PackPNM
From Just Solve the File Format Problem
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(Created page with "{{FormatInfo |name=packPNM |formattype=electronic |subcat=Graphics |extensions={{ext|ppn}} |released=2011 }} packPNM is a utility and format for losslessly compressing man...") |
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== Identification == | == Identification == | ||
Apparently, the header of the file is left unchanged, except that the first byte is changed to 0x53 (ASCII "S"). So, a packPNM-compressed binary PPM file begins with "S6" instead of "P6". A compressed BMP file begins with "SM" instead of "BM". | Apparently, the header of the file is left unchanged, except that the first byte is changed to 0x53 (ASCII "S"). So, a packPNM-compressed binary PPM file begins with "S6" instead of "P6". A compressed BMP file begins with "SM" instead of "BM". | ||
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+ | == Software == | ||
+ | [[Konvertor]] | ||
== Links == | == Links == |
Revision as of 05:38, 20 November 2016
packPNM is a utility and format for losslessly compressing many PNM, BMP, and Radiance HDR image files. Like its counterpart packJPG, it can be thought of as a graphics format, or as a special-purpose compression format.Identification
Apparently, the header of the file is left unchanged, except that the first byte is changed to 0x53 (ASCII "S"). So, a packPNM-compressed binary PPM file begins with "S6" instead of "P6". A compressed BMP file begins with "SM" instead of "BM".