Audio and Music
From Just Solve the File Format Problem
(Difference between revisions)
(Collected game related formats (excluded most console related stuff, not sure if they should have their own category).) |
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Line 82: | Line 82: | ||
** [[HMP]] ([[MIDI]] clone) | ** [[HMP]] ([[MIDI]] clone) | ||
** [[HMZ]] (Compressed [[MIDI]]) | ** [[HMZ]] (Compressed [[MIDI]]) | ||
+ | ** [[KAR]] ([[MIDI]] Audio) | ||
** [[MIDI]] (Musical Instrument Digital Interface) | ** [[MIDI]] (Musical Instrument Digital Interface) | ||
** [[MIDS]] ([[MIDI]] clone) | ** [[MIDS]] ([[MIDI]] clone) | ||
Line 539: | Line 540: | ||
* [[JT]] (Jeroen Tel) | * [[JT]] (Jeroen Tel) | ||
== K == | == K == | ||
− | |||
* [[KCES]] (Sony Playstation) | * [[KCES]] (Sony Playstation) | ||
* [[KCEY]] | * [[KCEY]] |
Revision as of 16:20, 17 November 2012
File Formats | > | Electronic File Formats | > | Audio and Music |
Electronic Formats concerned with audio and musical data, including sound recording, instrument control, musical notation, etc.
Audio recording and sound waves
- AA (Audible Audiobook)
- AAX (Audible Audiobook)
- AIFC (AIFF Compressed)
- AIF / AIFF (Audio Interchange File Format)
- AU (Sun Microsystems audio format)
- LPCM (Linear Pulse Code Modulated Audio)
- M4A (MPEG-4 Audio)
- M4B (iTunes Audio Book)
- M4P (Fairplay DRM Encrypted M4A)
- M4R (Apple iPhone Ringtones - see M4A)
- MP+ (MPEGplus Audio)
- MP1 (MPEG Audio Layer 1)
- MP2 (MPEG-1 Audio Layer II)
- MP3 (MPEG-1 / MPEG-2 Audio Layer III)
- MPC (Musepack Audio)
- MPA (MPEG Audio)
- OGG (Vorbis, CELT or Opus audio compression format)
- SPX (Speex)
- WAV (Waveform Audio File Format)
Game audio and music
- AGI (Sierra AGI)
- DI (Digital Illusions)
- DNF (id Software)
- DSP (Donkey Konga 2)
- IMF (id Software Music Format)
- LAA (LucasArts Adlib Audio)
- MASI (Epic Megagames MASI)
- PSM (Epic Megagames MASI)
- SCI (Used in Sierra PC games)
- SCUMM (SCUMM)
- UMX (Unreal Music Format)
- WLF (id Software)
Lossless audio codecs
- ALAC (Apple Lossless Audio Codec)
- APE (Monkey's Audio)
- ATRAC (Adaptive Transform Acoustic Coding)
- FLAC (Free Lossless Audio Codec)
- MLP (Meridian Lossless Packing Audio)
- TAK (Tom's Lossless Audio Kompressor)
- TTA (True Audio)
- WavPack (WavPack Lossless)
- WMA Lossless (Windows Media Audio 9 Lossless)
Metadata formats
- MDZ - strictly not itself a music format, but a metadata file for other music files used by Open Cubic Player. See http://www.cubic.org/player/doc/node72.htm
Musical instrument control
- Cakewalk
- CUBASE (Steinberg)
- ELECTONE - For Yamaha Electone Range Electronic Organs
- MIDI & Clones
- Propellerhead Reason
Musical notation
- Guitar tablatures
- ASCII tab (.tab, .btab, .txt)
- Guitar Pro (.gtp)
- Guitar Pro 3 (.gp3)
- Guitar Pro 4 (.gp4)
- Guitar Pro 5 (.gp5)
- Guitar Pro 6 (.gpx)
- KGuitar (.kg)
- Power Tab (.ptb)
- Progression
- Rich MIDI Tablature Format (.rmtf)
- TablEdit (.tef)
- VexTab
- Musical notation
- Capella
- Copyist
- Encore (.enc)
- Finale (.mus)
- Forte (.fnf)
- GUIDO
- Mup
- MuseScore
- MusicWrite (.mwk)
- Music Time (.mus)
- Music Time Pro (.mts)
- Myriad Software (.msf)
- Neuratron Photoscore Format (.opt)
- Notation Interchange File Format
- NoteAbility Pro
- Noteworthy Composer (and Music Publisher) (.nwc)
- NoteWriter
- Notion
- NtEd
- Overture (.ove)
- PriMus
- Rhapsody Notation Program File (.rhp)
- Rosegarden (.rg)
- QuickScore Elite (.qsd)
- SCORE (.mus)
- Score Perfect (.spp)
- ScoreWriter (.scw)
- Sibelius
- Studio Session Song (.sss)
- Tilia
- XMF
Playlist formats
- B4S (Winamp 3 playlist)
- FPL (foobar2000 playlist)
- KPL (Kazaa Playlist Format)
- M3U (Multimedia Playlist Format)
- PLS (Multimedia Playlists)
Trackers
- 128 (Soundtrakker 128)
- 1TM (1tracker)
- 669 (Composer 669 module)
- Adlib Tracker
- Arkos Tracker (.aks)
- BoomTracker v4.0
- BR (BeRoTracker)
- BSF (BoyScout Tracker)
- Chaos Music Composer
- CT (CyberTracker)
- CT2 (craptracker ii)
- CUST (DeliTracker Custom)
- DMF (Delusion Digital Music Format)
- X-Tracker (X-Tracker)
- DTM (DeFy Adlib Tracker)
- DTM (DigiTrekker)
- DTM (Digital Tracker)
- DTT (Desktop Tracker)
- EX (Fashion Tracker)
- Farandole Composer
- FastTracker / FastTracker 2
- FCHS (Fuchs Tracker)
- FM-Kingtracker
- FLS (Flash Tracker)
- FLT (Startrekker / Audio Sculpturer)
- FLX (Flex Tracker)
- FNK (FunkTracker)
- FTC (Fast Tracker)
- FTM (FamiTracker)
- Future Composer
- Groumpf Tracker
- GTR (Global Tracker v1.x)
- HSC AdLib Composer / HSC-Tracker
- HVL (Hively Tracker)
- Impulse Tracker
- INS (HSC-Tracker/RAD-Tracker, SAdT, Amusic/AdLib instrument)
- KRIS (ChipTracker)
- KT (klystrack Song)
- LIQ (Liquid Tracker)
- MAD (Mlat Adlib Tracker)
- MAD (PlayerPRO module)
- MDL (Digitrakker)
- MGT (Megatracker)
- MOD (Amiga Module)
- ModPlug Tracker
- MT2 (MadTracker 2)
- MTM (MultiTracker)
- MTN (Soundtracker 2.6 / Ice Tracker)
- Muse Tracker / Pornotracker
- Music Pro Tracker
- NED (NerdTracker II)
- NEST (NesTracker)
- NST (NoiseTracker)
- NTK (Noisetrekker)
- OctaMED
- Oktalyzer
- PLM (DisorderTracker II)
- Pro Tracker
- PTM (PolyTracker)
- Reality AdLib Tracker
- SBStudio II (.pac, .son, .sou)
- Scream Tracker
- SKS (Starkos Tracker)
- Soundtrakker
- ST26 (SoundTracker 2.6)
- STC (Sound Tracker / Super Sonic)
- STP (Sound Tracker Pro)
- Surprise! Adlib Tracker
- SAT (Surprise! AdLib Tracker v1, 5, 6)
- Surprise! Adlib Tracker v2.0 (.sa2)
- TFMX
- MDAT (TFMX) (TFMX pattern data)
- MDAT (TFMX 7V) (TFMX 7V)
- MDAT (TFMX Pro) (TFMX Pro)
- SMPL (TFMX sample data)
- TP3 (Trackerpacker 3)
- Ultra Tracker (.ult)
- VT (VIC-TRACKER)
- VTX (Vortex Tracker)
- XMS (XMS-Tracker)
Unclassified (need to move to other categories)
#
- 2DX (2DX Audio File)
- 2DX9 (2DX9 Audio File)
- 2SF (Nintendo DS PSF)
- 8SV / 8SVX (IFF-8SVX)
A
- AA3 (Advanced Transform Acoustic Coding)
- AAC (Advanced Audio Coding)
- AAM (Art & Magic)
- AAAP (AAAP Audio File)
- AFC (Nintendo Gamecube)
- AMOS Music Bank (.abk)
- AC1D (AC1D-DC1A Packer)
- AC3 (Dolby Digital AC-3)
- ACM (Audio Compression Manager)
- ADL (Westwood Studios)
- ADM (ADM Audio File)
- ADP (Nintendo Gamecube)
- ADS (PSX Audio)
- ADX (CRI Middleware)
- AFC (AFX Audio File)
- AGSC (AGSC Audio File)
- AHX (Abyss Highest eXperience)
- AIX (AIX Audio File)
- ALM (Aley Keptr)
- AMC (AM Composer)
- AMD (Amusic)
- AMF (ASYLUM Music Format / Advanced Music Format)
- AMS (Velvet Studio AMS 1.x modules.)
- AMTS (AMTS Audio File)
- AON (Art of Noise)
- AS4 (AS4 Audio File)
- ASC (ASC Sound Master)
- ASD (ASD Audio File)
- ASF (Advanced System)
- ASN (Nintendo Gamecube)
- ASR (Nintendo Wii)
- ASS (Sony Playstation)
- AST (Actionamics Sound Tool)
- AST (Nintendo Wii sound format)
- AT3 (Advanced Transform Acoustic Coding)
- AUD (INRS-Telecom)
- AUD (Westwood Studios)
- AUP (Audacity)
- AY (Amstrad CPC / ZX Spectrum)
B
- B1S
- BAF
- BAKA
- BAM (Bob's Adlib Music)
- BAR
- BBSONG (Beepola)
- BD (Benn Daglish)
- BDS (Benn Daglish SID)
- BDSP
- BG00
- BGW
- BH2PCM
- BMDX
- BMF (BR404 Music)
- BNK (AdLib instrument bank)
- BNS
- BNSF
- BO2
- BONK
- BP (SoundMon 2.0) (SoundMon 2.0)
- BP (SoundMon 2.2) (SoundMon 2.2)
- BP3 (Brian Postma's SoundMon v3.x)
- BPA (Death Rally Archive))
- BRSTM (Nintendo Wii streaming format)
- BRSTMPSM
- BS (Brian Postma's SoundMon)
- BSS (Beathoven Synthesiser)
- BVG
C
- CAF
- CADSP
- CBA (Chuck Biscuits+Black Artist)
- CBD2
- CCC (Sony Playstation)
- CDDA (Compact Disc Digital Audio)
- CFN (DSP File)
- CHAN (Channel Players)
- CIN (Cinemaware)
- CM (CustomMade)
- CMF (Creative Music Format)
- CNK
- COP (SAM Coupe)
- CORE (Core Design)
- CPC (ZXAYEMUL Sound)
- CPS
- CRB (Heatseeker v1.0)
- CUS (Custom Amiga Module)
- CUSTOM (Custom Amiga Module)
D
- D (SPPACK)
- D00 (Packed EdLib Module)
- DAT (Paul Robotham)
- DBM (DigiBooster modules)
- DCS
- DCT (Format designed for dictation by NCH Software)
- DDSP
- DE2
- DFM (Digital-FM)
- DH (David Hanney)
- DIGI (DIGI Booster)
- DL (Dave Lowe)
- DLN (Dave Lowe New)
- DLS (Downloadable Sounds Banks)
- DLT (Delta Music Composer)
- DM2 (Delta Music 2.0)
- DMO (Twin TrackPlayer)
- DMSG
- DNS (Dynamic Synthesizer)
- DRO (DOSBox Raw OPL)
- DSC (Digital Sonix & Chrome)
- DMC (DoublePlay CMC)
- DSF (Dreamcast PSF)
- DSFLIB (DSF Library)
- DSM (DSIK Internal)
- DSR (Desire)
- DSP
- DSPW
- DSS (Digital Speech Standard)
- DSYM (Digital Symphony)
- DTK
- DTS
- DVF (Sony Digital Audio recorders)
- DVI
- DW (David Whittaker)
- DXH (Sony Playstation)
- DZ (Darius Zendeh)
E
- EAM (EA-XA)
- EMFF
- EMOD (Quadra Composer)
- EMS (Editeur Musical Sequentiel)
- EPSGMOD (Mod2PSG)
- EU (Eureka Packer)
F
- FAG (Sony Playstation)
- FCM (FC-M Packer)
- FFW
- FILP
- FLP (FruityLoops / FL Studio project files)
- FMX (Fuxoft AY Language)
- FP (Future Player)
- FRED (Fred Editor)
- FSB (Sony Playstation)
- FUZZ (Fuzzac Packer)
- FW (FWMP)
G
- GBR (Game Boy Sound)
- GBS (Game Boy Sound)
- GBTS
- GCA (Nintendo Wii)
- GCM (DSP File)
- GCUB
- GCW
- GDM (General Digital Music)
- GENH (artificial header for RAW files)
- GMC (Game Music Creator)
- GMS (Sony Playstation)
- GOT (God of Thunder)
- GRAY (Fred Gray)
- GSB
- GSF (Game Boy Advance PSF)
- GSFLIB (GSF Library)
- GSM (Raw GSM 6.10 Audio Stream)
- GSP (DSP File)
- GSR (Gens Sound Record)
- GYM (Genesis YM2612)
H
- HAN (Digital Sound Creations)
- HD (Howie Davies)
- HES (Hudson Entertainment System)
- HGC1
- HIP (Jochen Hippel / TFMX)
- HIPC (Hippel-COSO)
- HIS
- HIW (Jochen Hippel / TFM2)
- HLWAV
- HPS (DSP File)
- HWAS
I
- I100 (Sony Playstation)
- I400 (Sony Playstation)
- I80 (Sony Playstation)
- IAB
- IADP
- IBK (Instrument Bank)
- IDRUM (iZotope iDrum)
- IDSP (DSP File)
- IFF (Amiga 8SVX)
- IKM
- ILD (Sony Playstation)
- IMF (AdLib Sound Card)
- IMF (Imago Orpheus)
- IMS (Images Music System)
- INS (Infogrames)
- INT (RAW File)
- Interplay ACM (.acm)
- ISD
- ISH (DSP File)
- ISWS
- IVAUD
- IVB
J
- J2B (XMP Game Module)
- JAM (JAMCracker Pro)
- JBL (JBM Adlib Music)
- JC (JCalG1 DataPacker)
- JCB (Jason Brooke)
- JD (Special FX)
- JPO (Steve Turner)
- JMF (Janko Mrsic-Flogel)
- JO (Jesper Olsen)
- JOE
- JPN (Jason Page)
- JSTM
- JT (Jeroen Tel)
K
- KCES (Sony Playstation)
- KCEY
- KDM (Ken's Digital Music)
- KH (Kris Hatlelid)
- KHV
- KHV (Sony Playstation)
- KI (klystrack Instrument)
- KLM (Whacky Wheels)
- KOVS
- KRAW (Nintendo Wii)
- KSM (Ken's Adlib Music)
- KSS (MSX)
- KSSX (Possible expansion of KSS)
L
- LDS (LOUDNESS Sound System)
- LEG (Sony Playstation)
- LME (Leggless Music Editor)
- LOGIC (Logic)
- LOGG
- LPS
- LWAV
M
- M (Origin Software - Ultima 6 Music)
- MA (Music Assembler)
- MADX (Extended MAD)
- MATX
- MBM (Moonblaster Music Format)
- MC (Mark Cooksey)
- MCG
- MD (Mike Davies)
- MDX (MXDRV16y Music File)
- MDX (Sharp X68000)
- MFP (Magnetic Fields Packer)
- MI2 (Sony Playstation 2)
- MI4(Sony Playstation)
- MIB(Sony Playstation)
- MIC(Sony Playstation)
- MIHB
- MII (Mark II Sound-System)
- MINIGSF (GSF track)
- MINIPSF (PSF track)
- MINIPSF2 (PSF2 track)
- MINIQSF (QSF track)
- MINISNSF (SNSF track)
- MINISSF (SSF track)
- MINIUSF (USF track)
- MK2 (Mark 2 Sound System)
- MKII (Mark II Sound System))
- MKJ (MKJamz Audio)
- MMDC (MMDC)
- MML (Music Macro Language)
- MNF (Yamaha ADPCM)
- MNSTR
- MO3 (MP3 / OGG Compressed ST-xx)
- MOK (Silmarils)
- MOL (MOD4WIN Module Lists)
- MON (M.O.N New / Old)
- MP (Module Protector + noID)
- MPC (Mario Paint Composer)
- MPDS
- MPDSP (DSP File)
- MSA
- MSC (AdLib MSCplay)
- MSF
- MSQ (Mario Sequencer)
- MSS (Advanced Mario Sequencer)
- MSV (Sony dictation machines)
- MSVP
- MTAF
- MTK (MPU-401 trakker)
- MUG (Mugician)
- MUG2 (Mugician II)
- MW (Martin Walker)
- MXM (Mxmplay)
- MXTX (MaxTrax)
- MYI (maxYMiser Instrument)
N
- NP2 (NoisePacker v2.x)
- NP3 (NoisePacker v3.x)
- NSD (???)
- NSF (NES Sound Format)
- NSFE (Extended NSF)
- NSP (Computerized Speech Lab)
- NTK (Renoise Song)
- NTP (NovoTrade Packer)
O
P
- P4X (The Player v4.x)
- P6X (The Player v6.x)
- PAP (Pierre Adane Packer)
- PAT (UltraSound GF1 Patches)
- PCM (Pulse Code Modulation)
- PHA (Pha Packer)
- PIXI (Pixilang)
- PP21 (ProPacker 2.1)
- PP30 (ProPacker 3.0)
- PR1 (Promizer)
- PRU2 (Prorunner 2.0)
- PRUN (Prorunner 1.0)
- PS (Paul Shields)
- PSA (Professional Sound Artists)
- PSC (Pro Sound Creator v1.xx)
- PSF (Portable Sound Format)
- PSF (Soundfactory)
- PSF1 (Playstation PSF)
- PSF2 (Playstation 2 PSF)
- PSM (Pro Sound Maker)
- PTK (Renoise Song)
- PTS (Pro Tools 7-9)
- PTX (Pro Tools 10)
- PVP (Peter Verswyvelen Packer)
Q
R
- RA (RealAudio)
- RAW (AdLib Sound Card)
- RAW (RAW sample data)
- RH (Rob Hubbard)
- RHO (Rob Hubbard Old)
- Rich Music Format
- RJP (Richard Joseph)
- RK (Ron Klaren)
- RM (RealMedia)
- RNS (Renoise Song)
- ROL (AdLib Visual Composer)
S
- S98 (NEC PC-98)
- SA (Sonic Arranger)
- SAM (MOD Edit sample)
- SAP (Atari POKEY)
- SB (Steve Barrett)
- SBI (Sound Blaster Instrument)
- SCN (Sean Connolly)
- SCR (Sean Conran)
- SCT (Soundcontrol)
- SD (ESPS sampled data file)
- SDR (Synth Dream)
- SES (Cool Edit / Audition) (Cool Edit / Audition Multi Track Session file)
- SF (Berkeley/IRCAM/Carl Sound Format)
- SF2 (SoundFont 2.0 Sound Banks)
- SFX (SoundFX)
- SGC (Sega Master System / Game Gear / Colecovision)
- SGI (Sound Generator 3.0 instrument)
- SHI (ShroomTool Instrument)
- SHO (Mario Paint)
- SID (Commodore)
- SID (Sidmon) (Sidmon)
- SID2 (Sidmon II)
- SJS (SoundPlayer)
- SM (Sound Master)
- SMUS (Sonix Music Driver)
- SND (Atari ST)
- SNDH (Atari ST)
- SNG (GoatTracker)
- SNG (SCC Musixx)
- SNK (Paul Summers)
- SPB (Yamaha ADPCM)
- SPC (Super Nintendo SPC700)
- SPL (Sound Programming Language)
- SPU (Sony Playstation)
- SQT (SQ-Tracker)
- SS (Speedy System)
- SSF (Sega Saturn PSF)
- SSFLIB (SSF Library)
- SunVox
T
- TF (Follin Player II)
- TFMX (TFMX)
- THM (Thomas Hermann)
- TM2 (Theta Music Composer v2.x)
- TM8 (8-channel stero TMC)
- TMC (Theta Music Composer v1.x)
- TME (The Musical Enlightenment)
- TPU (Dirk Bialluch)
- TW (Sound Images)
U
V
- VB2 (Playstation / PS2)
- VOX
- VGM (Videogame Music)
- VGZ (GZipped VGM)
- Vinyl Goddess From Mars Instrument Format
- Vinyl Goddess From Mars Music Format
- VSQ (Voice Sequence)
W
- WB (Wally Beben)
- WMA (Windows Media Audio)
- WOW (Grave Composer)
- WSR (Bandai WonderSwan / WonderSwan Color)
X
Y
- YM (Amstrad CPC / Spectrum ZX / Atari ST)
Z
See the Open Cubic Player homepage for a list of demo formats: http://www.cubic.org/player/features.html
See also Piano Rolls (which is under the Physical File Formats).