User:Peter Swinkels

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(Created page with "I used to and (some times still) play a lot of MS-DOS games and have also tried to reverse engineer and modify them. Programming languages I'm familiar with: Quick Basic, Visu...")
 
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I used to and (some times still) play a lot of MS-DOS games and have also tried to reverse engineer and modify them. Programming languages I'm familiar with: Quick Basic, Visual Basic(.NET), assembly language, HTML, JavaScript/VBScript and some C/C++. I have almost completely reverse engineerd Cartooners' (year 1988/1989, developer: IDTA, publisher: Electronic Arts, MS-DOS version) actor file (*.act) format.
 
I used to and (some times still) play a lot of MS-DOS games and have also tried to reverse engineer and modify them. Programming languages I'm familiar with: Quick Basic, Visual Basic(.NET), assembly language, HTML, JavaScript/VBScript and some C/C++. I have almost completely reverse engineerd Cartooners' (year 1988/1989, developer: IDTA, publisher: Electronic Arts, MS-DOS version) actor file (*.act) format.
 
Links:
 
www.vbforums.com/showthread.php?759753-Cartooners-Actor-Viewer-export-and-import-actors
 
www.vogons.org/viewtopic.php?f=5&t=38361
 

Revision as of 14:37, 12 April 2014

I used to and (some times still) play a lot of MS-DOS games and have also tried to reverse engineer and modify them. Programming languages I'm familiar with: Quick Basic, Visual Basic(.NET), assembly language, HTML, JavaScript/VBScript and some C/C++. I have almost completely reverse engineerd Cartooners' (year 1988/1989, developer: IDTA, publisher: Electronic Arts, MS-DOS version) actor file (*.act) format.

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