TexFont

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* The TexFont software listed above includes some samples.
 
* The TexFont software listed above includes some samples.
 
* https://github.com/CelestiaProject/Celestia/tree/master/fonts
 
* https://github.com/CelestiaProject/Celestia/tree/master/fonts
* https://telparia.com/fileFormatSamples/font/texFont/
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* {{DexvertSamples|font/texFont}}
  
 
== Links ==
 
== Links ==
 
* [https://web.archive.org/web/20010721223318/http://reality.sgi.com/mjk_asd/tips/TexFont/TexFont.html A Simple OpenGL-based API for Texture Mapped Text] (from archive.org)
 
* [https://web.archive.org/web/20010721223318/http://reality.sgi.com/mjk_asd/tips/TexFont/TexFont.html A Simple OpenGL-based API for Texture Mapped Text] (from archive.org)

Latest revision as of 20:13, 16 February 2024

File Format
Name TexFont
Ontology
Extension(s) .txf
Released 1997

TexFont (TXF) is a "texture mapped" font format, and associated software, designed to work well with the OpenGL API. It was developed by Mark Kilgard. It is presumably not related to TeX.

Contents

[edit] Identification

Files begin with bytes 0xff 't' 'x' 'f', followed by either 0x12 0x34 0x56 0x78 or 0x78 0x56 0x34 0x12.

[edit] Software

[edit] Sample files

[edit] Links

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