Ace Film
From Just Solve the File Format Problem
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'''Ace Film''' is an animation file format used on early RISC OS systems ([[RISC OS filetype|file type]] D6A, AceFilm), allowing graphics created using Ace Computing's applications to be stored as a series of frames in a file, to be replayed layer using the Projector application. Applications used to generate Ace Film files included Tween, Mogul and [[Euclid (Ace Computing)|Euclid]]. | '''Ace Film''' is an animation file format used on early RISC OS systems ([[RISC OS filetype|file type]] D6A, AceFilm), allowing graphics created using Ace Computing's applications to be stored as a series of frames in a file, to be replayed layer using the Projector application. Applications used to generate Ace Film files included Tween, Mogul and [[Euclid (Ace Computing)|Euclid]]. | ||
− | == | + | == Format details == |
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All lengths and offsets are in bytes. Words are 4 bytes. | All lengths and offsets are in bytes. Words are 4 bytes. | ||
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data_offset + data_length - 4: data_length | data_offset + data_length - 4: data_length | ||
− | == | + | == Sample files == |
− | * [ | + | * There are some examples in the [https://archive.org/details/ftpsites_arcade.demon.co.uk_2013.06.17 Arcade BBS Filebase] (may be [[Spark]]-compressed) |
[[Category:RISC OS]] | [[Category:RISC OS]] |
Revision as of 19:55, 9 May 2021
Overview
Ace Film is an animation file format used on early RISC OS systems (file type D6A, AceFilm), allowing graphics created using Ace Computing's applications to be stored as a series of frames in a file, to be replayed layer using the Projector application. Applications used to generate Ace Film files included Tween, Mogul and Euclid.
Format details
All lengths and offsets are in bytes. Words are 4 bytes.
0x0: File length (4 bytes) 0x4: Title (12 bytes, ASCII, low bytes ignored, can contain spaces) 0x10: Offset into the file of data (data_offset) 0x14: 0x18: 0x1c: Number of colours?
Each frame is described by a data length followed by the data itself, then followed by the data length again, presumably to make it easy to traverse the file in both directions:
data_offset: length of data (including this word) (data_length) ... data_offset + data_length - 4: data_length
Sample files
- There are some examples in the Arcade BBS Filebase (may be Spark-compressed)