Yaz0
From Just Solve the File Format Problem
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− | '''Yaz0''' is a compression format designed by Nintendo for use in game development. It is found in many Nintendo titles from the 2000s ( | + | '''Yaz0''' is a lossless binary compression format designed by Nintendo for use in game development. It is found in many Nintendo titles from the 2000s (Mario Kart Wii, The Legend of Zelda: The Wind Waker, Super Mario Sunshine, etc...) and is often used to compress an archive (like [[RARC]]) containing model and texture files. It uses a form of [https://en.wikipedia.org/wiki/Run-length_encoding run-length encoding]. Compressed files can be easily identified in a hex editor, as the first 4 bytes of the header read "{{magic|Yaz0}}", in ASCII. Usually, compressed files take on the extension ".szs" regardless of their original format. |
== Tools that handle Yaz0 compressed files == | == Tools that handle Yaz0 compressed files == |
Revision as of 05:37, 10 April 2019
Yaz0 is a lossless binary compression format designed by Nintendo for use in game development. It is found in many Nintendo titles from the 2000s (Mario Kart Wii, The Legend of Zelda: The Wind Waker, Super Mario Sunshine, etc...) and is often used to compress an archive (like RARC) containing model and texture files. It uses a form of run-length encoding. Compressed files can be easily identified in a hex editor, as the first 4 bytes of the header read "Yaz0
", in ASCII. Usually, compressed files take on the extension ".szs" regardless of their original format.
Tools that handle Yaz0 compressed files
- Szs tools by thakis (Encoder by shevious/daegunlee)
- Wiimms SZS Tools, by Wiimm
- Wexos's Toolbox
- A python library for Yaz0 Dec/Enc by AboodXD
- The "Yer Another Gamecube Guide" decompression routine