SWA
From Just Solve the File Format Problem
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==File Format== | ==File Format== | ||
.SWA files have the same structure as [[MP3]] files but with padding at the beginning of the file. Samples show the hex values {{magic|00 00 01 40 00 00 00 03 00 00 AC 44}} for the first 12 bytes. No ID3 tags obviously. | .SWA files have the same structure as [[MP3]] files but with padding at the beginning of the file. Samples show the hex values {{magic|00 00 01 40 00 00 00 03 00 00 AC 44}} for the first 12 bytes. No ID3 tags obviously. | ||
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+ | ==Software== | ||
+ | * [https://web.archive.org/web/20000817093650/http://www.macromedia.com/support/soundedit/how/shock/sound_devtools.html Shockwave Developer Tools for SoundEdit 16] | ||
+ | * [https://archive.org/details/macromediasoundedit16v1.0.1cd1994 Macromedia SoundEdit 16 v1.0.1 CD] | ||
==References== | ==References== | ||
<references/> | <references/> |
Revision as of 21:36, 1 January 2020
Macromedia licensed the MP3 technology in 1995 to use in their Shockwave product. .SWA or Shockwave Audio was originally added as a free plugin to SoundEdit 16 to export AIFF files to .SWA.[1][2]
File Format
.SWA files have the same structure as MP3 files but with padding at the beginning of the file. Samples show the hex values 00 00 01 40 00 00 00 03 00 00 AC 44
for the first 12 bytes. No ID3 tags obviously.