DiamondWare Digitized
From Just Solve the File Format Problem
DiamondWare Sound Toolkit[1] was an SDK for the creation of sound files used in games in the early 1990's by Keith Weiner & Erik Lorenzen[2]. Sold through MVP Software.
Format Information
DWD (sounds) & DWM (music) are propriety formats for Diamondware's SDK[3][4]. They seem to be derived from VOC and MIDI[5].
- DWD files begin with the ascii
DiamondWare Digitized
- DWM files begin with the ascii
DiamondWare Music
Format Details
DWD Specification[6]:
Byte # Description ------ ----------- 00-22 "DiamondWare Digitized\n\0" 23 1A (EOF to abort printing of file) 24 Major version number 25 Minor version number 26-29 Unique sound ID (checksum XOR timestamp) 30 Reserved 31 Compression type (0=none) 32-33 Sampling rate (in Hz) 34 Number of channels (1=mono, 2=stereo) 35 Number of bits per sample (8, 16) 36-37 Absolute value of largest sample in file 38-41 length of data section (in bytes) 42-45 Number of samples (16-bit stereo would be 4 bytes/sample) 46-49 *Offset of data section from start of file (in bytes) 50-53 Reserved for future expansion (markers) ??-?? Future expansion (heed the 2 offsets, above!)
References
- ↑ https://help.adobe.com/archive/en_US/audition/3/audition_3_help.pdf#page=252
- ↑ https://www.gamasutra.com/view/feature/131602/programming_digitized_sound_on_the_.php
- ↑ https://archive.org/details/DiamondWaresSoundToolKit_1020
- ↑ https://www.computerhistory.org/collections/catalog/102680662
- ↑ https://github.com/Yagotzirck/quiver_ripper
- ↑ http://ftp.lanet.lv/ftp/mirror/x2ftp/msdos/programming/mxlibs/dwstk.zip