Game data files

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(Individual Game Formats)
(Individual Game Formats)
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** [[SHO]]
 
** [[SHO]]
 
* Minecraft
 
* Minecraft
** [[Minecraft alpha level format]]
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** [[Minecraft Alpha level format]]
 
** [[Minecraft Anvil format]]
 
** [[Minecraft Anvil format]]
 
** [[Minecraft chunk format]]
 
** [[Minecraft chunk format]]
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** [[Minecraft player format]]
 
** [[Minecraft player format]]
 
** [[Minecraft raids.dat format]]
 
** [[Minecraft raids.dat format]]
** [[Minecraft region file format]]
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** [[Minecraft Region file format]]
 
** [[Minecraft server_level.dat]]
 
** [[Minecraft server_level.dat]]
 
** [[Minecraft structure block file format]]
 
** [[Minecraft structure block file format]]

Revision as of 01:06, 16 August 2019

File Format
Name Game data files
Ontology

{{{caption}}}

Contents

Overview

Many popular games use proprietary file formats to store their assets. These include custom image, sound and video formats and custom archive formats. There is no way that all of these can be enumerated here in some way or another. And as long as the games can still be run by an Emulator it's not that much of a deal. However, a lot of work has been put into deciphering, decrypting and hacking these files, and that work should be preserved.

See also: Interactive Fiction for data formats related to text adventure games, Puzzles for puzzle-game files, and Saved Games for data saved by games to store a player's game status.

References

  • Xentax Wiki
  • ReWiki
  • QuickBMS, a tool suite to describe archives in an abstract BASIC-like language, and lots of scripts for even more games

General Game Formats

This section details formats such as Interplay ACM and Unreal Music Format which are used in a number of games.

Audio / Music

Other

  • Infinity Engine
  • NetImmerse / Gamebryo Engine

Individual Game Formats

This section details formats which are specific to a single game (or perhaps a game series), such as God of Thunder Music Format.

Game hints

External links

Personal tools
Namespaces

Variants
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