User:Peter Swinkels
From Just Solve the File Format Problem
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I used to and (some times still) play a lot of MS-DOS games and have also tried to reverse engineer and modify them. Programming languages I'm familiar with: Quick Basic, Visual Basic(.NET), assembly language, HTML, JavaScript/VBScript and some C/C++. I have almost completely reverse engineerd Cartooners' (year 1988/1989, developer: IDTA, publisher: Electronic Arts, MS-DOS version) actor file (*.act) format. | I used to and (some times still) play a lot of MS-DOS games and have also tried to reverse engineer and modify them. Programming languages I'm familiar with: Quick Basic, Visual Basic(.NET), assembly language, HTML, JavaScript/VBScript and some C/C++. I have almost completely reverse engineerd Cartooners' (year 1988/1989, developer: IDTA, publisher: Electronic Arts, MS-DOS version) actor file (*.act) format. | ||
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+ | Links: | ||
+ | [http://www.vbforums.com/showthread.php?759753-Cartooners-Actor-Viewer-export-and-import-actors VBForums post] | ||
+ | [http://www.vogons.org/viewtopic.php?f=5&t=38361 DOSBox forum post] |
Revision as of 14:41, 12 April 2014
I used to and (some times still) play a lot of MS-DOS games and have also tried to reverse engineer and modify them. Programming languages I'm familiar with: Quick Basic, Visual Basic(.NET), assembly language, HTML, JavaScript/VBScript and some C/C++. I have almost completely reverse engineerd Cartooners' (year 1988/1989, developer: IDTA, publisher: Electronic Arts, MS-DOS version) actor file (*.act) format.
Links: VBForums post DOSBox forum post