ZZT
From Just Solve the File Format Problem
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Dan Tobias (Talk | contribs) (→Sample files) |
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* [[Wikipedia: Super ZZT]] | * [[Wikipedia: Super ZZT]] | ||
* [https://pokyfriends.com/blog/20/worlds-of-zzt-patreon Worlds of ZZT Patreon announcement] | * [https://pokyfriends.com/blog/20/worlds-of-zzt-patreon Worlds of ZZT Patreon announcement] | ||
+ | * [http://www.museumofzzt.com/ Museum of ZZT] | ||
== See also == | == See also == | ||
* [[ZXT/ZAX]] | * [[ZXT/ZAX]] |
Revision as of 01:25, 2 November 2022
ZZT was a text mode MS-DOS video game developed by Epic MegaGames (then named Potomac Computer Systems). This article is mainly about the ZZT game engine and game format, which are used by many third-party games. The save game format is the same as the world format.
Contents |
Identification
.ZZT game files begin with bytes 0xff 0xff
.
.SZT (Super ZZT) game files begin with 0xfe 0xff
.
Specifications
Software
- zzt.org: ZZT versions
- ZZT source code, from a decompilation project
Sample files
- http://cd.textfiles.com/arcadebbs/GAMES/ZZT/
- Internet Archive ZZT software library
- zzt.org game database
- Discmaster: ZZT files
Links
- Wikipedia: ZZT
- Wikipedia: ZZT-oop - ZZT's scripting language
- Wikipedia: Super ZZT
- Worlds of ZZT Patreon announcement
- Museum of ZZT