VAG (PlayStation)
From Just Solve the File Format Problem
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(software & samples) |
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== Software == | == Software == | ||
* [[FFmpeg]] | * [[FFmpeg]] | ||
* [https://zxtune.bitbucket.io/ zxtune] | * [https://zxtune.bitbucket.io/ zxtune] | ||
| + | * [https://github.com/WonderfulToolchain/psxavenc PSXAvenc] | ||
| + | * [https://github.com/BodbDearg/PlayStation1Vsts/releases PsxSampler] | ||
| + | |||
== Sample files == | == Sample files == | ||
* {{DexvertSamples|audio/vag}} | * {{DexvertSamples|audio/vag}} | ||
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== Notes == | == Notes == | ||
* [https://psx.arthus.net/sdk/Psy-Q/DOCS/Devrefs/Filefrmt.pdf PlayStation file formats] on ''psx.arthus.net'' | * [https://psx.arthus.net/sdk/Psy-Q/DOCS/Devrefs/Filefrmt.pdf PlayStation file formats] on ''psx.arthus.net'' | ||
| + | * [https://www.youtube.com/watch?v=AnHmD2z8zJk How to make PS1 samples for FREE!] from SoundFontGuy on YouTube | ||
Revision as of 17:57, 2 January 2026
VAG is the PlayStation single waveform data format for ADPCM-encoded data of sampled sounds.
Contents |
Specification
| Variable | Type |
|---|---|
| Signature | VAGp
|
| Version | 4 bytes |
| Reserved | 4 bytes |
| Data size | 4 bytes |
| Sampling frequency | 4 bytes |
| Name | 16 bytes |
| Waveform data | (remainder of data) |
Software
Sample files
Notes
- PlayStation file formats on psx.arthus.net
- How to make PS1 samples for FREE! from SoundFontGuy on YouTube