MZM
From Just Solve the File Format Problem
Format details
Only layer-mode is described here. It is similar to BIN (Binary Text), but with a header. The character set and palette do not necessarily match the ROM character set of PC, though; they are often different (these are not specified in the MZM itself).
All numbers are small-endian. There are two modes, board mode and layer mode. Only layer mode is described in this document. This document is release into public domain. Version 2: Offset (hex) Length (dec) Description -------------------------------------------------------------------------- 00 4 Identification "MZM2" 04 2 Width 06 2 Height 08 5 Robot info (always zero) 0D 1 Storage mode (1 for layer mode) 0E 1 Save game mode (always zero) 0F 1 Padding (ignored) 10 w*h*2 Data Version 3: Offset (hex) Length (dec) Description -------------------------------------------------------------------------- 00 4 Identification "MZM3" 04 2 Width 06 2 Height 08 5 Robot info (always zero) 0D 1 Storage mode (1 for layer mode) 0E 1 Save game mode (always zero) 0F 2 World version (should be ignored) 11 3 Padding (ignored) 14 w*h*2 Data The data is stored in the same format as PC text mode. When writing out such a file, version 2 is recommended. When reading, only the identification, width, height, and storage mode are relevant.
Software
- MegaZeux
- Farbfeld Utilities
Sample files
- http://zzo38computer.org/backup/example.mzm (use PC character set and palette)