Run-length encoding
From Just Solve the File Format Problem
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* [[Wikipedia:Run-length encoding|Wikipedia article]] | * [[Wikipedia:Run-length encoding|Wikipedia article]] | ||
* [http://www.fileformat.info/mirror/egff/ch09_03.htm Run-Length Encoding (RLE)], from the [[Encyclopedia of Graphics File Formats]] | * [http://www.fileformat.info/mirror/egff/ch09_03.htm Run-Length Encoding (RLE)], from the [[Encyclopedia of Graphics File Formats]] | ||
+ | * [https://moddingwiki.shikadi.net/wiki/RLE_Compression RLE Compression] article on the Shikadi Modding Wiki, with a list of RLE variants used in proprietary game file formats. | ||
[[Category:Graphics]] | [[Category:Graphics]] |
Latest revision as of 08:55, 4 January 2024
Run-length encoding (RLE) is a simple kind of data compression, in which a run of consecutive equal data values is replaced by a code indicating the run length and the data value.
RLE can be effective for some types of data, or as part of a more sophisticated algorithm, but by itself it is a poor general-purpose compression algorithm.
RLE is used in countless raster graphics formats.
[edit] Related formats
Algorithms and compressed data formats based primarily on RLE:
Note that most RLE implementations are used in only one format, and are not documented in a separate article.
[edit] Links
- Wikipedia article
- Run-Length Encoding (RLE), from the Encyclopedia of Graphics File Formats
- RLE Compression article on the Shikadi Modding Wiki, with a list of RLE variants used in proprietary game file formats.