Yaz0
From Just Solve the File Format Problem
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− | '''Yaz0''' is a compression format designed by Nintendo for use in game development. It is found in many Nintendo titles from the 2000s (ie. Mario Kart Wii, The Legend of Zelda: The Wind Waker, Super Mario Sunshine, etc...) and is often used to compress an archive (like [[RARC]]) containing model and texture files. It is a form of RLE, or [https://en.wikipedia.org/wiki/Run-length_encoding run-length encoding] (A lossless data compression method) and usually shows up in .szs files. Compressed files can be easily identified in a hex editor, as the first 4 bytes of the header read "Yaz0", in ASCII. | + | '''Yaz0''' is a compression format designed by Nintendo for use in game development. It is found in many Nintendo titles from the 2000s (ie. Mario Kart Wii, The Legend of Zelda: The Wind Waker, Super Mario Sunshine, etc...) and is often used to compress an archive (like [[RARC]]) containing model and texture files. It is a form of RLE, or [https://en.wikipedia.org/wiki/Run-length_encoding run-length encoding] (A lossless data compression method) and usually shows up in .szs files. Compressed files can be easily identified in a hex editor, as the first 4 bytes of the header read "{{magic|Yaz0}}", in ASCII. |
== Tools that handle Yaz0 compressed files == | == Tools that handle Yaz0 compressed files == | ||
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*[http://wiki.tockdom.com/wiki/Wexos%27s_Toolbox Wexos's Toolbox] | *[http://wiki.tockdom.com/wiki/Wexos%27s_Toolbox Wexos's Toolbox] | ||
*[https://github.com/aboood40091/libyaz0 A python library for Yaz0 Dec/Enc by AboodXD] | *[https://github.com/aboood40091/libyaz0 A python library for Yaz0 Dec/Enc by AboodXD] | ||
+ | *[http://hitmen.c02.at/files/yagcd/yagcd/chap16.html#sec16.2 The "Yer Another Gamecube Guide" decompression routine] | ||
== Further Reading == | == Further Reading == |
Revision as of 05:21, 10 April 2019
Yaz0 is a compression format designed by Nintendo for use in game development. It is found in many Nintendo titles from the 2000s (ie. Mario Kart Wii, The Legend of Zelda: The Wind Waker, Super Mario Sunshine, etc...) and is often used to compress an archive (like RARC) containing model and texture files. It is a form of RLE, or run-length encoding (A lossless data compression method) and usually shows up in .szs files. Compressed files can be easily identified in a hex editor, as the first 4 bytes of the header read "Yaz0
", in ASCII.
Tools that handle Yaz0 compressed files
- Szs tools by thakis (Encoder by shevious/daegunlee)
- Wiimms SZS Tools, by Wiimm
- Wexos's Toolbox
- A python library for Yaz0 Dec/Enc by AboodXD
- The "Yer Another Gamecube Guide" decompression routine