Sinclair BASIC tokenized file
Sinclair BASIC is a dialect of the BASIC programming language created by Nine Tiles Networks Ltd and used in the 8-bit home computers from Sinclair Research and Timex Sinclair.
The original 4KB version was developed for the Sinclair ZX80, followed by an 8KB version for the ZX81 and 16KB version for ZX Spectrum.
Some unusual features of the Sinclair BASIC:
- There were keys on the keyboard for each BASIC keyword. For example, pressing P caused the entire command PRINT to appear. Some commands needed multiple keypresses to enter, For example, BEEP was keyed by pressing CAPS SHIFT plus SYMBOL SHIFT to access extended mode, keeping SYMBOL SHIFT held down and pressing Z.
- When programs were SAVEd, the file written to disk or tape contained all of BASIC's internal state information, including the values of any defined basic variables, as well as the BASIC tokens.
Contents |
BASIC File Layout
On a ZX81, a saved BASIC file is a snapshot of the computer memory from memory location 16393 through to the end of the variable table. There is no header.
Address | Name | Description |
---|---|---|
16393 | VERSN | 0 Identifies ZX81 BASIC in saved programs. |
16394 | E_PPC | Number of current line (with program cursor). |
16396 | D_FILE | Pointer to the start of the 'Display file', i.e. what is being displayed on screen |
16398 | DF_CC | Address of PRINT position in display file. Can be poked so that PRINT output is sent elsewhere. |
16400 | VARS | Pointer to start of BASIC Variable table |
16402 | DEST | Address of variable in assignment. |
16404 | E_LINE | Pointer to line currently being entered |
16406 | CH_ADD | Address of the next character to be interpreted: the character after the argument of PEEK, or the NEWLINE at the end of a POKE statement. |
16408 | X_PTR | Address of the character preceding the marker. |
16410 | STKBOT | pointer to start (bottom) of stack |
16412 | STKEND | pointer to end (top) of stack |
16414 | BERG | Calculator's b register. |
16415 | MEM | Address of area used for calculator's memory. (Usually MEMBOT, but not always.) |
16417 | not used | |
16418 | DF_SZ | The number of lines (including one blank line) in the lower part of the screen. |
16419 | S_TOP | The number of the top program line in automatic listings. |
16421 | LAST_K | Shows which keys pressed. |
16423 | Debounce status of keyboard. | |
16424 | MARGIN | Number of blank lines above or below picture: 55 in Britain, 31 in America. |
16425 | NXTLIN | Address of next program line to be executed. |
16427 | OLDPPC | Line number of which CONT jumps. |
16429 | FLAGX | Various flags. |
16430 | STRLEN | Length of string type destination in assignment. |
16432 | T_ADDR | Address of next item in syntax table (very unlikely to be useful). |
16434 | SEED | The seed for RND. This is the variable that is set by RAND. |
16436 | FRAMES | Counts the frames displayed on the television. Bit 15 is 1. Bits 0 to 14 are decremented for each frame set to the television. This can be used for timing, but PAUSE also uses it. PAUSE resets to 0 bit 15, & puts in bits 0 to 14 the length of the pause. When these have been counted down to zero, the pause stops. If the pause stops because of a key depression, bit 15 is set to 1 again. |
16438 | COORDS | x-coordinate of last point PLOTted. |
16439 | y-coordinate of last point PLOTted. | |
16440 | PR_CC | Less significant byte of address of next position for LPRINT to print as (in PRBUFF). |
16441 | S_POSN | Column number for PRINT position. |
16442 | Line number for PRINT position. | |
16443 | CDFLAG | Various flags. Bit 7 is on (1) during compute & display mode. |
16444 | PRBUFF | Printer buffer (33rd character is NEWLINE). |
16477 | MEMBOT | Calculator's memory area; used to store numbers that cannot conveniently be put on the calculator stack. |
16507 | not used | |
16509 | First BASIC line. |
BASIC lines
Each BASIC line is stored as:
- 2 byte line number (in big-endian format)
- 2 byte length of text including NEWLINE (in little endian format, length "excludes" the line number and length, i.e. to skip between lines you add "length of text" +4 bytes.
- text (BASIC tokens)
- NEWLINE (0x76 on ZX80/81, 0x0D on Spectrum)
When a numeric constant is included in the text of a BASIC line, an ASCII string displaying the constant value will be inserted, followed by one of two tokens (indicating floating-point or integral) and then the number in 5-byte numeric format.
BASIC Variables Table
Following the last BASIC line comes the variables table. Each entry in this table is of varying length and format.
The first byte in each entry is the variable name, of which the upper 3 bits indicate the variable type.
Most types of variables can only have a one-character name: A to Z for numerics, A$ to Z$ for strings. Numeric variables can have a multi-character names beginning with A-Z and continuing with A-Z or 0-9, e.g. F0O
or BAR
. Names are case-insensitive and whitespace insensitive (hello world
is the same variable as HeLlOwOrL d
). Numeric variables and FOR-NEXT control variables share the same namespace, but no other types do. Numeric variable A, string variable A$, numeric array A(10) and string array A$(10) can all coexist under the name "A"[1]
First byte | Format | Examples | |
---|---|---|---|
011nnnnn | numeric variable
|
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101nnnnn | numeric variable with multi-character name
|
| |
010nnnnn | string variable
|
| |
100nnnnn | numeric array
|
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110nnnnn | character array
A single-dimensional character array acts like a string, but has a fixed length. If it is set to a shorter string, the remaining space in the array will be padded with spaces (0x20). In general, an n dimensional character array where n>1 acts like an n-1 dimensional string array, e.g. |
| |
111nnnnnn | control variable of a FOR-NEXT loop.
|
|
5-byte numeric format
Numbers have one of two formats:[3] integers between -65535 and +65535 (inclusive) are in an "integral" format, while all other numbers are in "floating point" format. The value 0 can't be represented by the floating point format, so is always stored as an integral. The token 0x7E before the number indicates floating-point, and 0x0E indicates an integral number.
With "integral" format:
- 1 byte: always 0
- 1 byte: 0 if the number is positive or -1 (0xFF) if the number is negative
- 2 bytes: little-endian unsigned integer from 0 to 65535. Subtract 65536 from this if number is flagged as negative
- 1 byte: always 0
With "floating point" format:
- 1 byte: exponent + 128 (0 → e=-128, 255 → e=127)
- 4 bytes: big-endian mantissa
The number has to be normalised so that its most significant mantissa bit is always 1. This bit is then assumed to be 1 and is overwritten with a sign bit: cleared to 0 for positive numbers and set to 1 for negative numbers
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|
ZX81 BASIC Tokens
Token (Decimal) | Description |
---|---|
0 | |
11 | " |
12 | £ |
13 | $ |
14 | : |
15 | ? |
16 | ( |
17 | ) |
18 | > |
19 | < |
20 | = |
21 | + |
22 | - |
23 | * |
24 | / |
25 | ; |
26 | , |
27 | . |
28 | 0 |
29 | 1 |
30 | 2 |
31 | 3 |
32 | 4 |
33 | 5 |
34 | 6 |
35 | 7 |
36 | 8 |
37 | 9 |
38 | A |
39 | B |
40 | C |
41 | D |
42 | E |
43 | F |
44 | G |
45 | H |
46 | I |
47 | J |
48 | K |
49 | L |
50 | M |
51 | N |
52 | O |
53 | P |
54 | Q |
55 | R |
56 | S |
57 | T |
58 | U |
59 | V |
60 | W |
61 | X |
62 | Y |
63 | Z |
64 | RND |
65 | INKEY$ |
66 | PI |
112 | <cursor up> |
113 | <cursor down> |
114 | <cursor left> |
115 | <cursor right> |
116 | GRAPHICS |
117 | EDIT |
118 | NEWLINE |
119 | RUBOUT |
120 | / |
121 | FUNCTION |
127 | cursor |
128 | |
139 | " |
140 | £ |
141 | $ |
142 | : |
143 | ? |
144 | ( |
145 | ) |
146 | > |
147 | < |
148 | = |
149 | + |
150 | - |
151 | * |
152 | / |
153 | ; |
154 | - |
155 | . |
156 | 0 |
157 | 1 |
158 | 2 |
159 | 3 |
160 | 4 |
161 | 5 |
162 | 6 |
163 | 7 |
164 | 8 |
165 | 9 |
166 | A |
167 | B |
168 | C |
169 | D |
170 | E |
171 | F |
172 | G |
173 | H |
174 | I |
175 | J |
176 | K |
177 | L |
178 | M |
179 | N |
180 | O |
181 | P |
182 | Q |
183 | R |
184 | S |
185 | T |
186 | U |
187 | V |
188 | W |
189 | X |
190 | Y |
191 | Z |
192 | "" |
193 | AT |
194 | TAB |
195 | ? |
196 | CODE |
197 | VAL |
198 | LEN |
199 | SIN |
200 | COS |
201 | TAN |
202 | ASN |
203 | ACS |
204 | ATN |
205 | LN |
206 | EXP |
207 | INT |
208 | SQR |
209 | SGN |
210 | ABS |
211 | PEEK |
212 | USR |
213 | STR$ |
214 | CHR$ |
215 | NOT |
216 | ** |
217 | OR |
218 | AND |
219 | <= |
220 | >= |
221 | <> |
222 | THEN |
223 | TO |
224 | STEP |
225 | LPRINT |
226 | LLIST |
227 | STOP |
228 | SLOW |
229 | FAST |
230 | NEW |
231 | SCROLL |
232 | CONT |
233 | DIM |
234 | REM |
235 | FOR |
236 | GOTO |
237 | GOSUB |
238 | INPUT |
239 | LOAD |
240 | LIST |
241 | LET |
242 | PAUSE |
243 | NEXT |
244 | POKE |
245 | |
246 | PLOT |
247 | RUN |
248 | SAVE |
249 | RAND |
250 | IF |
251 | CLS |
252 | UNPLOT |
253 | CLEAR |
254 | RETURN |
255 | COPY |
ZX Spectrum 128-BASIC Tokens
Token (Hex) | Description |
---|---|
0xA3 | SPECTRUM |
0xA4 | PLAY |
0xA5 | RND |
0xA6 | INKEY$ |
0xA7 | PI |
0xA8 | FN |
0xA9 | POINT |
0xAA | SCREEN$ |
0xAB | ATTR |
0xAC | AT |
0xAD | TAB |
0xAE | VAL$ |
0xAF | CODE |
0xB0 | VAL |
0xB1 | LEN |
0xB2 | SIN |
0xB3 | COS |
0xB4 | TAN |
0xB5 | ASN |
0xB6 | ACS |
0xB7 | ATN |
0xB8 | LN |
0xB9 | EXP |
0xBA | INT |
0xBB | SQR |
0xBC | SGN |
0xBD | ABS |
0xBE | PEEK |
0xBF | IN |
0xC0 | USR |
0xC1 | STR$ |
0xC2 | CHR$ |
0xC3 | NOT |
0xC4 | BIN |
0xC5 | OR |
0xC6 | AND |
0xC7 | <= |
0xC8 | >= |
0xC9 | <> |
0xCA | LINE |
0xCB | THEN |
0xCC | TO |
0xCD | STEP |
0xCE | DEF FN |
0xCF | CAT |
0xD0 | FORMAT |
0xD1 | MOVE |
0xD2 | ERASE |
0xD3 | OPEN # |
0xD4 | CLOSE # |
0xD5 | MERGE |
0xD6 | VERIFY |
0xD7 | BEEP |
0xD8 | CIRCLE |
0xD9 | INK |
0xDA | PAPER |
0xDB | FLASH |
0xDC | BRIGHT |
0xDD | INVERSE |
0xDE | OVER |
0xDF | OUT |
0xE0 | LPRINT |
0xE1 | LLIST |
0xE2 | STOP |
0xE3 | READ |
0xE4 | DATA |
0xE5 | RESTORE |
0xE6 | NEW |
0xE7 | BORDER |
0xE8 | CONTINUE |
0xE9 | DIM |
0xEA | REM |
0xEB | FOR |
0xEC | GO TO |
0xED | GO SUB |
0xEE | INPUT |
0xEF | LOAD |
0xF0 | LIST |
0xF1 | LET |
0xF2 | PAUSE |
0xF3 | NEXT |
0xF4 | POKE |
0xF5 | |
0xF6 | PLOT |
0xF7 | RUN |
0xF8 | SAVE |
0xF9 | RANDOMIZE |
0xFA | IF |
0xFB | CLS |
0xFC | DRAW |
0xFD | CLEAR |
0xFE | RETURN |
0xFF | COPY |
Links and references
- ↑ http://www.worldofspectrum.org/ZXBasicManual/zxmanchap7.html
- ↑ http://www.worldofspectrum.org/ZXBasicManual/zxmanappa.html
- ↑ http://www.worldofspectrum.org/ZXBasicManual/zxmanchap24.html