Quake PAK
From Just Solve the File Format Problem
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(I don't *think* this article is intended to cover PK3, so removing the category) |
Dan Tobias (Talk | contribs) |
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* [[Half-Life]] | * [[Half-Life]] | ||
− | Later Id Tech games (starting from Quake 3/ID Tech 3) switched to [[ZIP]] format with '''.pk3''' extension. | + | Later Id Tech games (starting from Quake 3/ID Tech 3) switched to [[ZIP]] format with '''[[Quake PK3|.pk3]]''' extension. |
== Description == | == Description == |
Revision as of 20:28, 4 November 2018
Quake .pak is the container file format for storing game assets in versions 1 and 2 of ID Tech game engine and some derivatives of it, including following games:
Later Id Tech games (starting from Quake 3/ID Tech 3) switched to ZIP format with .pk3 extension.
Description
This file format is very simple. File starts with PACK
magic string (4 octets), then 4-byte offset to file table and 4-byte length (measured in bytes) of it.
File table consists of entries consisting of:
- file name, including path: 56-byte null-terminated string. No leading slash.
- file contents offset (from beginning of .pak file), 4 bytes
- file contents length
All numbers are little-endian.