Unified Emulator Format
From Just Solve the File Format Problem
(Difference between revisions)
DavidBoddie (Talk | contribs) |
Dan Tobias (Talk | contribs) m |
||
Line 5: | Line 5: | ||
}} | }} | ||
− | The '''Unified Emulator Format''' (UEF) is a format used to store raw tape, disk, and ROM data from Acorn computers, | + | The '''Unified Emulator Format''' (UEF) is a format used to store raw tape, disk, and ROM data from Acorn computers, including [[Kansas City Standard data cassette]]s, in a computer file suitable for storage and transfer on modern systems and networks. Since some other computer systems (e.g., the SOL-20) also use the Kansas City standard for cassettes, this format will also serve to archive cassette data for them, similarly to how a [[Tap file]] encodes Commodore cassettes. |
== References == | == References == | ||
Line 13: | Line 13: | ||
== Software == | == Software == | ||
− | * [http://www.boddie.org.uk/david/Projects/Emulation/UEFtrans UEFtrans: Python script to handle UEF data] | + | * [http://www.boddie.org.uk/david/Projects/Emulation/UEFtrans/ UEFtrans: Python script to handle UEF data] |
Revision as of 16:27, 7 January 2013
The Unified Emulator Format (UEF) is a format used to store raw tape, disk, and ROM data from Acorn computers, including Kansas City Standard data cassettes, in a computer file suitable for storage and transfer on modern systems and networks. Since some other computer systems (e.g., the SOL-20) also use the Kansas City standard for cassettes, this format will also serve to archive cassette data for them, similarly to how a Tap file encodes Commodore cassettes.
References
- UEF specs
- Wikipedia article
- Acorn cassette format - covers physical and signal layers in addition to describing the block layer relevant to UEF images