DOR (Resident Evil 1997)

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(Created page with "{{FormatInfo |formattype=electronic |extensions={{ext|dor}} }} Category:Resident Evil (1997) {{Restored|2016-08-09|https://web.archive.org/web/20160809012215/http://rewi...")
 
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[[Category:Resident Evil (1997)]]
 
[[Category:Resident Evil (1997)]]
  
{{Restored|2016-08-09|https://web.archive.org/web/20160809012215/http://rewiki.regengedanken.de/wiki/.EMD_(Resident_Evil)}}
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{{Restored|2016-08-17|https://web.archive.org/web/20160817023457/http://rewiki.regengedanken.de/wiki/.DOR}}
  
 
The '''.DOR''' file format is used by Resident Evil to store the animation of door, when the player changes room.
 
The '''.DOR''' file format is used by Resident Evil to store the animation of door, when the player changes room.
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== Offset 1: embedded TMD file ==
 
== Offset 1: embedded TMD file ==
  
See .TMD for further information.
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See: [[TMD (PlayStation)]]
  
 
== Offset 2: embedded TIM file ==
 
== Offset 2: embedded TIM file ==
  
 
See: [[TIM (PlayStation graphics)]]
 
See: [[TIM (PlayStation graphics)]]

Latest revision as of 16:10, 25 August 2023

File Format
Name DOR (Resident Evil 1997)
Ontology
Extension(s) .dor

This content was first retrieved from the Internet Archive's Wayback Machine for the date 2016-08-17 from the following URL: https://web.archive.org/web/20160817023457/http://rewiki.regengedanken.de/wiki/.DOR

The .DOR file format is used by Resident Evil to store the animation of door, when the player changes room.

Contents

[edit] Structure

The values are stored in Little-Endian order.

[edit] Header

A DOR file starts with this header, to store offsets to different objects, embedded in the file.

typedef struct {
	unsigned long unknown0;	/* Offset to ? */
	unsigned long tmd_offset;	/* Offset to embedded TMD file */
	unsigned long tim_offset;	/* Offset to embedded TIM file */
} dor_header_t;

[edit] Offset 0

Unknown.

[edit] Offset 1: embedded TMD file

See: TMD (PlayStation)

[edit] Offset 2: embedded TIM file

See: TIM (PlayStation graphics)

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