CMS (Creative Music System)
From Just Solve the File Format Problem
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== Identification == | == Identification == | ||
Files begin with ASCII characters "<code>CM</code>". | Files begin with ASCII characters "<code>CM</code>". | ||
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| + | == Specifications == | ||
| + | * [{{DexvertbinblobURL|vibe2wav/cms/cms.txt}} vibe2wav:cms/cms.txt] | ||
== Software == | == Software == | ||
| − | + | * [{{DexvertbintreeURL|vibe2wav/cms}} vibe2wav:cms] | |
| + | |||
| + | === DOSBox support === | ||
| + | [[DOSBox]] can emulate a CMS card (also known as a GameBlaster) by setting the following in your DOSBox config file: | ||
<pre> | <pre> | ||
[sblaster] | [sblaster] | ||
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</pre> | </pre> | ||
Download the CMS DOS software below and run <code>CMSDRV.COM</code> and then <code>PLAYER.EXE <song.cms></code> | Download the CMS DOS software below and run <code>CMSDRV.COM</code> and then <code>PLAYER.EXE <song.cms></code> | ||
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== Sample files == | == Sample files == | ||
Latest revision as of 14:00, 25 July 2026
CMS (Creative Music System) is an audio format associated with the Creative Music System sound card.
Contents |
[edit] Identification
Files begin with ASCII characters "CM".
[edit] Specifications
[edit] Software
[edit] DOSBox support
DOSBox can emulate a CMS card (also known as a GameBlaster) by setting the following in your DOSBox config file:
[sblaster] sbtype = gb sbbase = 220 irq = 7 dma = 1 hdma = 5 sbmixer = true oplmode = cms oplemu = default oplrate = 22050
Download the CMS DOS software below and run CMSDRV.COM and then PLAYER.EXE <song.cms>
[edit] Sample files
- http://cd.textfiles.com/vgaspectrum/sound/cms1/
- http://cd.textfiles.com/1stcanadian/sound/ → *cms*
- Creative_Music_System_Disks.zip
- dexvert samples — music/cms
[edit] Links
- CMS, from the Videogame Music Preservation Foundation Wiki