Microsoft XNA Compiled Format

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'''XNB''' files are created by [[Wikipedia:Microsoft XNA|Microsoft XNA]] and distributed with many games. XNB is a general serialization format capable of representing arbitrary .NET objects, but there are common definitions for textures, sound samples, 3D models, fonts, and other game data. XNB files may use Microsoft Xbox LZX (XMemCompress) compression.
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'''XNB''' files are created by [[Wikipedia:Microsoft XNA|Microsoft XNA]] and distributed with many games. XNB is a general serialization format capable of representing arbitrary .NET objects, but there are common definitions for textures, sound samples, 3D models, fonts, and other game data. XNB files may use [[LZX]] compression (referred to as the Xbox XMemCompress format).
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== Identification ==
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Files begin with ASCII characters "<code>XNB</code>", followed by "<code>w</code>", "<code>m</code>", or "<code>x</code>".
  
 
== Specification ==
 
== Specification ==
Microsoft provides [http://xbox.create.msdn.com/en-US/sample/xnb_format XNB format documentation and sample code].
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Microsoft provides [https://web.archive.org/web/20180731134229/http://xbox.create.msdn.com/en-US/sample/xnb_format XNB format documentation and sample code (archived)].
  
 
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[[Category:Fonts]]
 
[[Category:Fonts]]
 
[[Category:Graphics]]
 
[[Category:Graphics]]
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[[Category:Microsoft]]

Latest revision as of 19:30, 26 May 2023

File Format
Name Microsoft XNA Compiled Format
Ontology
Extension(s) .xnb

XNB files are created by Microsoft XNA and distributed with many games. XNB is a general serialization format capable of representing arbitrary .NET objects, but there are common definitions for textures, sound samples, 3D models, fonts, and other game data. XNB files may use LZX compression (referred to as the Xbox XMemCompress format).

[edit] Identification

Files begin with ASCII characters "XNB", followed by "w", "m", or "x".

[edit] Specification

Microsoft provides XNB format documentation and sample code (archived).

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