Yaz0
From Just Solve the File Format Problem
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*[http://www.amnoid.de/gc/yaz0.txt Yaz0 format documentation written by thakis] | *[http://www.amnoid.de/gc/yaz0.txt Yaz0 format documentation written by thakis] | ||
*[http://wiki.tockdom.com/wiki/YAZ0_(File_Format) A more in-depth data layout on the custom Mario Kart Wiki] | *[http://wiki.tockdom.com/wiki/YAZ0_(File_Format) A more in-depth data layout on the custom Mario Kart Wiki] | ||
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+ | [[Category:Game data files]] |
Revision as of 00:24, 13 January 2018
Yaz0 is a compression format designed by Nintendo for use in game development. It is found in many Nintendo titles from the 2000s (ie. Mario Kart Wii, The Legend of Zelda: The Wind Waker, Super Mario Sunshine, etc...) and is often used to compress an archive (like RARC) containing model and texture files. It is a form of RLE, or run-length encoding (A lossless data compression method) and usually shows up in .szs files. Compressed files can be easily identified in a hex editor, as the first 4 bytes of the header read "Yaz0", in ASCII.
Tools that handle Yaz0 compressed files
- Szs tools by thakis (Encoder by shevious/daegunlee)
- Wiimms SZS Tools, by Wiimm
- Wexos's Toolbox
- A python library for Yaz0 Dec/Enc by AboodXD