ZXT/ZAX

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(Created page with "{{FormatInfo |formattype=electronic |subcat=Game data files |extensions={{ext|zxt}}, {{ext|zax}} |released=2021 }} ZXT/ZAX is a format for declaring extensions for ZZT wor...")
 
(documentation and sample files)
 
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* 0xF2 for a ZZT world
 
* 0xF2 for a ZZT world
 
* 0xF5 for a Super ZZT world
 
* 0xF5 for a Super ZZT world
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== Documentation ==
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* [https://zeta.asie.pl/wiki/doku.php?id=zxt:format_specification Official specification] (also contains links to implementations)
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== Sample files ==
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* <nowiki>jar:</nowiki>http://zzo38computer.org/ZZT/xyzabcde.zip<nowiki>!/XYZABCDE.ZAX</nowiki>
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(Currently, this is the only known file. Later, it should probably be replaced by a link to a database of such files, instead of only this one.)

Latest revision as of 08:32, 11 October 2021

File Format
Name ZXT/ZAX
Ontology
Extension(s) .zxt, .zax
Released 2021

ZXT/ZAX is a format for declaring extensions for ZZT worlds.

The file name extension is ZAX if it is a separate file from the world file, or is ZXT if it is concatenated the ZAX and ZZT file. (For example, cat TOWN.ZAX TOWN.ZZT > TOWN.ZXT is a valid way to make a ZXT file from a ZAX and ZZT file.)

[edit] Identification

The first byte is 0x27, and the second byte may be:

  • 0xB2 for a ZZT board
  • 0xB5 for a Super ZZT board
  • 0xF2 for a ZZT world
  • 0xF5 for a Super ZZT world

[edit] Documentation

[edit] Sample files

(Currently, this is the only known file. Later, it should probably be replaced by a link to a database of such files, instead of only this one.)

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