Hammer (compression)

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(Created page with "{{FormatInfo |formattype=electronic |subcat=Compression |released=~1994 }} '''Hammer''' (sometimes abbreviated '''HMR''') is a compressed file format used by the RISC OS games...")
 
 
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== Identification ==
 
== Identification ==
Files begin with "{{magic|Hmr}}", followed by a {{magic|0x00}} byte.
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Files begin with ASCII "{{magic|Hmr}}", followed by a byte with value {{magic|0x00}} or {{magic|0x01}}.
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Files with <code>0x01</code> at offset 3 use a slightly different compression scheme, and are apparently expected to decompress to a [[FastSpr sprite file]].
  
 
== Specifications ==
 
== Specifications ==
* [http://asylum.acornarcade.com/g_docs.php asylum.acornarcade.com Documentation] → [http://asylum.acornarcade.com/hamnotes.txt Hammer file format], [http://asylum.acornarcade.com/fspnotes.txt FastSpr file format]
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* [http://asylum.acornarcade.com/g_docs.php Gamesuite Documentation] → [http://asylum.acornarcade.com/hamnotes.txt Hammer file format]
  
 
== Software ==
 
== Software ==
* [http://asylum.acornarcade.com/a_nobrainer.php nobrainer]
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* [http://asylum.acornarcade.com/a_nobrainer.php nobrainer] (Includes RISC OS binary, and portable source code.)
 
* [https://github.com/Treeki/RandomStuff/blob/master/hammer_decomp.py Hammer Decompressor]
 
* [https://github.com/Treeki/RandomStuff/blob/master/hammer_decomp.py Hammer Decompressor]
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== Sample files ==
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* {{DexvertSamples|archive/hammer}}
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* [http://asylum.acornarcade.com/a_download.php Asylum] → [http://asylum.acornarcade.com/files/asy202.zip asy202.zip] → ... (e.g. AsyNu/!Asylum/!Id/{Brain,FSPAliens})
  
 
== Links ==
 
== Links ==

Latest revision as of 14:48, 3 February 2024

File Format
Name Hammer (compression)
Ontology
Released ~1994

Hammer (sometimes abbreviated HMR) is a compressed file format used by the RISC OS games Asylum and Oddball. The format and the games were developed by Andy Southgate.

Contents

[edit] Identification

Files begin with ASCII "Hmr", followed by a byte with value 0x00 or 0x01.

Files with 0x01 at offset 3 use a slightly different compression scheme, and are apparently expected to decompress to a FastSpr sprite file.

[edit] Specifications

[edit] Software

[edit] Sample files

[edit] Links

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