DiamondWare Digitized
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==Format Information== | ==Format Information== | ||
DWD (sounds) & DWM (music) are propriety formats for Diamondware's SDK<ref>https://archive.org/details/DiamondWaresSoundToolKit_1020</ref><ref>https://www.computerhistory.org/collections/catalog/102680662</ref>. They seem to be derived from [[Creative_Voice_File|VOC]] and [[MIDI]]<ref>https://github.com/Yagotzirck/quiver_ripper</ref>. | DWD (sounds) & DWM (music) are propriety formats for Diamondware's SDK<ref>https://archive.org/details/DiamondWaresSoundToolKit_1020</ref><ref>https://www.computerhistory.org/collections/catalog/102680662</ref>. They seem to be derived from [[Creative_Voice_File|VOC]] and [[MIDI]]<ref>https://github.com/Yagotzirck/quiver_ripper</ref>. | ||
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+ | * DWD files begin with the ascii {{magic|DiamondWare Digitized}} | ||
+ | * DWM files begin with the ascii {{magic|DiamondWare Music}} | ||
===Format Details=== | ===Format Details=== |
Revision as of 23:45, 14 January 2021
DiamondWare Sound Toolkit was an SDK for the creation of sound files used in games in the early 1990's by Keith Weiner & Erik Lorenzen[1]. Sold through MVP Software.
Format Information
DWD (sounds) & DWM (music) are propriety formats for Diamondware's SDK[2][3]. They seem to be derived from VOC and MIDI[4].
- DWD files begin with the ascii
DiamondWare Digitized
- DWM files begin with the ascii
DiamondWare Music
Format Details
DWD Specification[5]:
Byte # Description ------ ----------- 00-22 "DiamondWare Digitized\n\0" 23 1A (EOF to abort printing of file) 24 Major version number 25 Minor version number 26-29 Unique sound ID (checksum XOR timestamp) 30 Reserved 31 Compression type (0=none) 32-33 Sampling rate (in Hz) 34 Number of channels (1=mono, 2=stereo) 35 Number of bits per sample (8, 16) 36-37 Absolute value of largest sample in file 38-41 length of data section (in bytes) 42-45 Number of samples (16-bit stereo would be 4 bytes/sample) 46-49 *Offset of data section from start of file (in bytes) 50-53 Reserved for future expansion (markers) ??-?? Future expansion (heed the 2 offsets, above!)
References
- ↑ https://www.gamasutra.com/view/feature/131602/programming_digitized_sound_on_the_.php
- ↑ https://archive.org/details/DiamondWaresSoundToolKit_1020
- ↑ https://www.computerhistory.org/collections/catalog/102680662
- ↑ https://github.com/Yagotzirck/quiver_ripper
- ↑ http://ftp.lanet.lv/ftp/mirror/x2ftp/msdos/programming/mxlibs/dwstk.zip