Glulx
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== Interpreters == | == Interpreters == | ||
− | * Git (cross-platform, open source, [http://diden.net/if/git/ website]) | + | * Git (cross-platform, open source, [http://diden.net/if/git/ website]): not to be confused with the source code control software of the same name |
* Glulxe (cross-platform, open source, [http://www.ifarchive.org/indexes/if-archiveXprogrammingXglulxXinterpretersXglulxe.html IF Archive]) | * Glulxe (cross-platform, open source, [http://www.ifarchive.org/indexes/if-archiveXprogrammingXglulxXinterpretersXglulxe.html IF Archive]) | ||
* Quixe (web, open source, [http://eblong.com/zarf/glulx/quixe/ website]): a Javascript Glulx interpreter | * Quixe (web, open source, [http://eblong.com/zarf/glulx/quixe/ website]): a Javascript Glulx interpreter | ||
− | |||
== Sample Files == | == Sample Files == |
Revision as of 18:15, 9 November 2012
File Formats | > | Electronic File Formats | > | Interactive Fiction | > | Glulx |
Contents |
Description
Glulx is a story file format for Interactive Fiction (IF) games. It is developed and maintained by Andrew Plotkin. The purpose of Glulx is to eliminate some limitations of the original Z-code format, most notably the file size limit. Glulx files may be stand-alone or they may be included in a Blorb archive.
Extensions
- .ulx: standard extension for a stand-alone Glulx file
- .blb, .blorb, .glb, .gblorb: used for Glulx files packaged in the Blorb container format. Usually along with other resources such as images and sounds.
Compilers
- Glulxa (C source code, open source, IF Archive: a Glulx assembler by Simon Stapleton
- Inform: an IF development system by Graham Nelson
- Superglus: a Spanish IF development system
Interpreters
- Git (cross-platform, open source, website): not to be confused with the source code control software of the same name
- Glulxe (cross-platform, open source, IF Archive)
- Quixe (web, open source, website): a Javascript Glulx interpreter
Sample Files
- sensory.blb: Sensory Jam, by Andrew Plotkin. A short Glulx demonstration.
- DeadCities.gblorb: Dead Cities, by Jon Ingold