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- ...r '''Quake Texture''', is a raster graphics texture format associated with Quake 2, and related video games. ...hub.com/id-Software/Quake-2/blob/master/ref_soft/r_image.c A C file in the Quake 2 source containing a function "R_LoadWal", which presumably reads .wal fil1 KB (170 words) - 02:57, 28 December 2023
- | name = Quake PAK '''Quake .pak''' is the container file format for storing game assets in versions 12 KB (295 words) - 02:53, 28 December 2023
- | name = Quake PK3 ...i/Id_Tech ID Tech] game engine and its derivatives, replaced the earlier [[Quake PAK]] format. It is actually in [[ZIP]] format, so this isn't a truly diffe834 B (96 words) - 20:28, 4 November 2018
- ...) is a 3-D modeling format introduced by id Software for later versions of Quake 3, succeeding the earlier [[MD3]] format. It is a binary format using [[End718 B (104 words) - 21:46, 29 December 2019
- ...ion of the WAD file format seemingly only used for the original release of Quake. Known as WAD2. * [https://www.gamers.org/dEngine/quake/spec/quake-spec34/qkspec_7.htm WAD2 file specification]395 B (52 words) - 20:03, 28 December 2023
Page text matches
- * [[Quake 2 Texture]] (.wal)30 KB (3,458 words) - 19:17, 24 April 2024
- * [[Quake PAK]]12 KB (1,467 words) - 18:10, 4 May 2024
- * [[MD2]] - Quake 2 model format (.md2) * [[MD3]] - Quake 3 model format (.md3)20 KB (2,620 words) - 17:27, 28 March 2024
- ** [[BSP]] (map format used in Quake) ** [[Quake PAK]]11 KB (1,391 words) - 18:49, 24 April 2024
- ...atform, including in the installers for id Software games such as Doom and Quake, because [[ZIP]] compression was inferior until the release of PKZIP 2.0, w16 KB (2,418 words) - 15:35, 3 February 2024
- * [[Quake PAK]]1 KB (192 words) - 16:04, 27 August 2023
- :''This is about the hash function; the Quake 3-D model file is at [[MD4 (Quake)]].''466 B (60 words) - 17:22, 29 December 2019
- ...*.pack files format] (identification easily clashes with [[Packdir]] and [[Quake PAK]])1 KB (180 words) - 13:48, 18 October 2023
- '''BSP''' is a game map format used in the Quake series and some other computer games, using binary space partitioning to de * [http://www.gamers.org/dEngine/quake/spec/quake-spec34/qkspec_4.htm Quake 1/id Tech 1 BSP file format]1 KB (149 words) - 21:19, 14 December 2020
- * [[Quake WAD]]: a format used for initial releases of Quake. AKA WAD2272 B (43 words) - 20:04, 28 December 2023
- ...r '''Quake Texture''', is a raster graphics texture format associated with Quake 2, and related video games. ...hub.com/id-Software/Quake-2/blob/master/ref_soft/r_image.c A C file in the Quake 2 source containing a function "R_LoadWal", which presumably reads .wal fil1 KB (170 words) - 02:57, 28 December 2023
- | name = Quake PAK '''Quake .pak''' is the container file format for storing game assets in versions 12 KB (295 words) - 02:53, 28 December 2023
- | name = Quake PK3 ...i/Id_Tech ID Tech] game engine and its derivatives, replaced the earlier [[Quake PAK]] format. It is actually in [[ZIP]] format, so this isn't a truly diffe834 B (96 words) - 20:28, 4 November 2018
- ...ication into a number of semi-independent "packages"<ref name="p5">https://quake.ethz.ch/quakeml/docs/REC?action=AttachFile&do=get&target=QuakeML-BED-201302 ...element of a QuakeML document has the name "QuakeML"<ref name="p5">https://quake.ethz.ch/quakeml/docs/REC?action=AttachFile&do=get&target=QuakeML-BED-2013023 KB (410 words) - 17:25, 15 May 2019
- | Quake III Arena MD3 || import || export4 KB (569 words) - 09:06, 20 January 2020
- ...nness|little endian]] numeric format. The later [[MD3]] format was used in Quake 3. * [http://tfc.duke.free.fr/old/models/md2.htm The Quake II's MD2 file format]1 KB (144 words) - 22:00, 7 March 2024
- ...n Quake 2, and a later [[MD4 (Quake)|MD4]] format was introduced for later Quake 3 versions. * [http://www.misfitcode.com/misfitmodel3d/olh_quakemd3.html Quake MD3 notes]950 B (138 words) - 22:06, 7 March 2024
- ...) is a 3-D modeling format introduced by id Software for later versions of Quake 3, succeeding the earlier [[MD3]] format. It is a binary format using [[End718 B (104 words) - 21:46, 29 December 2019
- ...lly promoted as being useful for compressing demo files for the video game Quake, but it can be used for general purposes.626 B (90 words) - 18:28, 4 July 2020
- ...ion of the WAD file format seemingly only used for the original release of Quake. Known as WAD2. * [https://www.gamers.org/dEngine/quake/spec/quake-spec34/qkspec_7.htm WAD2 file specification]395 B (52 words) - 20:03, 28 December 2023