Programming Languages

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* [[Batch file]] (DOS, Windows, OS/2)
 
* [[Batch file]] (DOS, Windows, OS/2)
 
* [[BCPL]]
 
* [[BCPL]]
 +
* [[BLISS]]
 
* [[BlooP, FlooP, and GlooP]]
 
* [[BlooP, FlooP, and GlooP]]
 
* [[Bourne shell script]]: .sh
 
* [[Bourne shell script]]: .sh
 
* [[C]]
 
* [[C]]
* [[C++]]
 
 
* [[C Sharp|C#]]
 
* [[C Sharp|C#]]
 +
* [[C++]]
 +
* [[C+=]]
 
* [[ChordQL]]
 
* [[ChordQL]]
 
* [[Clojure]]
 
* [[Clojure]]
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* [[dBase programming language]] (and related languages such as [[FoxPro]] and [[Clipper]])
 
* [[dBase programming language]] (and related languages such as [[FoxPro]] and [[Clipper]])
 
* [[Erlang]]
 
* [[Erlang]]
 +
* [[Forth]]
 
* [[FORTRAN]] (FORmula TRANslation)
 
* [[FORTRAN]] (FORmula TRANslation)
 
* [[Go]]
 
* [[Go]]
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* [[RPG]]
 
* [[RPG]]
 
* [[Ruby]]
 
* [[Ruby]]
 +
* [[Rust]]
 +
* [[SAIL]]
 
* [[Scheme]]
 
* [[Scheme]]
 
* [[Scratch]]
 
* [[Scratch]]

Revision as of 01:05, 21 March 2014

File Format
Name Programming Languages
Ontology
Released ~1950

Babbage's Difference Engine

Babbage's Difference Engine

Programming languages are languages expected to be executed (interpreted, compiled, etc.) by a machine in order to perform operations or algorithms. They are distinct from markup languages, which represent the structure of a document rather than specific operations to be performed, though it is possible to combine both in a document (e.g., HTML containing embedded JavaScript, or PHP code which includes HTML). Programming language code is stored as source code which may be directly interpreted by a machine or compiled or assembled into executables.

Interactive Fiction engines often use specialized programming languages for game development.

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