CMX/BCF
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Dan Tobias (Talk | contribs) (Created page with "{{FormatInfo | subcat = Game data files | extensions = {{ext|cmx}}, {{ext|bcf}} | endianness = Little endian }} '''CMX/BCF''' is a format for data on the inhabitants of the...") |
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− | '''CMX/BCF''' is a format for data on the inhabitants of the world of The Sims. It can be stored in text (CMX) or binary (BCF) formats. It has three data sections, referred to as "skeletons", "suits", and "skills"; this refers to the bone structure of the character, what is on top of the bones (skin), and what actions the character does. | + | '''CMX/BCF''' is a format for data on the inhabitants of the world of The Sims. It can be stored in text (CMX) or binary (BCF) formats. The BCF version usually has a dual file extension <code>.cmx.bcf</code>. It has three data sections, referred to as "skeletons", "suits", and "skills"; this refers to the bone structure of the character, what is on top of the bones (skin), and what actions the character does. |
== Format description == | == Format description == | ||
* [http://simtech.sourceforge.net/tech/bcf.html CMX/BCF File Format] | * [http://simtech.sourceforge.net/tech/bcf.html CMX/BCF File Format] |
Revision as of 05:28, 16 February 2020
CMX/BCF is a format for data on the inhabitants of the world of The Sims. It can be stored in text (CMX) or binary (BCF) formats. The BCF version usually has a dual file extension .cmx.bcf
. It has three data sections, referred to as "skeletons", "suits", and "skills"; this refers to the bone structure of the character, what is on top of the bones (skin), and what actions the character does.