Game data files

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(General Game Formats: This formatting is just too weird. Maybe someone could make a page for Terminal Reality POD, whatever it is.)
 
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* Allegro (game programming library)
 
* Allegro (game programming library)
 
** [[Allegro packfile]]
 
** [[Allegro packfile]]
 +
 +
* Atari
 +
** [[STOS memory bank]] (.mbk)
  
 
* Bitsboard
 
* Bitsboard
Line 167: Line 170:
 
** [[Sokoban XML]]
 
** [[Sokoban XML]]
  
* [[STOS memory bank]] (.mbk)
+
* Terminal Reality [https://github.com/jopadan/termpod/wiki/Terminal-Reality]
 
+
** [[POD1]] (.pod) [https://github.com/jopadan/termpod/wiki/Pod-1-Format-Reference] (no CRC)
* Terminal Reality
+
** [[POD2]] (.pod) [https://github.com/jopadan/termpod/wiki/Pod-2-Format-Reference] (CRC=[[CRC-32#CRC-32/MPEG-2|CRC-32/MPEG-2]])
** Not checksummed
+
** [[POD3]] (.pod) [https://github.com/jopadan/termpod/wiki/Pod-3-Format-Reference] (CRC=CRC-32/MPEG-2)
*** [[POD1]] (.pod) [https://github.com/jopadan/termpod/wiki/Pod-1-Format-Reference]
+
** [[POD4]] (.pod) [https://github.com/jopadan/termpod/wiki/Pod-4-Format-Reference] (CRC=CRC-32/MPEG-2)
*** [[POD6]] (.pod) [https://github.com/jopadan/termpod/wiki/Pod-6-Format-Reference]
+
** [[POD5]] (.pod) [https://github.com/jopadan/termpod/wiki/Pod-5-Format-Reference] (CRC=CRC-32/MPEG-2)
** Checksummed
+
** [[POD6]] (.pod) [https://github.com/jopadan/termpod/wiki/Pod-6-Format-Reference] (no CRC)
*** [[EPD]] (.epd) [https://github.com/jopadan/termpod/wiki/Epd-Format-Reference]
+
** [[EPD]] (.epd) [https://github.com/jopadan/termpod/wiki/Epd-Format-Reference] (CRC=CRC-32/MPEG-2)
*** [[POD2]] (.pod) [https://github.com/jopadan/termpod/wiki/Pod-2-Format-Reference]
+
*** [[POD3]] (.pod) [https://github.com/jopadan/termpod/wiki/Pod-3-Format-Reference]
+
*** [[POD4]] (.pod) [https://github.com/jopadan/termpod/wiki/Pod-4-Format-Reference]
+
*** [[POD5]] (.pod) [https://github.com/jopadan/termpod/wiki/Pod-5-Format-Reference]
+
  
 
* Tiled
 
* Tiled

Latest revision as of 15:18, 12 October 2024

File Format
Name Game data files
Ontology

{{{caption}}}

Contents

[edit] Overview

Many popular games use proprietary file formats to store their assets. These include custom image, sound and video formats and custom archive formats. There is no way that all of these can be enumerated here in some way or another. And as long as the games can still be run by an Emulator it's not that much of a deal. However, a lot of work has been put into deciphering, decrypting and hacking these files, and that work should be preserved.

See also: Interactive Fiction for data formats related to text adventure games, Puzzles for puzzle-game files, and Saved Games for data saved by games to store a player's game status.

[edit] References

  • Xentax Wiki
  • ReWiki
  • QuickBMS, a tool suite to describe archives in an abstract BASIC-like language, and lots of scripts for even more games

[edit] General Game Formats

This section details formats such as Interplay ACM and Unreal Music Format which are used in a number of games.

[edit] Archiving / Compression

[edit] Audio / Music

(see also Audio and Music)

[edit] Game programming languages

(see also Programming Languages)

[edit] Other

  • Infinity Engine
  • NetImmerse / Gamebryo Engine
  • Raven Software game engine
    • GLA - Ghoul animation (.gla)
    • GLM - Ghoul mesh (.glm)
  • Torque 3D game engine

[edit] Individual Game Formats

This section details formats which are specific to a single game (or perhaps a game series), such as God of Thunder Music Format.

[edit] Game hints

[edit] Board/card games

[edit] Uncategorized

[edit] External links

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