Programming Languages
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== Programming languages == | == Programming languages == | ||
+ | * [[ABC (programming language)]] | ||
* [[ActionScript]] (Flash) | * [[ActionScript]] (Flash) | ||
+ | ** [[ActionScript Byte Code]] | ||
* [[Ada]] | * [[Ada]] | ||
* [[ALGOL]] | * [[ALGOL]] | ||
+ | * [[Anim8or Scripting Language]] | ||
* [[APL]] | * [[APL]] | ||
+ | * [[APT (programming language)|APT]] | ||
* [[AppleScript]] | * [[AppleScript]] | ||
+ | * [[Arc (programming language)|Arc]] | ||
* [[Arduino programming language]] | * [[Arduino programming language]] | ||
* [[Assembly language]] (.asm, .s) (various versions for different machine architectures) | * [[Assembly language]] (.asm, .s) (various versions for different machine architectures) | ||
+ | * [[Aussie++]] | ||
+ | * [[Austral]] | ||
* [[AutoHotkey]] | * [[AutoHotkey]] | ||
* [[AutoLISP]] | * [[AutoLISP]] | ||
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* [[BCPL]] | * [[BCPL]] | ||
* [[BLISS]] | * [[BLISS]] | ||
+ | * [[Blitz BASIC]] | ||
+ | ** [[Blitz3D]] | ||
* [[BlooP, FlooP, and GlooP]] | * [[BlooP, FlooP, and GlooP]] | ||
* [[Bourne shell script]] (.sh) | * [[Bourne shell script]] (.sh) | ||
Line 30: | Line 39: | ||
* [[Breder]] | * [[Breder]] | ||
* [[C]] (.c, .cc, .h) | * [[C]] (.c, .cc, .h) | ||
− | |||
* [[C Sharp|C#]] (.cs) | * [[C Sharp|C#]] (.cs) | ||
* [[C shell script]] | * [[C shell script]] | ||
Line 38: | Line 46: | ||
* [[CEEMAC]] | * [[CEEMAC]] | ||
* [[CFEngine]] | * [[CFEngine]] | ||
+ | * [[CHIP-8]] | ||
* [[ChordQL]] | * [[ChordQL]] | ||
* [[Clipper (programming language)]] | * [[Clipper (programming language)]] | ||
* [[Clojure]] | * [[Clojure]] | ||
+ | ** [[ClojureScript]] | ||
* [[COBOL]] (COmmon Business-Oriented Language) | * [[COBOL]] (COmmon Business-Oriented Language) | ||
* [[CoffeeScript]] | * [[CoffeeScript]] | ||
* [[ColdFusion]] | * [[ColdFusion]] | ||
* [[COMAL]] | * [[COMAL]] | ||
+ | * [[COMIT]] | ||
* [[COW]] | * [[COW]] | ||
* [[Coq]] | * [[Coq]] | ||
+ | * [[CORC]] (Cornell Computing Language) | ||
* [[CPL]] | * [[CPL]] | ||
* [[Crystal]] | * [[Crystal]] | ||
+ | * [[CUPL]] (Cornell University Programming Language) | ||
* [[Cython (Pyrex)]] | * [[Cython (Pyrex)]] | ||
* [[D]] | * [[D]] | ||
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* [[Dern]] | * [[Dern]] | ||
* [[dBase programming language]] | * [[dBase programming language]] | ||
+ | * [[DogeScript]] | ||
* [[Dylan]] | * [[Dylan]] | ||
* [[Elixir]] | * [[Elixir]] | ||
* [[Elm]] | * [[Elm]] | ||
* [[Erlang]] | * [[Erlang]] | ||
+ | * [[Expect]] | ||
+ | * [[Extended Batch Language]] (EBL) | ||
* [[F Sharp|F#]] | * [[F Sharp|F#]] | ||
* [[Fantom]] | * [[Fantom]] | ||
* [[Fish shell]] (*.fish) | * [[Fish shell]] (*.fish) | ||
+ | * [[Flare]] | ||
* [[Flow]] | * [[Flow]] | ||
* [[Forth]] | * [[Forth]] | ||
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* [[FoxPro programming language]] | * [[FoxPro programming language]] | ||
* [[Free Pascal]] | * [[Free Pascal]] | ||
+ | * [[Fusion (programming language)|Fusion]] (.fu, .ci) | ||
+ | * [[GAMS]] (.gms) | ||
+ | * [[GDL Script]] - scripting language used in ARCHICAD (.gdl) | ||
* [[Gherkin]]/Cucumber | * [[Gherkin]]/Cucumber | ||
* [[Go]] | * [[Go]] | ||
* [[Graphics Programming Language]] (GPL) (mid-level language on TI computers) | * [[Graphics Programming Language]] (GPL) (mid-level language on TI computers) | ||
* [[Groovy]] | * [[Groovy]] | ||
+ | * [[HamsterSpeak]] | ||
* [[Haskell]] | * [[Haskell]] | ||
* [[Haxe]] | * [[Haxe]] | ||
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* [[Java]] (.j, .jav, .java) | * [[Java]] (.j, .jav, .java) | ||
* [[JavaScript]] (JScript, [[ECMAScript]]) (.js) | * [[JavaScript]] (JScript, [[ECMAScript]]) (.js) | ||
+ | ** [[Node.js]] | ||
+ | ** [[React]] | ||
+ | ** [[TypeScript]] | ||
* [[JCL]] (Job Control Language; used on IBM mainframes) | * [[JCL]] (Job Control Language; used on IBM mainframes) | ||
+ | * [[JOSS]] | ||
* [[JSONata]] [http://jsonata.org/] | * [[JSONata]] [http://jsonata.org/] | ||
* [[JSX]] | * [[JSX]] | ||
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* [[Lollipop]] | * [[Lollipop]] | ||
* [[Lua]] | * [[Lua]] | ||
+ | * [[Lurk]] | ||
* [[Machine language]] (various versions for different machine architectures) | * [[Machine language]] (various versions for different machine architectures) | ||
* [[MATLAB script file]] (.m) | * [[MATLAB script file]] (.m) | ||
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* [[Microcode]] | * [[Microcode]] | ||
* [[mIRC scripting language]] | * [[mIRC scripting language]] | ||
+ | * [[ML]] | ||
* [[MUMPS]] (Massachusetts General Hospital Utility Multi-Programming System) | * [[MUMPS]] (Massachusetts General Hospital Utility Multi-Programming System) | ||
* [[Music Macro Language]] (.mmi) | * [[Music Macro Language]] (.mmi) | ||
* [[Nim]] | * [[Nim]] | ||
* [[Nock]] | * [[Nock]] | ||
+ | * [[NetLogo]] | ||
* [[Object Pascal]] (including Delphi) | * [[Object Pascal]] (including Delphi) | ||
* [[Objective-C]] (.m, .h) (used in Mac and iOS development) | * [[Objective-C]] (.m, .h) (used in Mac and iOS development) | ||
* [[OCaml]] | * [[OCaml]] | ||
* [[OpenGL Shading Language]] (GLSL) | * [[OpenGL Shading Language]] (GLSL) | ||
− | * [[P]] (Microsoft) | + | * [[P (Microsoft programming language)|P]] (Microsoft) |
* [[Pascal]] (.pas) | * [[Pascal]] (.pas) | ||
* [[Pawn]] | * [[Pawn]] | ||
* [[Perl]] (.pl, .pm) | * [[Perl]] (.pl, .pm) | ||
* [[PHP]] (.php) | * [[PHP]] (.php) | ||
+ | * [[Piet]] | ||
* [[PikaScript]] | * [[PikaScript]] | ||
+ | * [[PILOT]] | ||
* [[Pixie (programming language)|Pixie]] | * [[Pixie (programming language)|Pixie]] | ||
* [[Pixilang]] (.pixi) | * [[Pixilang]] (.pixi) | ||
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* [[Quorum]] | * [[Quorum]] | ||
* [[R]] | * [[R]] | ||
+ | * [[Racket]] | ||
+ | * [[Raku]] | ||
* [[Rant]] | * [[Rant]] | ||
* [[Ratfor]] | * [[Ratfor]] | ||
* [[Redcode]] | * [[Redcode]] | ||
+ | * [[RenderWare object]] (.rwx) | ||
* [[RobotWar]] | * [[RobotWar]] | ||
* [[RPG]]/RPGLE/RPG IV/RPG ILE (.rpgle, .sqlrpgle) | * [[RPG]]/RPGLE/RPG IV/RPG ILE (.rpgle, .sqlrpgle) | ||
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* [[Scala]] | * [[Scala]] | ||
* [[Scheme]] | * [[Scheme]] | ||
+ | * [[SCODL]] | ||
* [[Scratch]] | * [[Scratch]] | ||
* [[Server Side Includes]] | * [[Server Side Includes]] | ||
Line 145: | Line 179: | ||
* [[SNOBOL]] | * [[SNOBOL]] | ||
* [[Solidity]] | * [[Solidity]] | ||
− | * [[ | + | * [[Squiggle]] |
− | + | ||
* [[Squirrel]] | * [[Squirrel]] | ||
* [[Standard ML]] | * [[Standard ML]] | ||
+ | * [[StarLogo]] | ||
* [[Swift]] (Apple) (.swift) | * [[Swift]] (Apple) (.swift) | ||
* [[Swift (parallel scripting)]] | * [[Swift (parallel scripting)]] | ||
* [[SYSDOOM]] | * [[SYSDOOM]] | ||
+ | * [[Tabloid (programming language)|Tabloid]] | ||
* [[Tcl]] | * [[Tcl]] | ||
+ | * [[TECO]] | ||
* [[TRAC programming language]] | * [[TRAC programming language]] | ||
* [[TUTOR]] | * [[TUTOR]] | ||
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* [[WaveGL]] | * [[WaveGL]] | ||
* [[WebAssembly]] | * [[WebAssembly]] | ||
+ | * [[Wenyan]] (文言) | ||
* [[Windows Script File]] | * [[Windows Script File]] | ||
* [[WMLScript]] | * [[WMLScript]] | ||
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== Logical assertion languages == | == Logical assertion languages == | ||
* [[SNARK]] | * [[SNARK]] | ||
+ | |||
+ | == Query languages == | ||
+ | * [[Fauna Query Language]] (FQL) | ||
+ | * [[PRQL]] | ||
+ | * [[SPARQL]] | ||
+ | * [[SQL]] | ||
== Templates, macros, preprocessors, etc. == | == Templates, macros, preprocessors, etc. == | ||
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* [[Jinja]] | * [[Jinja]] | ||
* [[Jsonnet]] [https://jsonnet.org/] | * [[Jsonnet]] [https://jsonnet.org/] | ||
+ | * [[Liquid]] (.liquid) | ||
* [[M4]] (.m4) | * [[M4]] (.m4) | ||
* [[Pug]] | * [[Pug]] | ||
Line 188: | Line 232: | ||
For additional macro formats, especially binary formats, see [[Executables#Macros or automated scripting]]. | For additional macro formats, especially binary formats, see [[Executables#Macros or automated scripting]]. | ||
− | See also [[Web#Scripts/Applets/Plug-Ins/Frameworks/APIs]]. | + | See also [[Web#Scripts/Applets/Plug-Ins/Frameworks/APIs/Templating]]. |
See [[Wikipedia:Category:Template engines]] for another list of template systems. | See [[Wikipedia:Category:Template engines]] for another list of template systems. | ||
− | == | + | == Other/Miscellaneous == |
+ | * [[Nomyx language]] | ||
* [[Programmable calculators]] | * [[Programmable calculators]] | ||
== See also == | == See also == | ||
* [[Development]] | * [[Development]] | ||
+ | * [[Executables]] | ||
* [[Interactive Fiction]] engines often use specialized programming languages for game development. | * [[Interactive Fiction]] engines often use specialized programming languages for game development. | ||
* [[Resources]] | * [[Resources]] |
Latest revision as of 21:17, 6 February 2024
Programming languages are languages expected to be executed (interpreted, compiled, etc.) by a machine in order to perform operations or algorithms. They are distinct from markup languages, which represent the structure of a document rather than specific operations to be performed, though it is possible to combine both in a document (e.g., HTML containing embedded JavaScript, or PHP code which includes HTML). Programming language code is stored as source code which may be directly interpreted by a machine or compiled or assembled into executables.
Contents |
[edit] Programming languages
- ABC (programming language)
- ActionScript (Flash)
- Ada
- ALGOL
- Anim8or Scripting Language
- APL
- APT
- AppleScript
- Arc
- Arduino programming language
- Assembly language (.asm, .s) (various versions for different machine architectures)
- Aussie++
- Austral
- AutoHotkey
- AutoLISP
- AWK
- B
- BASIC (Beginner's All Purpose Symbolic Instruction Code) (.bas) -- See also Tokenized BASIC
- Batch file (DOS, Windows, OS/2)
- BCPL
- BLISS
- Blitz BASIC
- BlooP, FlooP, and GlooP
- Bourne shell script (.sh)
- Brainfuck
- Breder
- C (.c, .cc, .h)
- C# (.cs)
- C shell script
- C++ (.cpp, .cxx)
- C+=
- CakeML
- CEEMAC
- CFEngine
- CHIP-8
- ChordQL
- Clipper (programming language)
- Clojure
- COBOL (COmmon Business-Oriented Language)
- CoffeeScript
- ColdFusion
- COMAL
- COMIT
- COW
- Coq
- CORC (Cornell Computing Language)
- CPL
- Crystal
- CUPL (Cornell University Programming Language)
- Cython (Pyrex)
- D
- Dart (was Dash)
- Dern
- dBase programming language
- DogeScript
- Dylan
- Elixir
- Elm
- Erlang
- Expect
- Extended Batch Language (EBL)
- F#
- Fantom
- Fish shell (*.fish)
- Flare
- Flow
- Forth
- FORTRAN (FORmula TRANslation)
- FoxPro programming language
- Free Pascal
- Fusion (.fu, .ci)
- GAMS (.gms)
- GDL Script - scripting language used in ARCHICAD (.gdl)
- Gherkin/Cucumber
- Go
- Graphics Programming Language (GPL) (mid-level language on TI computers)
- Groovy
- HamsterSpeak
- Haskell
- Haxe
- High Level Shading Language (HLSL)
- Hoon
- Hopscotch
- HyperTalk
- IDL
- INTERCAL
- Ioke
- Java (.j, .jav, .java)
- JavaScript (JScript, ECMAScript) (.js)
- JCL (Job Control Language; used on IBM mainframes)
- JOSS
- JSONata [1]
- JSX
- Julia
- Kotlin
- LISP
- LiveScript
- Logo
- LOLCODE
- Lollipop
- Lua
- Lurk
- Machine language (various versions for different machine architectures)
- MATLAB script file (.m)
- MDL (.mud)
- Microcode
- mIRC scripting language
- ML
- MUMPS (Massachusetts General Hospital Utility Multi-Programming System)
- Music Macro Language (.mmi)
- Nim
- Nock
- NetLogo
- Object Pascal (including Delphi)
- Objective-C (.m, .h) (used in Mac and iOS development)
- OCaml
- OpenGL Shading Language (GLSL)
- P (Microsoft)
- Pascal (.pas)
- Pawn
- Perl (.pl, .pm)
- PHP (.php)
- Piet
- PikaScript
- PILOT
- Pixie
- Pixilang (.pixi)
- PL/I
- PLASMA
- PostScript
- PowerShell
- Processing
- Programmable Command Language (PCL), for TOPS-20
- Prolog
- Pyramid
- Python (.py, .pyc, .pyo, .pyd)
- QML
- Q#
- Quorum
- R
- Racket
- Raku
- Rant
- Ratfor
- Redcode
- RenderWare object (.rwx)
- RobotWar
- RPG/RPGLE/RPG IV/RPG ILE (.rpgle, .sqlrpgle)
- Ruby
- Rust
- S
- SAIL
- Scala
- Scheme
- SCODL
- Scratch
- Server Side Includes
- Shen
- Sikuli
- Skip
- Smalltalk
- SNOBOL
- Solidity
- Squiggle
- Squirrel
- Standard ML
- StarLogo
- Swift (Apple) (.swift)
- Swift (parallel scripting)
- SYSDOOM
- Tabloid
- Tcl
- TECO
- TRAC programming language
- TUTOR
- TypeScript
- Verilog
- vim script
- Visual Basic
- VBScript
- Vue.js component files
- WaveGL
- WebAssembly
- Wenyan (文言)
- Windows Script File
- WMLScript
- Wolfram Language
- Wuffs
- ZAP
- Z-code
- ZIL
[edit] Logical assertion languages
[edit] Query languages
- Fauna Query Language (FQL)
- PRQL
- SPARQL
- SQL
[edit] Templates, macros, preprocessors, etc.
For additional macro formats, especially binary formats, see Executables#Macros or automated scripting.
See also Web#Scripts/Applets/Plug-Ins/Frameworks/APIs/Templating.
See Wikipedia:Category:Template engines for another list of template systems.
[edit] Other/Miscellaneous
[edit] See also
- Development
- Executables
- Interactive Fiction engines often use specialized programming languages for game development.
- Resources
- Source code
[edit] External links
[edit] Resources
- A comprehensive list of over 2000 programming languages and a small sample programs for each of them is available here
- Rosetta Code attempts to present solutions to the same task in different programming languages.
- Coding for middle-school girls (tips on introducing them to programming)
- Programming language popularity chart (based on Github and StackOverflow activity)
- Top 10 programming fonts
- What’s The Most Popular Programming Language?
- Which programming language should I learn first?
- Why array indices start at zero; historical info
- Code Academy: learn to code interactively online
- Best free sites for learning how to write code
[edit] Commentary
- Why you should learn to program
- Meet the 'Refrigerator Ladies' Who Programmed the ENIAC
- The Moderately Enthusiastic Programmer
- My Experience As A Fourth Grade Hacker
- Things I Wish Someone Had Told Me When I Was Learning How to Code
- A problem with the term, programming “language”
- Discussion of creating programming languages in Arabic
- The Last Line Effect
- Visualizing algorithms
- Excavating Code: An Archaeological Record of Software Development
- The art of the bug: Failure should be fun
- Incredibly Strange Programming Languages (presentation)
[edit] Humor
- A Brief, Incomplete, and Mostly Wrong History of Programming Languages
- Programming Language Checklist
- Programming languages as Tolkien characters
- Devil's Dictionary of Programming
- This Is Why You Shouldn't Interrupt A Programmer
- Random mashup generator of the King James Bible and a programming book
- What the computer code seen on screens in movies and TV shows actually does