Programming Languages
From Just Solve the File Format Problem
(Difference between revisions)
(Copied some information from the Source Code article) |
|||
Line 15: | Line 15: | ||
* [[AppleScript]] | * [[AppleScript]] | ||
* [[Arduino programming language]] | * [[Arduino programming language]] | ||
− | * [[Assembly language]] (various versions for different machine architectures) | + | * [[Assembly language]] (.asm, .s) (various versions for different machine architectures) |
* [[AutoHotkey]] | * [[AutoHotkey]] | ||
* [[AWK]] | * [[AWK]] | ||
* [[B]] | * [[B]] | ||
− | * [[BASIC]] (Beginner's All Purpose Symbolic Instruction Code) | + | * [[BASIC]] (Beginner's All Purpose Symbolic Instruction Code) (.bas) -- See also [[Tokenized BASIC]] |
* [[Batch file]] (DOS, Windows, OS/2) | * [[Batch file]] (DOS, Windows, OS/2) | ||
* [[BCPL]] | * [[BCPL]] | ||
* [[BLISS]] | * [[BLISS]] | ||
* [[BlooP, FlooP, and GlooP]] | * [[BlooP, FlooP, and GlooP]] | ||
− | * [[Bourne shell script]] | + | * [[Bourne shell script]] (.sh) |
* [[Brainfuck]] | * [[Brainfuck]] | ||
* [[Breder]] | * [[Breder]] | ||
− | * [[C]] | + | * [[C]] (.c, .cc, .h) |
* [[Ć]] | * [[Ć]] | ||
− | * [[C Sharp|C#]] | + | * [[C Sharp|C#]] (.cs) |
* [[C shell script]] | * [[C shell script]] | ||
− | * [[C++]] | + | * [[C++]] (.cpp, .cxx) |
* [[C+=]] | * [[C+=]] | ||
* [[CEEMAC]] | * [[CEEMAC]] | ||
Line 74: | Line 74: | ||
* [[INTERCAL]] | * [[INTERCAL]] | ||
* [[Ioke]] | * [[Ioke]] | ||
− | * [[Java]] | + | * [[Java]] (.j, .jav, .java) |
− | * [[JavaScript]] (JScript, [[ECMAScript]]) | + | * [[JavaScript]] (JScript, [[ECMAScript]]) (.js) |
* [[JCL]] (Job Control Language; used on IBM mainframes) | * [[JCL]] (Job Control Language; used on IBM mainframes) | ||
* [[JSX]] | * [[JSX]] | ||
Line 85: | Line 85: | ||
* [[Lollipop]] | * [[Lollipop]] | ||
* [[Lua]] | * [[Lua]] | ||
− | * [[M4]] | + | * [[M4]] (.m4) |
* [[Machine language]] (various versions for different machine architectures) | * [[Machine language]] (various versions for different machine architectures) | ||
− | * [[MATLAB script file]] | + | * [[MATLAB script file]] (.m) |
* [[mIRC scripting language]] | * [[mIRC scripting language]] | ||
* [[MUMPS]] (Massachusetts General Hospital Utility Multi-Programming System) | * [[MUMPS]] (Massachusetts General Hospital Utility Multi-Programming System) | ||
− | * [[Music Macro Language]] | + | * [[Music Macro Language]] (.mmi) |
* [[Nim]] | * [[Nim]] | ||
* [[Nock]] | * [[Nock]] | ||
− | * [[Objective-C]] (used in Mac and iOS development) | + | * [[Objective-C]] (.m, .h) (used in Mac and iOS development) |
* [[OCaml]] | * [[OCaml]] | ||
* [[OpenGL Shading Language]] (GLSL) | * [[OpenGL Shading Language]] (GLSL) | ||
− | * [[Pascal]] | + | * [[Pascal]] (.pas) |
* [[Pawn]] | * [[Pawn]] | ||
− | * [[Perl]] | + | * [[Perl]] (.pl, .pm) |
− | * [[PHP]] | + | * [[PHP]] (.php) |
* [[PikaScript]] | * [[PikaScript]] | ||
* [[Pixie (programming language)|Pixie]] | * [[Pixie (programming language)|Pixie]] | ||
− | * [[Pixilang]] | + | * [[Pixilang]] (.pixi) |
* [[PL/I]] | * [[PL/I]] | ||
* [[PLASMA]] | * [[PLASMA]] | ||
Line 110: | Line 110: | ||
* [[Programmable Command Language]] (PCL), for TOPS-20 | * [[Programmable Command Language]] (PCL), for TOPS-20 | ||
* [[Prolog]] | * [[Prolog]] | ||
− | * [[Python]] | + | * [[Python]] (.py, .pyc, .pyo, .pyd) |
* [[Quorum]] | * [[Quorum]] | ||
* [[R]] | * [[R]] | ||
Line 116: | Line 116: | ||
* [[Redcode]] | * [[Redcode]] | ||
* [[RobotWar]] | * [[RobotWar]] | ||
− | * [[RPG]] | + | * [[RPG]]/RPGLE/RPG IV/RPG ILE (.rpgle, .sqlrpgle) |
* [[Ruby]] | * [[Ruby]] | ||
* [[Rust]] | * [[Rust]] | ||
Line 132: | Line 132: | ||
* [[SQL]] | * [[SQL]] | ||
* [[Squirrel]] | * [[Squirrel]] | ||
− | * [[Swift]] (Apple) | + | * [[Swift]] (Apple) (.swift) |
* [[Swift (parallel scripting)]] | * [[Swift (parallel scripting)]] | ||
* [[SYSDOOM]] | * [[SYSDOOM]] |
Revision as of 17:37, 18 May 2017
Programming languages are languages expected to be executed (interpreted, compiled, etc.) by a machine in order to perform operations or algorithms. They are distinct from markup languages, which represent the structure of a document rather than specific operations to be performed, though it is possible to combine both in a document (e.g., HTML containing embedded JavaScript, or PHP code which includes HTML). Programming language code is stored as source code which may be directly interpreted by a machine or compiled or assembled into executables.
- ActionScript (Flash)
- Ada
- ALGOL
- APL
- AppleScript
- Arduino programming language
- Assembly language (.asm, .s) (various versions for different machine architectures)
- AutoHotkey
- AWK
- B
- BASIC (Beginner's All Purpose Symbolic Instruction Code) (.bas) -- See also Tokenized BASIC
- Batch file (DOS, Windows, OS/2)
- BCPL
- BLISS
- BlooP, FlooP, and GlooP
- Bourne shell script (.sh)
- Brainfuck
- Breder
- C (.c, .cc, .h)
- Ć
- C# (.cs)
- C shell script
- C++ (.cpp, .cxx)
- C+=
- CEEMAC
- CFEngine
- ChordQL
- Clipper (programming language)
- Clojure
- COBOL (COmmon Business-Oriented Language)
- CoffeeScript
- ColdFusion
- COMAL
- COW
- Coq
- CPL
- Crystal
- Cython (Pyrex)
- D
- Dart (was Dash)
- Dern
- dBase programming language
- Dylan
- Elixir
- Elm
- Erlang
- F#
- Fantom
- Fish shell (*.fish)
- Flow
- Forth
- FORTRAN (FORmula TRANslation)
- FoxPro programming language
- Gherkin/Cucumber
- Go
- Graphics Programming Language (GPL) (mid-level language on TI computers)
- Groovy
- Haskell
- High Level Shading Language (HLSL)
- Hoon
- Hopscotch
- HyperTalk
- IDL
- INTERCAL
- Ioke
- Java (.j, .jav, .java)
- JavaScript (JScript, ECMAScript) (.js)
- JCL (Job Control Language; used on IBM mainframes)
- JSX
- Julia
- Kotlin
- LISP
- LiveScript
- Logo
- Lollipop
- Lua
- M4 (.m4)
- Machine language (various versions for different machine architectures)
- MATLAB script file (.m)
- mIRC scripting language
- MUMPS (Massachusetts General Hospital Utility Multi-Programming System)
- Music Macro Language (.mmi)
- Nim
- Nock
- Objective-C (.m, .h) (used in Mac and iOS development)
- OCaml
- OpenGL Shading Language (GLSL)
- Pascal (.pas)
- Pawn
- Perl (.pl, .pm)
- PHP (.php)
- PikaScript
- Pixie
- Pixilang (.pixi)
- PL/I
- PLASMA
- PostScript
- Processing
- Programmable calculators
- Programmable Command Language (PCL), for TOPS-20
- Prolog
- Python (.py, .pyc, .pyo, .pyd)
- Quorum
- R
- Rant
- Redcode
- RobotWar
- RPG/RPGLE/RPG IV/RPG ILE (.rpgle, .sqlrpgle)
- Ruby
- Rust
- S
- SAIL
- Scala
- Scheme
- Scratch
- Server Side Includes
- Shen
- Sikuli
- Smalltalk
- SNOBOL
- Solidity
- SQL
- Squirrel
- Swift (Apple) (.swift)
- Swift (parallel scripting)
- SYSDOOM
- Tcl
- TRAC programming language
- TUTOR
- TypeScript
- vim script
- Visual Basic
- VBScript
- Vue.js component files
- WaveGL
- WebAssembly
- Windows Script File
- WMLScript
- Wolfram Language
- XSLT
Interactive Fiction engines often use specialized programming languages for game development.
External links
Resources
- A comprehensive list of over 2000 programming languages and a small sample programs for each of them is available here
- Rosetta Code attempts to present solutions to the same task in different programming languages.
- Coding for middle-school girls (tips on introducing them to programming)
- Programming language popularity chart (based on Github and StackOverflow activity)
- Top 10 programming fonts
- What’s The Most Popular Programming Language?
- Which programming language should I learn first?
- Why array indices start at zero; historical info
- Code Academy: learn to code interactively online
- Best free sites for learning how to write code
Commentary
- Why you should learn to program
- Meet the 'Refrigerator Ladies' Who Programmed the ENIAC
- The Moderately Enthusiastic Programmer
- My Experience As A Fourth Grade Hacker
- Things I Wish Someone Had Told Me When I Was Learning How to Code
- A problem with the term, programming “language”
- Discussion of creating programming languages in Arabic
- The Last Line Effect
- Visualizing algorithms
- Excavating Code: An Archaeological Record of Software Development
- The art of the bug: Failure should be fun
- Incredibly Strange Programming Languages (presentation)
Humor
- A Brief, Incomplete, and Mostly Wrong History of Programming Languages
- Programming Language Checklist
- Programming languages as Tolkien characters
- Devil's Dictionary of Programming
- This Is Why You Shouldn't Interrupt A Programmer
- Random mashup generator of the King James Bible and a programming book
- What the computer code seen on screens in movies and TV shows actually does