DOR (Resident Evil 1997)

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File Format
Name DOR (Resident Evil 1997)
Ontology
Extension(s) .dor

This content was first retrieved from the Internet Archive's Wayback Machine for the date 2016-08-17 from the following URL: https://web.archive.org/web/20160817023457/http://rewiki.regengedanken.de/wiki/.DOR

The .DOR file format is used by Resident Evil to store the animation of door, when the player changes room.

Contents

Structure

The values are stored in Little-Endian order.

Header

A DOR file starts with this header, to store offsets to different objects, embedded in the file.

typedef struct {
	unsigned long unknown0;	/* Offset to ? */
	unsigned long tmd_offset;	/* Offset to embedded TMD file */
	unsigned long tim_offset;	/* Offset to embedded TIM file */
} dor_header_t;

Offset 0

Unknown.

Offset 1: embedded TMD file

See: TMD (PlayStation)

Offset 2: embedded TIM file

See: TIM (PlayStation graphics)

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