VAG (PlayStation)
From Just Solve the File Format Problem
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== Specification == | == Specification == | ||
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! Variable | ! Variable | ||
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| (remainder of data) | | (remainder of data) | ||
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| + | == Software == | ||
| + | * [[FFmpeg]] | ||
| + | * [https://zxtune.bitbucket.io/ zxtune] | ||
| + | |||
| + | == Sample files == | ||
| + | * {{DexvertSamples|audio/vag}} | ||
| + | |||
| + | == Notes == | ||
| + | * [https://psx.arthus.net/sdk/Psy-Q/DOCS/Devrefs/Filefrmt.pdf PlayStation file formats] on ''psx.arthus.net'' | ||
Latest revision as of 22:05, 9 April 2024
VAG is the PlayStation single waveform data format for ADPCM-encoded data of sampled sounds.
Contents |
[edit] Specification
| Variable | Type |
|---|---|
| Signature | VAGp
|
| Version | 4 bytes |
| Reserved | 4 bytes |
| Data size | 4 bytes |
| Sampling frequency | 4 bytes |
| Name | 16 bytes |
| Waveform data | (remainder of data) |
[edit] Software
[edit] Sample files
[edit] Notes
- PlayStation file formats on psx.arthus.net