High Level Shading Language
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Revision as of 03:32, 23 October 2014 by Dan Tobias (Talk | contribs)
High Level Shading Language (HLSL) is a programming language developed by Microsoft for shader effects connected with the Direct3D API. It is able to use shader data in the form of a byte array within a header (.h) file. Shaders can also be compiled into .cso objects.