ZXT/ZAX
From Just Solve the File Format Problem
(Difference between revisions)
(Created page with "{{FormatInfo |formattype=electronic |subcat=Game data files |extensions={{ext|zxt}}, {{ext|zax}} |released=2021 }} ZXT/ZAX is a format for declaring extensions for ZZT wor...") |
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* 0xF2 for a ZZT world | * 0xF2 for a ZZT world | ||
* 0xF5 for a Super ZZT world | * 0xF5 for a Super ZZT world | ||
+ | |||
+ | == Documentation == | ||
+ | * [https://zeta.asie.pl/wiki/doku.php?id=zxt:format_specification Official specification] (also contains links to implementations) | ||
+ | |||
+ | == Sample files == | ||
+ | * <nowiki>jar:</nowiki>http://zzo38computer.org/ZZT/xyzabcde.zip<nowiki>!/XYZABCDE.ZAX</nowiki> | ||
+ | (Currently, this is the only known file. Later, it should probably be replaced by a link to a database of such files, instead of only this one.) |
Latest revision as of 08:32, 11 October 2021
ZXT/ZAX is a format for declaring extensions for ZZT worlds.
The file name extension is ZAX if it is a separate file from the world file, or is ZXT if it is concatenated the ZAX and ZZT file. (For example, cat TOWN.ZAX TOWN.ZZT > TOWN.ZXT
is a valid way to make a ZXT file from a ZAX and ZZT file.)
[edit] Identification
The first byte is 0x27, and the second byte may be:
- 0xB2 for a ZZT board
- 0xB5 for a Super ZZT board
- 0xF2 for a ZZT world
- 0xF5 for a Super ZZT world
[edit] Documentation
- Official specification (also contains links to implementations)
[edit] Sample files
- jar:http://zzo38computer.org/ZZT/xyzabcde.zip!/XYZABCDE.ZAX
(Currently, this is the only known file. Later, it should probably be replaced by a link to a database of such files, instead of only this one.)