WAD (Wii)
(Created page with "{{FormatInfo |formattype=electronic |subcat=Archiving |extensions={{ext|wad}} |released=2006?<ref>Release of Wikipedia:Wii Shop Channel</ref> }} The '''WAD''' format is an...") |
m |
||
Line 7: | Line 7: | ||
The '''WAD''' format is an installation/archival format used on the Nintendo Wii game console. Its primary use is to hold software bought over the Internet (through the "Wii Shop Channel"), but it is also used by homebrewers (whether by the company, also, is unclear) for operating system updates<ref>https://wiibrew.org/wiki/NUS_Downloader</ref> and for piracy<ref>https://wiibrew.org/wiki/WAD_files</ref>. When used for applications as opposed to updating the operating system, a WAD usually holds one "channel", a high-level concept of a self-contained program that can be accessed from the "system menu". | The '''WAD''' format is an installation/archival format used on the Nintendo Wii game console. Its primary use is to hold software bought over the Internet (through the "Wii Shop Channel"), but it is also used by homebrewers (whether by the company, also, is unclear) for operating system updates<ref>https://wiibrew.org/wiki/NUS_Downloader</ref> and for piracy<ref>https://wiibrew.org/wiki/WAD_files</ref>. When used for applications as opposed to updating the operating system, a WAD usually holds one "channel", a high-level concept of a self-contained program that can be accessed from the "system menu". | ||
− | The content of the WAD stored using the [[TMD]] system, i.e. with a TMD header and a TMD data section contained within the WAD. It appears that the first<ref>LibWiiSharp source → libWiiSharp/WAD.cs → parseWad</ref> | + | The content of the WAD stored using the [[TMD]] system, i.e. with a TMD header and a TMD data section contained within the WAD. It appears that the first<ref>LibWiiSharp source → libWiiSharp/WAD.cs → parseWad</ref> file is always a [[Brlan]] file, which is used as a container for information related to display as a "channel" in the interface sense. |
WAD contents are encrypted using the [[Ticket (Wii)|Ticket]] system. | WAD contents are encrypted using the [[Ticket (Wii)|Ticket]] system. |
Revision as of 14:21, 14 October 2019
The WAD format is an installation/archival format used on the Nintendo Wii game console. Its primary use is to hold software bought over the Internet (through the "Wii Shop Channel"), but it is also used by homebrewers (whether by the company, also, is unclear) for operating system updates[2] and for piracy[3]. When used for applications as opposed to updating the operating system, a WAD usually holds one "channel", a high-level concept of a self-contained program that can be accessed from the "system menu".
The content of the WAD stored using the TMD system, i.e. with a TMD header and a TMD data section contained within the WAD. It appears that the first[4] file is always a Brlan file, which is used as a container for information related to display as a "channel" in the interface sense.
WAD contents are encrypted using the Ticket system.
Contents |
Sample Files
- CustomizeMii source (see #Software), branch "Base_WADs"
Software
- LibWiiSharp
- Customizemii (AKA WadCustomizer) (Uses libWiiSharp as a backend)
- ShowMiiWads
- zeventig.c (Does not compile due to the lack of a now-lost "tools.h")
Links
References
- ↑ Release of Wikipedia:Wii Shop Channel
- ↑ https://wiibrew.org/wiki/NUS_Downloader
- ↑ https://wiibrew.org/wiki/WAD_files
- ↑ LibWiiSharp source → libWiiSharp/WAD.cs → parseWad