Game data files

From Just Solve the File Format Problem
(Difference between revisions)
Jump to: navigation, search
(Individual Game Formats)
(Individual Game Formats: added extensions that were missing)
Line 130: Line 130:
 
** [[BVE train.dat file]]
 
** [[BVE train.dat file]]
 
* Cartooners
 
* Cartooners
** [[Cartooners actor file]]
+
** [[Cartooners actor file]] (.act)
** [[Electronic Arts INF‎]]
+
** [[Electronic Arts INF‎]] (.inf)
** [[Electronic Arts MOV]]
+
** [[Electronic Arts MOV]] (.mov)
** [[Electronic Arts MUS]]
+
** [[Electronic Arts MUS]] (.mus)
 
* Cities Skylines
 
* Cities Skylines
 
** [[Cities Skylines CRP]] (.crp)
 
** [[Cities Skylines CRP]] (.crp)
Line 139: Line 139:
 
** [[Commander Keen 1 Level format]] (.ck1)
 
** [[Commander Keen 1 Level format]] (.ck1)
 
* Core Wars
 
* Core Wars
** [[RBJ (Redcode oBJect)]]
+
** [[RBJ (Redcode oBJect)]] (.rbj)
 
* Crystal Caves
 
* Crystal Caves
** [[Crystal Caves Sound format]]
+
** [[Crystal Caves Sound format]] (.snd)
 
* Dance With Intensity
 
* Dance With Intensity
 
** [[Dance With Intensity simfile]] (.dwi)
 
** [[Dance With Intensity simfile]] (.dwi)
Line 153: Line 153:
 
** [[Donkey Konga 2 DSP]]
 
** [[Donkey Konga 2 DSP]]
 
* Doom
 
* Doom
** [[Doom MUS]]
+
** [[Doom MUS]] (.mus)
** [[Doom WAD]]
+
** [[Doom WAD]] (.wad)
 
* DTX Mania
 
* DTX Mania
 
** [[DTX Mania simfile]]
 
** [[DTX Mania simfile]]
Line 161: Line 161:
 
** [[Duke Nukem graphics format]]
 
** [[Duke Nukem graphics format]]
 
* Fallout
 
* Fallout
** [[Fallout character description]]
+
** [[Fallout character description]] (.gcd)
 
* Garry's Mod
 
* Garry's Mod
 
** [[Garry's Mod Addon]] (.gma)
 
** [[Garry's Mod Addon]] (.gma)
Line 168: Line 168:
 
** [[God of Thunder Music Format]]
 
** [[God of Thunder Music Format]]
 
* In the Groove
 
* In the Groove
** [[In the Groove PCK]]
+
** [[In the Groove PCK]] (.pck)
 
* Kick It Up
 
* Kick It Up
 
** [[Kick It Up simfile]] (.ksf)
 
** [[Kick It Up simfile]] (.ksf)
Line 188: Line 188:
 
** [[StepMania AMX simfile]] (.sma)
 
** [[StepMania AMX simfile]] (.sma)
 
*Stronghold
 
*Stronghold
**[[TGX Graphics]] (.tgx)
 
 
**[[Stronghold GM1]] (.gm1)
 
**[[Stronghold GM1]] (.gm1)
 +
**[[TGX Graphics]] (.tgx)
 
* Supaplex
 
* Supaplex
** [[Supaplex Level format]]
+
** [[Supaplex Level format]] (.dat)
 
* Super Mario Galaxy
 
* Super Mario Galaxy
 
** [[Super Mario Galaxy savefile]]
 
** [[Super Mario Galaxy savefile]]
Line 202: Line 202:
 
** [[Vinyl Goddess From Mars Music Format]]
 
** [[Vinyl Goddess From Mars Music Format]]
 
* Warcraft
 
* Warcraft
** [[Warcraft II PUD]] (custom maps)
+
** [[Warcraft II PUD]] (.pud) (custom maps)
 
* Wiggle Planet
 
* Wiggle Planet
 
** [[Wiglet]]
 
** [[Wiglet]]

Revision as of 06:38, 11 August 2016

File Format
Name Game data files
Ontology

{{{caption}}}

Contents

Overview

Many popular games use proprietary file formats to store their assets. These include custom image, sound and video formats and custom archive formats. There is no way that all of these can be enumerated here in some way or another. And as long as the games can still be run by an Emulator it's not that much of a deal. However, a lot of work has been put into deciphering, decrypting and hacking these files, and that work should be preserved.

See also: Interactive Fiction for data formats related to text adventure games, Puzzles for puzzle-game files, and Saved Games for data saved by games to store a player's game status.

References

  • Xentax Wiki
  • ReWiki
  • QuickBMS, a tool suite to describe archives in an abstract BASIC-like language, and lots of scripts for even more games

General Game Formats

This section details formats such as Interplay ACM and Unreal Music Format which are used in a number of games.

Audio / Music

Other

  • Infinity Engine
  • NetImmerse / Gamebryo Engine


Individual Game Formats

This section details formats which are specific to a single game (or perhaps a game series), such as God of Thunder Music Format.

External links

Personal tools
Namespaces

Variants
Actions
Navigation
Toolbox