DOR (Resident Evil 1997)

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m (Offset 1: embedded TMD file)
 
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== Offset 1: embedded TMD file ==
 
== Offset 1: embedded TMD file ==
  
See .TMD for further information.
+
See: [[TMD (PlayStation)]]
  
 
== Offset 2: embedded TIM file ==
 
== Offset 2: embedded TIM file ==
  
 
See: [[TIM (PlayStation graphics)]]
 
See: [[TIM (PlayStation graphics)]]

Latest revision as of 16:10, 25 August 2023

File Format
Name DOR (Resident Evil 1997)
Ontology
Extension(s) .dor

This content was first retrieved from the Internet Archive's Wayback Machine for the date 2016-08-17 from the following URL: https://web.archive.org/web/20160817023457/http://rewiki.regengedanken.de/wiki/.DOR

The .DOR file format is used by Resident Evil to store the animation of door, when the player changes room.

Contents

[edit] Structure

The values are stored in Little-Endian order.

[edit] Header

A DOR file starts with this header, to store offsets to different objects, embedded in the file.

typedef struct {
	unsigned long unknown0;	/* Offset to ? */
	unsigned long tmd_offset;	/* Offset to embedded TMD file */
	unsigned long tim_offset;	/* Offset to embedded TIM file */
} dor_header_t;

[edit] Offset 0

Unknown.

[edit] Offset 1: embedded TMD file

See: TMD (PlayStation)

[edit] Offset 2: embedded TIM file

See: TIM (PlayStation graphics)

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