NFF
From Just Solve the File Format Problem
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* [http://people.cs.kuleuven.be/~ares.lagae/libnff/ libnff] - C++ library | * [http://people.cs.kuleuven.be/~ares.lagae/libnff/ libnff] - C++ library | ||
* [http://tog.acm.org/resources/SPD/ Standard Procedural Databases] | * [http://tog.acm.org/resources/SPD/ Standard Procedural Databases] | ||
+ | * [https://github.com/assimp/assimp assimp] | ||
== Sample files == | == Sample files == | ||
* http://cd.textfiles.com/graphics16000/MEDIA/OBJECTS/NFF/ | * http://cd.textfiles.com/graphics16000/MEDIA/OBJECTS/NFF/ | ||
+ | * {{DexvertSamples|poly/neutralFileFormat}} | ||
== Links == | == Links == | ||
* {{EGFF|nff|NFF File Format Summary}}, from the [[Encyclopedia of Graphics File Formats]] | * {{EGFF|nff|NFF File Format Summary}}, from the [[Encyclopedia of Graphics File Formats]] |
Revision as of 19:49, 11 March 2024
Neutral File Format (NFF, or Haines NFF) is a scene description language developed by Eric Haines. It's intended for use with ray-tracing and other 3D rendering software, and is not specific to a particular application.
Contents[hide] |
Disambiguation
Haines NFF is not related to Sense8/WorldToolkit NFF.
Specifications
- Neutral File Format, version 3.9, 1996-12-04
Software
- libnff - C++ library
- Standard Procedural Databases
- assimp