DOR (Resident Evil 1997)
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[[Category:Resident Evil (1997)]] | [[Category:Resident Evil (1997)]] | ||
− | {{Restored|2016-08- | + | {{Restored|2016-08-17|https://web.archive.org/web/20160817023457/http://rewiki.regengedanken.de/wiki/.DOR}} |
The '''.DOR''' file format is used by Resident Evil to store the animation of door, when the player changes room. | The '''.DOR''' file format is used by Resident Evil to store the animation of door, when the player changes room. | ||
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== Offset 1: embedded TMD file == | == Offset 1: embedded TMD file == | ||
− | See | + | See: [[TMD (PlayStation)]] |
== Offset 2: embedded TIM file == | == Offset 2: embedded TIM file == | ||
See: [[TIM (PlayStation graphics)]] | See: [[TIM (PlayStation graphics)]] |
Latest revision as of 16:10, 25 August 2023
This content was first retrieved from the Internet Archive's Wayback Machine for the date 2016-08-17 from the following URL: https://web.archive.org/web/20160817023457/http://rewiki.regengedanken.de/wiki/.DOR
The .DOR file format is used by Resident Evil to store the animation of door, when the player changes room.
Contents |
[edit] Structure
The values are stored in Little-Endian order.
[edit] Header
A DOR file starts with this header, to store offsets to different objects, embedded in the file.
typedef struct { unsigned long unknown0; /* Offset to ? */ unsigned long tmd_offset; /* Offset to embedded TMD file */ unsigned long tim_offset; /* Offset to embedded TIM file */ } dor_header_t;
[edit] Offset 0
Unknown.
[edit] Offset 1: embedded TMD file
See: TMD (PlayStation)