High Level Shading Language
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Dan Tobias (Talk | contribs) (Created page with "{{FormatInfo |formattype=Languages |subcat=Programming Languages |extensions={{ext|hlsl}}, {{ext|cso}}, {{ext|h}} }} '''High Level Shading Language''' (HLSL) is a programming ...") |
Latest revision as of 03:32, 23 October 2014
High Level Shading Language (HLSL) is a programming language developed by Microsoft for shader effects connected with the Direct3D API. It is able to use shader data in the form of a byte array within a header (.h) file. Shaders can also be compiled into .cso objects.