logo) (top)
- 23:29, 24 August 2020 (diff | hist) . . (+283) . . N Talk:CCITT Group 3 (Created page with "Is there anything worth mentioning (and if so, where in this document) that it is a standard feature of the PostScript programming language to be able to encode and decode...") (top)
- 23:28, 24 August 2020 (diff | hist) . . (+31) . . PostScript binary object format (The nonstandard capability to encode dictionaries in the PostScript binary object format has recently been removed from Ghostscript.)
- 19:09, 23 August 2020 (diff | hist) . . (+353) . . UTF-8 (Describe the difference between UTF-M-8, UTF-G-8, and UTF-E-8.) (top)
- 18:18, 21 August 2020 (diff | hist) . . (+97) . . PostScript font (Mention CID keying) (top)
- 02:54, 14 August 2020 (diff | hist) . . (+43) . . MAKIchan Graphics (+Farbfeld Utilities)
- 02:53, 14 August 2020 (diff | hist) . . (+82) . . Farbfeld Utilities (+MAKIchan Graphics)
- 17:34, 29 July 2020 (diff | hist) . . (+56) . . Extended Module (AmigaMML)
- 17:30, 29 July 2020 (diff | hist) . . (+93) . . Scream Tracker 3 module (FM instruments can also be specified)
- 05:55, 11 July 2020 (diff | hist) . . (+167) . . Separations output format (Identification) (top)
- 05:54, 11 July 2020 (diff | hist) . . (+563) . . N Separations output format (Created page with "{{FormatInfo |formattype=electronic |subcat=Graphics |released=2020 }} Separations output format is a raster picture file format using subtractive colours. It can only store ...")
- 05:47, 11 July 2020 (diff | hist) . . (+32) . . TeXnicard (+Separations output format) (top)
- 19:33, 30 April 2020 (diff | hist) . . (+16) . . TeXnicard
- 07:28, 23 April 2020 (diff | hist) . . (+574) . . N TeXnicard (Created page with "TeXnicard (also written "T<sub>E</sub>Xnicard") is a program for making custom cards for card games such as Magic: the Gathering; it is an alternative to [[Magic Set Edito...")
- 19:15, 5 April 2020 (diff | hist) . . (+72) . . ZZT (The source code of ZZT has been recently released.)
- 18:25, 20 March 2020 (diff | hist) . . (+590) . . DVI (Device Independent File Format)
- 21:31, 8 March 2020 (diff | hist) . . (0) . . Serialization
- 21:31, 8 March 2020 (diff | hist) . . (+3,220) . . PostScript binary object format
- 20:54, 8 March 2020 (diff | hist) . . (+1,274) . . N PostScript binary object format (Created page with "{{FormatInfo |formattype=electronic |subcat=Serialization |extensions={{ext|ps}} }} PostScript binary object format is a binary format for serialization of data structure...")
- 18:51, 7 March 2020 (diff | hist) . . (+880) . . Talk:Serialization (PostScript binary object format)
- 23:00, 29 February 2020 (diff | hist) . . (+464) . . N MegaZeux Property List (Created page with "{{FormatInfo |formattype=electronic |subcat=Game data files }} MegaZeux Property List is a file format used in the ZIP-based world format in recent versions of MegaZeux. ...") (top)
- 00:29, 15 February 2020 (diff | hist) . . (+42) . . URL
- 03:44, 4 February 2020 (diff | hist) . . (+542) . . N Talk:Inform (Inform7 is a different programming language than Inform) (top)
- 03:40, 4 February 2020 (diff | hist) . . (-29) . . Perl (The .pl6 extension is used for Raku (also called Perl 6), which is a different programming language than Perl.)
- 03:30, 4 February 2020 (diff | hist) . . (+135) . . PK font (Add some more information about identification)
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