AdvSys

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== Software ==
 
== Software ==
 
* [http://ifarchive.org/indexes/if-archiveXprogrammingXadvsys.html IF Archive: AdvSys programming]
 
* [http://ifarchive.org/indexes/if-archiveXprogrammingXadvsys.html IF Archive: AdvSys programming]
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* [[Gargoyle]]
  
 
== Sample Files ==
 
== Sample Files ==
 
* [http://ifarchive.org/if-archive/games/advsys/busted.dat busted.dat]: Busted!, by Jon Drukman
 
* [http://ifarchive.org/if-archive/games/advsys/busted.dat busted.dat]: Busted!, by Jon Drukman
 
* [http://ifarchive.org/if-archive/games/advsys/elves87.zip elves87.zip]: Elves '87, by Bruce MacKay and Marlene Abriel. Compiled game file and source code included. File is a [[ZIP]] archive.
 
* [http://ifarchive.org/if-archive/games/advsys/elves87.zip elves87.zip]: Elves '87, by Bruce MacKay and Marlene Abriel. Compiled game file and source code included. File is a [[ZIP]] archive.
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== Resources ==
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* [http://www.ifwiki.org/index.php/AdvSys IFwiki: AdvSys]
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* [http://www.ifarchive.org/if-archive/articles/byte87_betz.html An Adventure Authoring System: A Tour of AdvSys], by David Betz. BYTE Magazine, May 1987

Latest revision as of 19:22, 10 February 2019

File Format
Name AdvSys
Ontology
Extension(s) .dat .adv

AdvSys is an Interactive Fiction development system written by David Betts. AdvSys source code files can be created using a plain text editor, and then compiled into a system-independent game file that can be run on any platform with an appropriate AdvSys interpreter.

Contents

[edit] Extensions

  • .DAT: a compiled AdvSys game file
  • .ADV: the main source code module for an AdvSys game

AdvSys source code files can have any (or no) extension. The source code files for a given game are defined in the .ADV file.

[edit] Software

[edit] Sample Files

  • busted.dat: Busted!, by Jon Drukman
  • elves87.zip: Elves '87, by Bruce MacKay and Marlene Abriel. Compiled game file and source code included. File is a ZIP archive.

[edit] Resources

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