Digital Compact Cassette
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Dan Tobias (Talk | contribs) (Created page with "{{FormatInfo |formattype=physical |subcat=Magnetic tape |released=1992 }} '''Digital Compact Cassette''' was an unsuccessful physical audio format. Similarly to [[Digital Audi...") |
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− | '''Digital Compact Cassette''' was an unsuccessful physical audio format. Similarly to [[Digital Audio Tape]] (DAT), released around the same time, it was a digital format, but in a case similar to a standard [[Audio Cassette]] (the analog Compact Cassette that had been used for decades at that point). The size similarity allowed decks to be built that could play both analog and digital cassettes. As is typical for digital formats of the time promoted by the music industry, there was copy protection built in. | + | '''Digital Compact Cassette''' ('''DCC''') was an unsuccessful physical audio format. Similarly to [[Digital Audio Tape]] (DAT), released around the same time, it was a digital format, but in a case similar to a standard [[Audio Cassette]] (the analog Compact Cassette that had been used for decades at that point). The size similarity allowed decks to be built that could play both analog and digital cassettes. As is typical for digital formats of the time promoted by the music industry, there was copy protection built in. |
== Links == | == Links == | ||
* [[Wikipedia:Digital Compact Cassette|Wikipedia article]] | * [[Wikipedia:Digital Compact Cassette|Wikipedia article]] | ||
* [http://xs4all.goudsm.it/dcc-faq.html DCC FAQ] | * [http://xs4all.goudsm.it/dcc-faq.html DCC FAQ] |
Revision as of 14:29, 22 April 2017
Digital Compact Cassette (DCC) was an unsuccessful physical audio format. Similarly to Digital Audio Tape (DAT), released around the same time, it was a digital format, but in a case similar to a standard Audio Cassette (the analog Compact Cassette that had been used for decades at that point). The size similarity allowed decks to be built that could play both analog and digital cassettes. As is typical for digital formats of the time promoted by the music industry, there was copy protection built in.