GCA
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'''GCA''' is an archiving format developed in 2000 by Japanese programmer Shin-ichi Tsuruta. It is mostly used in compressing characters from the M.U.G.E.N game engine. It is optimized for compression ratio for binary files. [[DGCA]] was released later as a successor to it. | '''GCA''' is an archiving format developed in 2000 by Japanese programmer Shin-ichi Tsuruta. It is mostly used in compressing characters from the M.U.G.E.N game engine. It is optimized for compression ratio for binary files. [[DGCA]] was released later as a successor to it. | ||
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+ | == Identification == | ||
+ | GCA files start with ASCII "{{magic|GCAX}}". | ||
== Links == | == Links == | ||
− | * [[Wikipedia:GCA (file format)|Wikipedia article: GCA]] | + | <!-- * [[Wikipedia:GCA (file format)|Wikipedia article: GCA]] --> |
− | * [[Wikipedia: | + | * [[Wikipedia:Mugen (game engine)|Wikipedia article: M.U.G.E.N]] |
− | * [ | + | * [https://web.archive.org/web/20210226064857/http://emit.jp/gca/gca.html GCA website (archived, Japanese)] |
Revision as of 20:43, 6 October 2021
GCA is an archiving format developed in 2000 by Japanese programmer Shin-ichi Tsuruta. It is mostly used in compressing characters from the M.U.G.E.N game engine. It is optimized for compression ratio for binary files. DGCA was released later as a successor to it.
Identification
GCA files start with ASCII "GCAX
".